SO Occulus Rift sales start tomorrow 6th of januar: who is getting one?

I'd had thought that if you have 60 frames per sec on ultra detail, for example, then using vr might leave you with 30. But if you stop your quality to low, you'd probably get that sixty back.

I wouldn't lend too much credence to gfx card manufacturers claims of amazing improvements with their next generation. They always say that, and very seldom is it true. I wouldn't wait just for the performance hike, but the cut in price for the older cards might be worth it. That said, though, occasionally they do make major leaps. It's just hard to sort the gamechanging innovation from the hyperbole and marketing spin.

It's not that bad to be honest, it's nothing like halving your framerate. Bear in mind, it isn't rendering two screens, just two views. The actual screen size is on par with a single monitor. The catch is that it's way more important to keep your framerate high because as soon as you lose low persistence, it's very noticeable and much more likely to induce nausea.

I think there's a bit more substance to the claims on this iteration, particularly with regard to the memory. But either way, with VR SLI a pair of discounted 9 series cards could also be a great choice.
 
I'd had thought that if you have 60 frames per sec on ultra detail, for example, then using vr might leave you with 30. But if you stop your quality to low, you'd probably get that sixty back.

I wouldn't lend too much credence to gfx card manufacturers claims of amazing improvements with their next generation. They always say that, and very seldom is it true. I wouldn't wait just for the performance hike, but the cut in price for the older cards might be worth it. That said, though, occasionally they do make major leaps. It's just hard to sort the gamechanging innovation from the hyperbole and marketing spin.

From what ive read the 980 performance wise is only a couple percentages better than the 780. I dont remember exactly what it was, something like 12%..... not enouch to warrant spending twice the money at the time so i went with the previous gen card and bought two of them. Looks like my decision is paying off in the long run.

Im not buying the next gen graphics either. CV1 is the ultimate test to see how consumers use VR and what we really want out of it. The performance of the pascal may be high enough over one of my cards to change but i doubt its better than both of them combined in SLI.
 
Well with VR you are Rendering the game on two Screens.. basically leaving you with half the Performance of your Card...

SLI VR will make it so that if you have two Cards in your PC one renders one Screen exclusively... making SLI more powerful than currently when they both work on Rendering one Screen together...

So best to get a second Card of whatever you are sporting now...

Except that's not how it works. Given the choice of 1 card at 100 power or 2 cards in SLI at 80 power each, you'll get better results on the 1 card at 100 power. Preparing frames is a CPU job, THAT is what has double the workload.
 
I've been completely underwhelmed by HTC's offering since the original developer kit announcement. The inclusion of the camera which employs edge detection for Augmented Virtuality is hardly 'ground-breaking', they really played the announcement up.

I'm a DK1 owner (post Kickstarter), and I'll be mashing the F5 key tomorrow at 8am PST!
 
Was reading a UK site the other day and they seemed pretty certain that the Rift would be around 350 pounds and the Vive 500 pounds.
Ouch.

If accurate, that price difference is due to the Oculus not being release with the hand controllers. I can see the Oculus controllers going for 100-150.
 
Except that's not how it works. Given the choice of 1 card at 100 power or 2 cards in SLI at 80 power each, you'll get better results on the 1 card at 100 power. Preparing frames is a CPU job, THAT is what has double the workload.
Actually that is wrong! both Cards work with 80% on current SLI for one Screen! That is true
VR SLI is entirely different and lets both Cards render one Screen with 100% of their individual power... so when VR hits: SLI beats single Card Setups no matter what!
 
I have played Video Games long enough to know that having to wear anything on my face or head wears thin very quickly. The performance might be good and exciting but, imho, it will be a fad what wears out in just a short time.
 
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SLI and VR SLi are two enterely different Things...

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I have played Video Games long enough to know that having to wear anything on my face or head wears thin very quickly. The performance might be good and exciting but, imho, it will be a fad what wears out in just a short time.
I know what you refer to but this is different - VR puts you right into the world... it is mindboggling... once you have actually been in there - you never look back and playing on a normal Screen is out of the Picture... it is that much of a difference - can teven be describend you have to experience it... DK2 did Change gaming for me forever!
 
I too would be really careful about buying the Rift as ED does not support it atm!
And if the HTC Vive logo is already in the game I would assume that FD as made a contract with HTC one way or the other which might limit their "ability" to support the Rift in the future.

In other words I'll wait until FD says that ED support the Rift.

https://forums.frontier.co.uk/showthread.php?t=221107&p=3371337&viewfull=1#post3371337


This is well worth paying attention to. Basically at the moment, the CV1 will not work with Elite: Dangerous. So as Kingston above stated, don't buy one if you want to use it purely with Elite.

Reading between the lines, it seems to be that Frontier are not saying something about this. I spoke to Michael about the SDK support back at EGX, and he was very, very evasive (he more or less tried to run away from me when I asked lol - though he was also very busy and keen to get to where ever he was going. A great guy though, hope he doesn't mind me mentioning this. :D ).

My take on it (which isn't worth much) is that there is something going on with the SDK and Elite, or maybe even with Oculus and Elite that Frontier do not want to comment on. And it might end up being a long while until Elite fully supports the Rift.


All that said - Elite looks awesome on the Vive!! :)
 
I have Dk1 and not impressed. The release rift isn't going to be much better. Nvidia said gaming pc needs to be 7 times more powerful than currently to play vr games with good resoultion and acceptable frame rates and i agree.


I did not buy a DK1. Why? Although it was the most advanced AFFORDABLE VR system ever... the low resolution was not sufficient for me but then it was only intended for developers.

Oculus DK2 is a lot better.

CV1 will be a lot better than DK2. Each successive increase in resolution makes a significant difference. Combined with better displays and higher refresh.

"Nvidia said gaming pc needs to be 7 times more powerful than currently to play vr games with good resoultion and acceptable frame rates and i agree." << Dude... if Nvidia had said GPU's were too fast for VR you would have agreed with that as well. You read something and then go to extremes and end up showing most of the forum that you don't know much about technology.

All Nvidia are saying is that pixel-free VR will need massively more GPU power. We are only at generation 1 consumer VR now and so we have some years to go for the hardware to develop. DX12 will go some way towards helping maximise performance and perhaps Vulcan.

The problem with you is that you have tried Oculus Developer Kit 1 and then make the assumption that DK2 and CV1 are barely any better. That is just absolute ignorance and stupidity.

Elite is an incredible experience on Oculus DK2 and will be significantly better with CV1 or Vive.

I realise by now that you are too far gone to absorb this information and consider the possibility that you are totally wrong... so this is not actually typed with any hope of reaching your brain... but if one person somewhere on the planet reads this and changes his opinion about first gen consumer VR then my suffering would have been worth it.
 
As I understand it, the key thing for VR is framerate, and the target is 90 FPS per screen. From that you work backwards to see what combination of graphical effects and rendered resolution your graphics card can support at that framerate, remembering that you'll be driving two screens.

IIRC the minimum spec for a Rift is a GTX 970 and 8 MB of RAM, an i5-4590, two USB 3 sockets and HDMI. I suspect the Vive might have slightly higher minimum requirements.
 
NVIDA just said a week ago that even their pascal cards that are to release later this year which are supposed to put all current cards to shame still don't have the power to play vr games at acceptable resolutions and framerates. It has nothing to do with me not being impressed, it has everything to do with facts.

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It is a simple google away. Not hard to find, in fact most of the tech sites have a story about it.
No they didn't. If you paid attention they said it was beyond most current PC specs. That means that A) current PCs can handle it but the average can't and B) their future tech can handle it as well.
 
In sure they're right. Most PCs are sat on office desks, with integrated graphics.

Not sure how relevant that is to the gaming market.
 
I've been completely underwhelmed by HTC's offering since the original developer kit announcement. The inclusion of the camera which employs edge detection for Augmented Virtuality is hardly 'ground-breaking', they really played the announcement up.

I'm a DK1 owner (post Kickstarter), and I'll be mashing the F5 key tomorrow at 8am PST!
Why bother? You're getting a CV1 for free.
 
Kickstarter backers who got the DV1 get the CV1 for free, first page of this thread, so you folks get a freebie for your faith.

nVidia DID recently state that VR requires powerful systems, and what they FULLY stated was that approx 13 million computers worldwide currently can support VR properly, which is only a small percentage of the total number of computers worldwide. They also said that by 2020 100% of all home computers should be fully capable of supporting VR.

Someone needs to have someone explain the actual content of what they have read I think....

I'm not preordering the CV1, due to the fact that FD isn't currently supporting it and they are making no statements about when they will support it. Instead, they've started using the Vive logo on their adverts, and that's a telling bit of information. So I'll be waiting to see exactly which system FD decides to support before I make any decisions on which one to go with, as well as the recommendations of our very own VR crew here on these forums.
 
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