UA Mystery thread 4 - The Canonn

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That's all true if we are talking about a planet tidally locked to another planet. What I'm talking about is a planet tidally locked to the Merope main star, so the same side would always be lit. Not 100% sure a planet like that exists in Merope, but I thought it did (can't check now).

Hmm, well that would certainly narrow down the search, but I was under the impression Merope was already pretty thoroughly scoured. Then again, we are talking about quite a lot of terrain. I'll soon be leaving the Pleadies, after a few more experiments, but I might take a look there before I go.
 
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Hmm, well that would certainly narrow down the search, but I was under the impression Merope was already pretty thoroughly scoured. Then again, we are talking about quite a lot of terrain. I'll soon be leaving the Pleadies, after a few more experiments, but I might take a look there before I go.
Yeah, even if such a planet exists this theory will likely come to nothing. But it gives a small area to search so at least it will be quicker to test than having to scour entire planets, so I thought it might be worth a shot.

In any case, if someone tries it before I get a chance let me know the results.
 
How many whale songs do these UA make out of curiosity?

Both mine are each making the same song every time, but they're different to each-other.

I picked up one and the other started making both songs, one after the other (accompanied by glowing bits), so I thought I was hearing just the one UA sound track, but when I dropped the other one again they resumed the original behaviour of one song each (accompanied by glowing bits), but this time the whale songs were much closer together.

Conclusion: They definitely behave differently when there's two of them.
 
Any systems inside the shell that share features with Merope (Type of sun etc..)?

On topic of searches:
I could imagine a large community effort with dozens of CMDRs deploying their SRVs,
6Km apart to have a full search pattern on a planet and then just head in one general direction,
stop after x distance, listen to the scanner and check oddities.

Googling the other day & saw that someone (DB??) had calculated it will take 10 full days at full SRV speed to search each planet.
 
Googling the other day & saw that someone (DB??) had calculated it will take 10 full days at full SRV speed to search each planet.

Rofll ouch.......240 hours per planet?

Wonder what the trigger radius is planetside for triggering the alloy? Someone might have zoomed right past, missing the trigger by a SRV's length.
 
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Here we go again... Brace yourself for another of my "attacks".

You keep repeating this notion that something didn't exist in-game just because it hasn't been found before. Repeating it more times doesn't make it more true. When Columbus saw the new world for the first time I'm pretty sure he didn't say: "Holy crap! Who just put an entire continent over there!?!".

Also, feel free to put me in your ignore list, if you haven't done so already. But I find it pretty ironic when I just state facts for which you accuse me of somehow attacking you "instead of the issue being discussed", and your solution is to add me and others that disagree with you to the ignore list. Is covering your ears how you think issues are discussed?

I had a massive post, but I ditched it, coz I don't want to be "that guy" who runs around making an essay about poor design choices and sounding very "I told you so"-ish

tl;dr I think the whole "Meta-alloy's are bugged" is a ridiculous claim, and incredibly meta to try and pursue it for info out of FD. Nonetheless, I'm completely unsurprised. This is what happens, just like I alluded to months back, when you put objective-based content into fixed or random locations based on some ruleset, with no pathway to actually discover that thing. You get terrible gameplay like trying to meta the answer out of the devs (intentional or not).

UA's were exactly the same (sans mission). Months down the track they're easier to find now than Combat Stabilisers, and we still have no clue why they're in a 135-150LY shell around Merope, and have no indication as to why we should've been able to find them in the first place.
 
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Gave up reading after 15 pages since fresh posts from MB, so can't be sure if this was pointed out yet.

If as MB says barnacles are specifically placed, then we should be able to detect them as signal sources from 1000Ls away, aren't we? It was consistent through latest treasure hunt - specifically placed POIs were visible from 1000Ls away and iirc that detection distance has always been the case.

And another thing - do I remember from somewhere that Thargoids were growing their fleets on planet surfaces, before popping over (through witch-space) and manning (thargging) them. So these branacles could be their new fleet that just isn't ripe enough yet?

Then UAs are seeds for these ships and they also collect targetting info on our ships and tech (by scanning) to imprint in their ships nerve centers. Their comms related brain parts haven't developed enough yet, so it explains why they transmit such bad drawings and why they use Morse alongside they own noises/language. They are basically infants who just learned to say "Mama" and "Dada".

With this - there isn't much doubt that we should look for barnacles inside shell where they are found free-floating and are dropping towards planets (i mean only this 135-150Ls from Merope thing, not every star near Merope and other Pleiades; the shell, not the sphere). Shell is huge, so devs definitely could hide a few static PIOs somewhere in it and be confident we wouldn't find them too soon.

A secret to such revelations is not to cover yourself in tinfoil, but cover you whole house in it - it helps amplifying ones longest brainwaves :D
 
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I had a massive post, but I ditched it, coz I don't want to be "that guy" who runs around making an essay about poor design choices and sounding very "I told you so"-ish

tl;dr I think the whole "Meta-alloy's are bugged" is a ridiculous claim, and incredibly meta to try and pursue it for info out of FD. Nonetheless, I'm completely unsurprised. This is what happens, just like I alluded to months back, when you put objective-based content into fixed or random locations based on some ruleset, with no pathway to actually discover that thing. You get terrible gameplay like trying to meta the answer out of the devs (intentional or not).

UA's were exactly the same (sans mission). Months down the track they're easier to find now than Combat Stabilisers, and we still have no clue why they're in a 135-150LY shell around Merope, and have no indication as to why we should've been able to find them in the first place.

I think what FD are going for here is content like the mysteries that we have come across IRL throughout history, where more is understood about them long after they're first discovered. Take Death Valley's gliding rocks as an example.

The trickiest thing about doing this, from our point of view, is whether or not our 'scientific enquiry' (if you can call it that) and application of logic can lead to any 'discovery' as such, since it requires the content and rules to be in the first place for us to be able to discover it!

Putting that aside - because I think if you delve too deep into it then that way madness lies - the principle of 'hiding' things in hard to find places, be it via deliberate placement or low-probability RNG, doesn't necessarily bother me.

The key is whether some application of logic can yield results.

So, with the UA shell, it's sufficiently big enough that no clue was required - someone was bound to stumble across a free-floating UAeventually, because of the high incidence of systems with those SSSs.

The same couldn't be said for the convoys - there was no logical reason for them to have appeared where they did, even when you take into account the Wings trailer. Nevertheless, the community was able to identify some systems in which convoys could be found and, eventually, start liberating UAs from them.

The primary frustration now with the barnacle/Meta-Alloys thing is that there appears to be some knowledge held by 'Interstellar explorers' about where these things appear and where they come from, but that knowledge is not held by us, nor does it appear to be discoverable, so all the theorising we do about where they'll be found is based on guesswork, either educated (e.g. trying to reason for star types, asteroid belt make up, planetary make up, etc) or not.

But I think whatever the reasons for where and why all these things are, they will eventually be known and will probably make sense. The question is whether we're able to discover it for ourselves, or whether we have to rely on characters like Palin to give it to us.

I'll stick around for the ride either way, but I know many won't, and haven't.
 
Hottice? Is that a typo? It's supposed to be Hotice, which doesn't come up in a search. Possibly it was renamed. I can't go there now, but the INRA base was on Hotice 1. Somewhere on the surface they had a domed base, this was the facility where the Mycoid antidote was stored. The facility was destroyed, so if it's still there it'd be nothing but debris by now.

There's Hotas (that one made me laugh) and Hotai.
Hotas is right in the bubble above Achenar.
 
Missing letters? How about that it reminds me of the missing letters to the ship drawings from the UA's morse which would cause a gap or some error that would need to be fixed. That's too convenient of a coincidence really.

Also here are the anagrams for BROKEN... only 7 results... 7 sisters (TIN FOIL INTENSIFIES!!!!)

1. BROKEN
2. KERB ON
3. KERB NO
4. RE
5. ORB KEN
6. BRO KEN
7. ROB KEN

KORBEN Dallas !!!

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(Sorry)
 
From the latest patch notes:

Shouldn't have to drive away from the crashed ship sites and Barnacles to be able to recall your ship.

A friend of mine did postulate that barnacles could be growing/attached to crashed ships. Not that the line in the patch notes says anything of the sort.
 
Right now I'm imagining MB sitting in a dark control room, looking at monitors that, well, monitor the region of space where we should find those barnacles and giggles every time a player misses a barnacle POI by a hundred meters. ;-)
 
Well that suggests that the barnacles are on the surface and not in space, so the meta-alloy description is entirely misleading.

we already knew they were on the surface of planets, and it isn't misleading if you look at definitions of space. "some parts of space" includes all planets in those parts of space.
 
Just a random thought to narrow down the search.
If Barnacles are not to be found in the Merope shell (which I strongly suspect) there must be some kind of hint where to find them.

As „They are associated with recently discovered alien entities nicknamed 'Large Barnacles' by interstellar explorers“ it could be possible that they are related to exploration or search CGs in the recent past. The search for Halsey comes to my mind but I can't find the search and explorations GCs in the Active Community Goals Thread #3 .
Is there a site where I can research the regions or systems that were to be searched in these GCs?
 
If I someday encounter those "Barnacles" on the ground the planets I just shoot it with SRV repeaters to see if I get some Meta-Alloys to collect for it. :)
 
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