Oculus pre order information

Moving things to their correct forums should not be interpreted as a sign of a conspiracy :)

Aww I'd warmed up my tinfoil hat!
Could we have at least something in the main discussion forum please? Makes sense to make people aware of this the day the CV1 goes on preorder and people start ordering it. As I said all that's going to happen is people are going to get annoyed if they aren't made aware. Making a rod for your own backs.
 
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Yet FD has no qualms about making regular official statements about Vive support (it's already in and working). On the surface, it looks like Steam has ED lined up as an exclusive. Given that CV1 was expected to ship sooner, why did FD spend valuable dev cycles putting in Vive support that no users can take advantage of, instead of fixing the existing OR support for customers that already use it?

FD have said the lack of Oculus support is due to a technical issue that they are working with Oculus with to resolve. And, if I recall correctly, Steam have said there will be no exclusive Vive titles.

As for adding Vive support, I'm sure people were saying the same thing back when FD wasted dev cycles adding VR support for a developer device. Adding Vive support did bring the benefit of allowing DK users to use the latest runtime. Besides, it had to have been added sooner or later and even if you/me don't have a Vive. Some people do.
 
Aww I'd warmed up my tinfoil hat!
Could we have at least something in the main discussion forum please? Makes sense to make people aware of this the day the CV1 goes on preorder and people start ordering it. As I said all that's going to happen is people are going to get annoyed if they aren't made aware. Making a rod for your own backs.

It will not get better exposure to the VR crowd there than over here. This is the dedicated VR forum and everyone interested knows about it :)
 
The CV1 is NOT released - it's pre-order. Palmer is shooting for Q1, but that could be the last day in March before they ship.
As I understand it, the consumer hardware is now in full production, and if that's the case it'll be delivered in weeks rather than months. Pre-orders may simply be a way of gauging their production volume targets to avoid delivery delays or overstocking.

I wouldn't expect FD to be able to announce compatibility until they get hold of one or more CV1 units to test with prior to them releasing an update which supports SDK 1.0 or higher. They may not have direct access to CV1 units from Oculus themselves, and may have to wait like the rest of us. And they then may need to do some technical work to support the device itself (which they don't have access to yet).
If Frontier weren't high on the list of developers to get the pre-release CV1 units and SDK then I think that says something about their relationship with Oculus, especially given Elite is the perfect match for their technology (and has generated sales of more than a few DK2 units). My suspicion is that there *are* technical issues that prevent Elite running correctly in direct mode, but that Frontier are pushing them back to Oculus rather than working around them (i.e. taking the idealist rather than pragmatist point-of-view).

We all know that FD like the rift. It has worked in the past, and there's no reason to think they won't have compatibility with it when it launches, but lets let it actually launch first before everyone jumps off the nearest cliff eh?
The problem is that given the official line from Frontier, those users who would like to buy an Oculus Rift are completely in the dark as to whether Elite will ever work with it. There is no commitment from Frontier to implement support, no timescale for support, nor any indications of roadblocks to support. So we're left to read between the lines. More open communication from Frontier is really all that I'm asking for, so that I can make an informed decision.
 
The problem is that given the official line from Frontier, those users who would like to buy an Oculus Rift are completely in the dark as to whether Elite will ever work with it. There is no commitment from Frontier to implement support, no timescale for support, nor any indications of roadblocks to support. So we're left to read between the lines. More open communication from Frontier is really all that I'm asking for, so that I can make an informed decision.

Here here.

My worry is if zacs recent post is to be taken literally there is no more info than at 4 months ago.
Do FD HAVE to clue us in? No of course not but given a lot of us are about to spend a significant chunk of change it would be nice of them to do so.

Is has any progress at all been made behind the scenes?. Surely they must have a cv1 and sdk1.0 by now so must know if the issues with sdk 0.7 are improved at all.
 
The problem is that given the official line from Frontier, those users who would like to buy an Oculus Rift are completely in the dark as to whether Elite will ever work with it. There is no commitment from Frontier to implement support, no timescale for support, nor any indications of roadblocks to support. So we're left to read between the lines. More open communication from Frontier is really all that I'm asking for, so that I can make an informed decision.

This is the thing that concerns me the most as well.I would like to hear something to indicate they know where the issue is with their engine and Direct Mode on the Oculus. 4 months pass and they give us exactly the same vague responses of we are trying and working with Oculus but have no new information to give.

Surely throw us some technical tidbids to chew on and let us talk amongst ourselves about it. It would be a good distraction and also some comfort FD actually know where the issues are. Is there something in the core of the Elite 3D engine that means it will never be compatible with the way Oculus have designed their drivers?

Quite a few of us invested in Horizons with good faith that FD would resolve this issue by Q1 when the Oculus was launched. To get a vague response like this is very worrying. Also I accept that Q1 is not over yet so there is some time but 4 months go by with the same response?

I accept FD don't want to paint themselves into a corner but hearing something like this would make us feel better

"We are committed to resolving the issues with Direct Mode and will be supporting Oculus moving forward but we may not resolve these issues in time for the Oculus CV1 shipping date"

The official response we received basically gives the impression that if we purchase the Oculus in 6 hours it may possibly never work with Elite Dangerous.
 
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As usual, very disappointing from FDev..
Promise Promise but at the end, nothing.
You won't touch a cent from me and my clan as long as you won't have the occulus working.
I also invite every other VR user to do the same.
In "Bon Entendeur"
 
You won't touch a cent from me and my clan as long as you won't have the occulus working.

In all seriousness I sadly will never play Elite again until it is supported because once the Oculus CV1 arrives I will be forced to upgrade to runtime 1.0

I want to play Elite Dangerous and throw them more money at FD for future seasons :(
 
If it helps anyone simmer down a little ;) I've just read that pre ordering an HMD today won't lock you into a purchase (no deposit) and there is no limit on pre orders.

Obviously this has a few implications for this discussion and maybe lowers the temperature a bit.

For my part I agree that I'd like more detail on the issue FD is facing and I'm keen for full support for both Vive and Oculus to be in the game. I can't play it on a monitor again and as I've said before I'd never expected to have an experience like it in my lifetime. So I'm as excited as anyone to get ED running on a consumer HMD as early as poss.

However the conspiracy stuff is nonsense. If FD had dropped oculus support they would say so. There would be no reason not to. Is there a chance they won't be a able to resolve the technical issue before oculus release, even at all? Yes. And at that point they'll say so. Why is the vive logo there and oculus not? There is full support for vive in its current form, there is not for oculus. How do we know that doesn't mean oculus is abandoned? FD have said so.

At least now you can hedge your bets without risk of losing money on an HMD you don't want. For a while at least.

(Edit)

Sauce: http://www.vg247.com/2016/01/06/oculus-wont-charge-for-rift-pre-orders-until-units-ship/
 
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The announcement of CV1 preorders came unexpectedly, otherwise Frontier really had no reason to start hammering out later support to handle for the CV1. This is them kindly reminding us of that reality.

I disagree that it was unexpected. Palmer Luckey stated that the Oculus would be avaiable for preorder from late 2015 to Q1 2016.
 
The problem is that given the official line from Frontier, those users who would like to buy an Oculus Rift are completely in the dark as to whether Elite will ever work with it. There is no commitment from Frontier to implement support, no timescale for support, nor any indications of roadblocks to support. So we're left to read between the lines. More open communication from Frontier is really all that I'm asking for, so that I can make an informed decision.

Absolutely this. I have played with DK2 from the beginning and put all possible hours into this game. I am eagerly awaiting the opportunity to play on CV1, but I'm simply in the dark with the vague and noncommittal responses from FD. I would completely accept that there is an underlying issue with the Cobra engine blocking progress, but if so, tell us. We're more understanding than most mobs because in the end we love the product. What makes everyone tetchy is the lack of any real information.
 

Slopey

Volunteer Moderator
Ultimately, if you're only going to buy the CV1 for ED, and nothing else, then it costs you nothing to wait for official support.

You *don't* need to order it at 4:00:01 tomorrow. If people aren't happy with the statement from FD, don't buy a CV1 - simple. If you're going to use the Rift for other things (they do exist you know), then you shouldn't have any conflict.

I don't get why people are complaining about FD preventing them from being first in the queue for the Rift - if it's that big an issue for you, simply don't buy one until full support is confirmed.
 
To repeat though - even if people pre-order, they won't be charged until it ships and you can cancel at any time beforehand. So, basically, there's no harm pre-ordering at this stage, just to get in the queue, and in the hope that FD will clarify things before it actually ships.
 
Correct me if I'm wrong, but the HTC Vive requires the 2 IR Lasers that need sitting on a shelf or mounting to the wall in order for it to work?

If this is the case, it really puts me off the HTC Vive. I just don't have the room to position the devices, nor would I want to wall mount the IR Lasers in our living room (the wife would definitely not agree to that).
 
I don't get why people are complaining about FD preventing them from being first in the queue for the Rift - if it's that big an issue for you, simply don't buy one until full support is confirmed.
Pre-orders get you priority for the Touch controllers (when they arrive) and also a copy of EVE: Valkyrie, so there are benefits for pre-ordering. But like jabokai notes, they have a good pre-order policy so it doesn't really cost anything to get in the queue.
 
Correct me if I'm wrong, but the HTC Vive requires the 2 IR Lasers that need sitting on a shelf or mounting to the wall in order for it to work?

If this is the case, it really puts me off the HTC Vive. I just don't have the room to position the devices, nor would I want to wall mount the IR Lasers in our living room (the wife would definitely not agree to that).

No, there are demos on youtube with them sitting on a desk.

[video=youtube;tpWz_LcPXrI]http://www.youtube.com/watch?v=tpWz_LcPXrI[/video]
 
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Zac Antonaci

Head of Communications
Frontier
Hey all,

I just thought I would post a quick follow up on this thread.

First of all, I just wanted to confirm that VR certainly is a priority. We really do believe in the immersion and experience VR brings and we're delighted to leading the way in that field. As we've said previoulsy, we are actively working with Oculus and we will be keeping people updated as soon as we can.

I can once again confirm that we do not have an exclusivity deal with Steam VR.

Hope that helps.

Zac
 
Disappointing they haven't figured it out yet. I can't really complain - after 200 hours in the DK2 I certainly got my moneys worth. I would sure like to continue playing once the CV1 arrives though.
 
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