Modes The Open v Solo v Groups thread IV - Hotel California

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I thought I could unlock "co-op" mode by plugging in an ethernet crossover cable between my PC and XB1.

Unfortunately all I got was some server error on the PC and xbox live kicked me off :(
 
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A crime system that isn't a joke maybe?
One where it actually costs the "criminal" if they get caught by law enforcement - and not in a way where a friend can just collect / clear it for you.

Indeed. Something I've been agitating for myself for a long time, on and off. I think having rep with the Pilot's Federation is absolutely required as part of an improved crime and law enforcement mechanism - complete with a code of conduct, and with negative rep implications and eventually blacklisting CMDRs who breach that code by attacking fellow members in situations that don't accord with said code. Get blacklisted and you suffer widespread removal of docking privileges at anything other than pirate outposts/stations and the like. Meaningful consequences (ie not pitiful and meaningless fines and bounties that can essentially be ignored for all intents and purposes) for committing crime against other CMDRs is severely lacking and is central to any strategy to influence (note: not control) player behaviour towards other players.
 

Robert Maynard

Volunteer Moderator
Actually, reading the DDF...private groups were not meant to be permanent.

They were supposed to work more like Diablo 3 groups...where people were invited and if everyone left the group would dissolve. It is truly unfortunate that this vision was changed before release.

Truly unfortunate for whom?

Frontier probably looked at what players got up to in the multi-player Alpha builds (and the forum reactions to that behaviour) and realised that there would always be players who only want to see the world burn - Open is still available for those players. Permanent Private Groups provide an alternative multi-player experience for players who do not subscribe to that play-style to play with others if they choose.

.... and there would always have been Solo.
 

Robert Maynard

Volunteer Moderator
Thanks Robert. I tske it that Tom is a dev?
If I am reading what he said rightand he is a dev (it is late)then he is describing coop as meaning pve.

Tom was on the development team at the time he posted that.

He mentions *if* a group had been created as a co-op mode not that all groups would be co-op. The references to sanctions for those who incur player bounties (or not as per the rules of the group) infer that PvE would have been an option.

To date the only option available when creating a Private Group is whether to make it restricted access or open to all.
 
Tom was on the development team at the time he posted that.

He mentions *if* a group had been created as a co-op mode not that all groups would be co-op. The references to sanctions for those who incur player bounties (or not as per the rules of the group) infer that PvE would have been an option.

To date the only option available when creating a Private Group is whether to make it restricted access or open to all.

Thank you sir
o7
 
A crime system that isn't a joke maybe?
One where it actually costs the "criminal" if they get caught by law enforcement - and not in a way where a friend can just collect / clear it for you.

I Was disappointed that nothing seemed to come from the crime thread Sandro started ages back there was a lot of good ideas being kicked around in there system security level and bounties having some meaning were ones I was behind also pirate rep and stations fitted in nicely too.
 
I Was disappointed that nothing seemed to come from the crime thread Sandro started ages back there was a lot of good ideas being kicked around in there system security level and bounties having some meaning were ones I was behind also pirate rep and stations fitted in nicely too.

I thought that after that thread the crime system was changed. They basically removed it from the game and added silly fines for silly things and made sure that using a KWS is completely pointless against CMDRs.
 
Indeed. Something I've been agitating for myself for a long time, on and off. I think having rep with the Pilot's Federation is absolutely required as part of an improved crime and law enforcement mechanism - complete with a code of conduct, and with negative rep implications and eventually blacklisting CMDRs who breach that code by attacking fellow members in situations that don't accord with said code. Get blacklisted and you suffer widespread removal of docking privileges at anything other than pirate outposts/stations and the like. Meaningful consequences (ie not pitiful and meaningless fines and bounties that can essentially be ignored for all intents and purposes) for committing crime against other CMDRs is severely lacking and is central to any strategy to influence (note: not control) player behaviour towards other players.

I truly believe that implementing a punitive law enforcement system, with real consequences like the withdrawal of docking rights on any faction owned station, would go a long way to alleviating opens perceived problems.
 
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I truly believe that implementing a punitive law enforcement system, with real consequences like the withdrawal of docking rights on any faction owned station, would go a long way to alleviating opens perceived problems.
... not to mention that they'd go a long way to help we dedicated solo players have a reason to play as pirates. I'd love to get into the role of space fugitive but at the moment there's just nothing there. Rob and/or kill a hundred traders, dodge a couple of spacecops, dock , rearm, refuel, go back to robbing and killing traders a few light-seconds away.
 
Yeah as someone who role-plays a criminal, I also agree that the penalties are silly.

Bounties mean nothing, they don't affect my game in the slightest.

Faster police response times and more police scans in the High and Medium security systems would definitely make me think twice about operating in them.

Revoke docking rights, but only to those facitons who you've upset. There's too much cold war and "enemy of my enemy" attitude in Elite's universe for revokes to be galaxy-wide.
 
Yeah as someone who role-plays a criminal, I also agree that the penalties are silly.

Bounties mean nothing, they don't affect my game in the slightest.

Faster police response times and more police scans in the High and Medium security systems would definitely make me think twice about operating in them.

Revoke docking rights, but only to those facitons who you've upset. There's too much cold war and "enemy of my enemy" attitude in Elite's universe for revokes to be galaxy-wide.

I was thinking along those same lines. It would be very difficult to determine what stations are supporting what bans otherwise.
 
Revoke docking rights, but only to those facitons who you've upset. There's too much cold war and "enemy of my enemy" attitude in Elite's universe for revokes to be galaxy-wide.

I was thinking along those same lines. It would be very difficult to determine what stations are supporting what bans otherwise.

A reputation step below "Hostile" of "Banned" would do it. with a nice little red warning sign on your HUD. These stations only need to become AWARE of your presence to open fire, not just wait for the cops to identify you as wanted or you to commit a docking infraction. If you were daft enough to request docking permission, then you will get it denied and the station (along with any local cops) immediately aggros, warning you that approaching within 5km of the station will result in you being fired upon. Same result if the cops even START to scan you scan you - it doesn't have to complete for them to see WHO you are.

This would apply across all stations controlled by the same faction, in all systems where they have a presence. If they don't control the station but do have a presence there, you'll have to chance your luck - show up and see if you are banned from the stations space (make it a % chance equal to that factions influence on that station, but if they are in control of the station that overrides this to 100% and you're ALWAYS going to be banned from that station)

In non-station spaces, if the faction you have offended controls the SYSTEM, you're on cops KOS list as if you had a bounty on your head whether you do or not. However, they won't interdict you for passing through the system in SC, only attack you if they encounter you in normal space. They also won't show up to defend you from criminals either, although it's still a crime to attack you if you're not actually wanted.

This would decay SLOWLY. Much slower than "Hostile" decays to "Unfriendly" and the only way to keep it decaying is to commit no rimes in their space, take no missions against them etc. Do nothing at all further to offend them, not even take down a wanted ship in another system if they happen to be from the offended faction.
 
Since I haven't posted this here in awhile

I think you shouldn't tie the bounty to the ship. I think instead that if someone has a bounty above a certain amount (say $5000) than he can't sell his ship, modules, or even re-arm/repair in a civilized sector for the faction he is pirating in. He can't dock in stations only outposts, and if his ship is too big.. he's in trouble. BUT.. if he can get to a station that is controlled by pirates then he can.. though the price would probably be higher than normal to get repaired. Maybe even have station personnel who can take care of their bounty for a hefty cut allowing him access back into civilized sectors.


I mean if someone wants to play as a pirate, lets make it at least partly realistic.


I don't understand being "hostile" to a system and the station allowing me to dock and fully repair, rearm and everything.

I tweaked it slightly and hopefully it meets more with Marra's approval.
 
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I think you should tie the bounty to the ship.

Yeah, me too. Currently I am guessing the best way to rid yourself of bounty is to have a buddy explode you in a sidewinder.

Also, Id like to see bounties for notorious pirates posted on the mission boards / news boards / etc. "Last seen in" would be cool too, not sure if its possible, but that would help out bounty hunters find the last station you docked in or something.

Another thing: Maybe make it possible to ADD your own credits to someone elses bounty? But only allow that after being agrressed. That way, if a pirate were to interdict you, you could add whatever amount of credits you like to his ship's bounty, but you couldnt do it to someone who has not performed any offensive actions towards you. Thoughts?
 
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Yeah, me too. Currently I am guessing the best way to rid yourself of bounty is to have a buddy explode you in a sidewinder.

Also, Id like to see bounties for notorious pirates posted on the mission boards / news boards / etc. "Last seen in" would be cool too, not sure if its possible, but that would help out bounty hunters find the last station you docked in or something.

Another thing: Maybe make it possible to ADD your own credits to someone elses bounty? But only allow that after being agrressed. That way, if a pirate were to interdict you, you could add whatever amount of credits you like to his ship's bounty, but you couldnt do it to someone who has not performed any offensive actions towards you. Thoughts?

Do you mean something like this:

From the DDA:

Pilot Federation Bounties
When a member of the Pilot’s Federation is attacked, they have the option of setting a Pilot’s Federation Bounty on their assailant, within a preset min and max credits for this
This action is time limited – they forfeit the ability to set a bounty after a set time elapses once they have entered a different session (eg through death or hyperspace)
Should their ship be destroyed by the assailant they have a limited amount of time from when their escape pod arrives at a dock to set the bounty
Launching from a dock forfeits this ability if not already set
The credit value of a bounty must be available in the player’s account, and is immediately deducted.
A Pilot’s Federation Bounty can only be claimed by any member of the Pilot’s Federation
The Pilot’s Federation Bounty system does not bypass local laws such as “Unlawful Discharge” that may be active so players need to bear this in mind
A Pilot’s Federation Bounty is only removed if claimed by a bounty hunter or redeemed by the perpetrator
Redemption can only occur after a set significant time period has elapsed (eg 1 calendar week) and the perpetrator makes financial restitution of a significant multiplier of the bounty (eg 10x) to the Pilot’s Federation.
 
Yeah, me too. Currently I am guessing the best way to rid yourself of bounty is to have a buddy explode you in a sidewinder.

Aye.
Then dock and pay any fines etc and you are free and clear.

Someone suggested a while back about adding the cost from the loss of a victims ship to the insurance of the attacker, which I though was a good idea (not cargo, just the ship if it is destroyed).
So being a murderer can become very expensive, very fast. To the point it would be better to clear your save than try and claw your finances back in order.

The only draw back I see to that however, is bigger trade ships (T9 / 'conda) costing so much, it may give too much of a penalty to genuine pirates as the bigger ships will smirk at you thinking "dare ya" as they know you'd get hit with a 100 mill+ buy back on your own ship if you kill them.

So perhaps tweak the idea to 50% cost ??
 
Aye.
.... as the bigger ships will smirk at you thinking "dare ya" as they know you'd get hit with a 100 mill+ buy back on your own ship if you kill them.

So perhaps tweak the idea to 50% cost ??

Maybe that would encourage more pilots to play in open? Knowing that you have a punitive ability that doesnt JUST include being able to kill the pirate may go a long way for some.
 
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