....Has anyone who bought through steam found this coop mode that is advertised on the steam website? ...
I thought linking my account would unlock the "co-op" "MMO" mode, alas I still only have the PvP MMO Mode.
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....Has anyone who bought through steam found this coop mode that is advertised on the steam website? ...
A crime system that isn't a joke maybe?
One where it actually costs the "criminal" if they get caught by law enforcement - and not in a way where a friend can just collect / clear it for you.
Actually, reading the DDF...private groups were not meant to be permanent.
They were supposed to work more like Diablo 3 groups...where people were invited and if everyone left the group would dissolve. It is truly unfortunate that this vision was changed before release.
Thanks Robert. I tske it that Tom is a dev?
If I am reading what he said rightand he is a dev (it is late)then he is describing coop as meaning pve.
Tom was on the development team at the time he posted that.
He mentions *if* a group had been created as a co-op mode not that all groups would be co-op. The references to sanctions for those who incur player bounties (or not as per the rules of the group) infer that PvE would have been an option.
To date the only option available when creating a Private Group is whether to make it restricted access or open to all.
A crime system that isn't a joke maybe?
One where it actually costs the "criminal" if they get caught by law enforcement - and not in a way where a friend can just collect / clear it for you.
I Was disappointed that nothing seemed to come from the crime thread Sandro started ages back there was a lot of good ideas being kicked around in there system security level and bounties having some meaning were ones I was behind also pirate rep and stations fitted in nicely too.
Indeed. Something I've been agitating for myself for a long time, on and off. I think having rep with the Pilot's Federation is absolutely required as part of an improved crime and law enforcement mechanism - complete with a code of conduct, and with negative rep implications and eventually blacklisting CMDRs who breach that code by attacking fellow members in situations that don't accord with said code. Get blacklisted and you suffer widespread removal of docking privileges at anything other than pirate outposts/stations and the like. Meaningful consequences (ie not pitiful and meaningless fines and bounties that can essentially be ignored for all intents and purposes) for committing crime against other CMDRs is severely lacking and is central to any strategy to influence (note: not control) player behaviour towards other players.
... not to mention that they'd go a long way to help we dedicated solo players have a reason to play as pirates. I'd love to get into the role of space fugitive but at the moment there's just nothing there. Rob and/or kill a hundred traders, dodge a couple of spacecops, dock , rearm, refuel, go back to robbing and killing traders a few light-seconds away.I truly believe that implementing a punitive law enforcement system, with real consequences like the withdrawal of docking rights on any faction owned station, would go a long way to alleviating opens perceived problems.
I truly believe that implementing a punitive law enforcement system, with real consequences like the withdrawal of docking rights on any faction owned station, would go a long way to alleviating opens perceived problems.
Yeah as someone who role-plays a criminal, I also agree that the penalties are silly.
Bounties mean nothing, they don't affect my game in the slightest.
Faster police response times and more police scans in the High and Medium security systems would definitely make me think twice about operating in them.
Revoke docking rights, but only to those facitons who you've upset. There's too much cold war and "enemy of my enemy" attitude in Elite's universe for revokes to be galaxy-wide.
Revoke docking rights, but only to those facitons who you've upset. There's too much cold war and "enemy of my enemy" attitude in Elite's universe for revokes to be galaxy-wide.
I was thinking along those same lines. It would be very difficult to determine what stations are supporting what bans otherwise.
I think you should tie the bounty to the ship.
Yeah, me too. Currently I am guessing the best way to rid yourself of bounty is to have a buddy explode you in a sidewinder.
Also, Id like to see bounties for notorious pirates posted on the mission boards / news boards / etc. "Last seen in" would be cool too, not sure if its possible, but that would help out bounty hunters find the last station you docked in or something.
Another thing: Maybe make it possible to ADD your own credits to someone elses bounty? But only allow that after being agrressed. That way, if a pirate were to interdict you, you could add whatever amount of credits you like to his ship's bounty, but you couldnt do it to someone who has not performed any offensive actions towards you. Thoughts?
Yeah, me too. Currently I am guessing the best way to rid yourself of bounty is to have a buddy explode you in a sidewinder.
Aye.
.... as the bigger ships will smirk at you thinking "dare ya" as they know you'd get hit with a 100 mill+ buy back on your own ship if you kill them.
So perhaps tweak the idea to 50% cost ??