UA Mystery thread 4 - The Canonn

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Roger that, I'll start looking there. I don't suppose 63 G. Capricorni might have something to do with the whole UA and alloy thing lore-wise? I highly doubt this is the sort of thing that'd just pop up randomly at the background sim's whim.

Nope I got my mission from right in the center of inhabited space, if you see my thread HERE you can see that the places they are given out are basically just any surface base, just with a low probability of it being there
 
How is it that kerrash told us to get together and use lat/long and we are already saying every commander in an arc wouldn't find it?

You still wouldn't find it.. its too confusing trying to navigate on the surface. I've been in places that were very difficult to navigate straight and it went very very slowly even with boosting. Plus you are only going 20-30km/h .. do the math.

Then multiply that by how many moons there are in the Pleades.

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POI's always indicate something artificial. Sometimes it's just cargo canisters or something small, but if you're only seeing minerals and rocks inside a blue circle, you haven't found "the POI."

If that is the case then there are WAAAAY too many poi's per planet. I think that is a major problem.
 
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If only the Barnacles were shiny, red buttons:
(annnd- speaking of Space Madnessss)
[video=youtube;NITBfc1EOBo]https://www.youtube.com/watch?time_continue=1&v=NITBfc1EOBo[/video]
Now I wonder if the absurdist "was it really made for children?!" bit translates well "across the pond"?
 
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do the math? why would he chime in and give us a hint that would be impossible to try? seems like we have run into some type of brick wall, and they are trying to reign us back in. why else be like PLEAIDES, U TURDS! because some ppl are heading across the core expecting to find something? because ppl are trying to add up thargoid fingers to decipher which base of numbers they use....cmon. the ua's point to merope, merope is in pleaides, MB said search pleaides, and kerrash said use the lat/long to scour the surface.

as far as i can tell, what we are looking for is in pleadies, in merope, on the surface of a planet/moon. all evidence points to that, and none points to tharg fingers.


You still wouldn't find it.. its too confusing trying to navigate on the surface. I've been in places that were very difficult to navigate straight and it went very very slowly even with boosting. Plus you are only going 20-30km/h .. do the math.

Then multiply that by how many moons there are in the Pleades.

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If that is the case then there are WAAAAY too many poi's per planet. I think that is a major problem.
 
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do the math? why would he chime in and give us a hint that would be impossible to try? do you remember what happened when he hinted at the UA? seems like we have run into the same type of brick wall, and they are trying to reign us back in. why else be like PLEAIDES, U TURDS! because some ppl are heading across the core expecting to find something? because ppl are trying to add up thargoid fingers to decipher which base of numbers they use....cmon. the ua's point to merope, merope is in pleaides, MB said search pleaides, and kerrash said use the lat/long to scour the surface.

as far as i can tell, what we are looking for is in pleadies, in merope, on the surface of a planet/moon. all evidence points to that, and none points to tharg fingers.

But but but, Thargoid fingers cause them to work in base 3000, and their hands are terrifying!

Ok but honestly Merope unfortunately has the most boring planets out of all the Pleiades systems I've looked in, it's hard to stay motivated looking there.
Besides I find it far more likely that they are all across the Pleiades, otherwise "common in some parts of space" literally has no relevance to them what so ever.
 
I spent the last 6 hours looking.. I traveled maybe 150km's. There is a million square KM's per moon. Like I said do the math. Until there is an easier way to see stuff from the ship (like below 2kms) where it actually spawns (yeah I know some stuff doesnt light up, some do blink and some are just small wrecks) but I've flown over an area for 5 mins with nothing there. Then I land and it spawns. So there is a delay or a problem with the mechanic of stuff spawning on the surface and its visiblity. They need to lower the POI marker to be smaller (like for the gold cans) even under 2kms.
 
I agree it's going to take a VERY long time I also think that it is still the most likely solution. If every single explorer was focused in Merope, however, it drastically increase HOW much landmass is covered.

If we are going to assume my ship can only see 500km squared of potential POIs in a fair few hours, it's better to have 100x that much landmass searched than just me going at it haha ^_^
 
You still wouldn't find it.. its too confusing trying to navigate on the surface. I've been in places that were very difficult to navigate straight and it went very very slowly even with boosting. Plus you are only going 20-30km/h .. do the math.

Then multiply that by how many moons there are in the Pleades.

Start at the north pole, everyone chooses a meridian and heads south. North pole is easy to find by pointing towards heading 0 / 360. You have a heading indicator in both your ship and the SRV, as well as lat/long in the SRV, so it shouldn't be that difficult. Would require a central database for who's looked along what meridian on which planet, which could get cumbersome. Also loses resolution as you get closer to the equator.

If that is the case then there are WAAAAY too many poi's per planet. I think that is a major problem.

Can't argue with that one. This will likely get refined though.
 
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But but but, Thargoid fingers cause them to work in base 3000, and their hands are terrifying!

Ok but honestly Merope unfortunately has the most boring planets out of all the Pleiades systems I've looked in, it's hard to stay motivated looking there.
Besides I find it far more likely that they are all across the Pleiades, otherwise "common in some parts of space" literally has no relevance to them what so ever.


hahaha very nice and i agree that they could be spread across the pleaides, only reason i promote merope first is because of the UA's. my choice (without the merope hint) would be pleione.

unless pointing to merope was random (pointing to the pleaides in general), it's the large in-game hint we are looking for

I spent the last 6 hours looking.. I traveled maybe 150km's. There is a million square KM's per moon. Like I said do the math. Until there is an easier way to see stuff from the ship (like below 2kms) where it actually spawns (yeah I know some stuff doesnt light up, some do blink and some are just small wrecks) but I've flown over an area for 5 mins with nothing there. Then I land and it spawns. So there is a delay or a problem with the mechanic of stuff spawning on the surface and its visiblity. They need to lower the POI marker to be smaller (like for the gold cans) even under 2kms.

yeah, i wont presume to argue against sound math. but consider the hint. is there any other logical reason kerrash would tell us to do what he said? if you totally dismiss this lead, you are basically saying the hint is useless. i just tend to doubt they would waste their time, especially in the chance that people actually take the hint, go look, and come up empty, similar to the T ship fiasco.
 
Lat and Long navigation is simple, seemed difficult at first tbh, but other night made easy work of it. Test i did to return to same POI with a SRV after previous visit it was dead revealed it is easy enough, slight discrepancy on the exact co-ords but so insignificant it wouldnt be any problem, 33,-134 varied to 33,-137 same area around a crater and same POI building.

Lat/long co-ords appear once in orbital flight mode, from there cruise around the planet getting the east/west and north/south alignment closer to target before entering orbital cruise.
You want to be almost upon the area before decending. once out of cruise mode you will be near enough to locate the blue POI ring as the exact location may vary in each instance i assume.

I'm wondering about Obsidian orbital now i've arrived. no specific news or BB info related to the galnet post, but maybe tomorrow could change.
They have no idea what to do but maybe like bast something may trigger during a doomed CG for like computer components to keep things running similar to the tea find after pumping enough meds into the victims in a single system against all odds.

Looking in the commodities market at the stations economy, various high tech in stock, requires minerals metal food etc, nothing unusual.
Industrial Materials though, where meta-alloys is listed ceramic composites does seem to stand out to me. new with horizons as its a surface made commodity. Gut feeling this may become important.

Edit: It even could be as simple as charity missions to repair the station, i just looked at the BB and seriously lots of charity repair missions from all minor system factions.7 donated to in one go.
Screenshot_0046.jpg
 
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There is a discrepancy here. The clues we got say 'somewhere in the Pleiades, on a planet surface.'

This is obviously a search area impossible to cover by scattered, lone explorers.

So, it seems like there are three possibilities.

1. They want us to come together and organize a systematic search of planet surfaces by distributing areas between wings,

2. There is more in game clues which will pinpoint the location somehow but we still haven't found it (them),

3. The 'Large Barnacles' are REALLY large so they can be seen from pretty high up and if we find the right planet, we'll be able to find them in a reasonable time frame.

First one is not very realistic given the game's almost single player nature. I think it's one of the other two.
 
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Lol so it turns out you don't need you Planetary Vehicle Hanger to be active in order to use it, it retains full functionality while off. I just realized I never turned it back on after repairing it when I had a UA on board and I've been searching planets ever since without problems.
Looks like I need to take a trip to the bug reporting forums in a bit.
 
no offense to Kerrash, and please kick me if I'm wrong, but he is "just" a moderator, right? (not a dev?) Why are we assuming he would know more than any other regular player?
 
just happend the strangest thing.... i was in low orbit around Merope 2 B , goa WSS , then get in was a LOT of wrecked ships falling onto the planet(no cargo or ships in the area)
 
Start at the north pole, everyone chooses a meridian and heads south. North pole is easy to find by pointing towards heading 0 / 360. You have a heading indicator in both your ship and the SRV, as well as lat/long in the SRV, so it shouldn't be that difficult. Would require a central database for who's looked along what meridian on which planet, which could get cumbersome. Also loses resolution as you get closer to the equator.



Can't argue with that one. This will likely get refined though.

I agree about your methodology.. but it involves coordinating a whole bunch of people who need to agree to participate, collect data etc. It'll probably be done eventually and someone will get lucky. But at 35km/h from the north pole down it would take me (I got lucky today I had the time to play) for a small 1200km moon 34 hours at MAX SPEED not stopping getting stuck etc... That is just to cover 1 meridian. I have played maybe 1 Week in game so far total play time.. so it shows you how much home time I get to play this game. So its going to have to be the people who have no jobs and or are wealthy enough to spend all day playing games to solve this mystery.

34 HOURS TO COVER 1 MERIDIAN!

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no offense to Kerrash, and please kick me if I'm wrong, but he is "just" a moderator, right? (not a dev?) Why are we assuming he would know more than any other regular player?

Because he's buddy buddy with them and gets to talk to them on a personal level all the time.
 
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3. The 'Large Barnacles' are REALLY large so they can be seen from pretty high up and if we find the right planet, we'll be able to find them in a reasonable time frame.

I sincerely hope so!

I manage to spot the Tea plantations from a good far way off......Barnacles are hopefully easier.
 
Start at the north pole, everyone chooses a meridian and heads south. North pole is easy to find by pointing towards heading 0 / 360. You have a heading indicator in both your ship and the SRV, as well as lat/long in the SRV, so it shouldn't be that difficult. Would require a central database for who's looked along what meridian on which planet, which could get cumbersome. Also loses resolution as you get closer to the equator.
I would like to suggest we take kerrash's comment to heart and map out the lat/long of our searches, mspaint them like someone else suggested and continuously update the map on the forums. Imo start with merope since all evidence literally points to merope but I also believe in pleione. She is the mother of the sisters in the mythology and is also an Oceanid. Makes sense while we are searching for large barnacles. iirc there are two high metal worlds in pleione


anyone else want to get together on this? im heading to the area tonight with whoever else will join





There is a discrepancy here. The clues we got says 'somewhere in the Pleiades, on a planet surface.'

This is obviously a search area impossible to cover by scattered, lone explorers.

So, it seems like there are three possibilities.

1. They want us to come together and organize a systematic search of planet surfaces by distributing areas between wings,

2. There is more in game clues which will pinpoint the location somehow but we still haven't found it (them),

3. The 'Large Barnacles' are REALLY large so they can be seen from pretty high up and if we find the right planet, we'll be able to find them in a reasonable time frame.

First one is not very realistic given the game's almost single player nature. I think it's one of the other two.



i think you are right about #3 especially because we now seem to be searching for poi's with no blue circle
 
I agree about your methodology.. but it involves coordinating a whole bunch of people who need to agree to participate, collect data etc. It'll probably be done eventually and someone will get lucky. But at 35km/h from the north pole down it would take me (I got lucky today I had the time to play) for a small 1200km moon 34 hours at MAX SPEED not stopping getting stuck etc... That is just to cover 1 meridian. I have played maybe 1 Week in game so far total play time.. so it shows you how much home time I get to play this game. So its going to have to be the people who have no jobs and or are wealthy enough to spend all day playing games to solve this mystery.

Why are you assuming we'd be driving? Makes much more sense to be in our ships, that's what I've been doing and I can see most POI's I go past as well, and I'm assuming the Barnacles are bigger than that, you can go at 2km at 300m/s (1000km/H) and get things done a lot faster.
Also your 35km/h is incorrect they travel at 35m/s max speed.
 
There is a discrepancy here. The clues we got say 'somewhere in the Pleiades, on a planet surface.'

This is obviously a search area impossible to cover by scattered, lone explorers.

So, it seems like there are three possibilities.

1. They want us to come together and organize a systematic search of planet surfaces by distributing areas between wings,

2. There is more in game clues which will pinpoint the location somehow but we still haven't found it (them),

3. The 'Large Barnacles' are REALLY large so they can be seen from pretty high up and if we find the right planet, we'll be able to find them in a reasonable time frame.

First one is not very realistic given the game's almost single player nature. I think it's one of the other two.


3... I think they will be large (maybe not THAT large?) but we also know they are associated with meta alloys, which are "common in certain parts of space." So, I'm envisioning fields of these things, which will hopefully be easy to spot.
 
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