"Separate the two topics" is what the discussion has been about for the 54 pages of this thread. A median ground has been approached by the majority of posters (again, count them if you wish) on what 'guild things' they'd like to see that have broad support: "better comms" "group organizing tools" "no player assets/ownage of space". Then the extremists come in with, on one hand, "We want control of assets and space and everything because we are a lot more creative than FD and we know games better and E|D will die because we'll tell all our friends not to buy it or to quit," and on the other, "no guilds they sux h8em no factions they've ruined many games."
Or, in the case that I responded to: "This is only the start of the slippery slope - they're just seeing what they can get away with". Do is that not both disrespectful and extreme position? I found it so.
I'm pointing out the flaw in your point: People have asked for station ownership features completely separately from any conversation about guilds/clans. They will probably continue to do so - even if the mooted clan features are implemented because they genuinely believe that will enhance the game.
But the two feature sets do not go hand-in-hand.
(Plus, as an aside, player owned infrastructure WAS talked about by none other than DBOBE himself; when he discussed mining bases being set up by a player. It's not the sort of infrastructure that many players are asking for, but it's worth bearing in mind when we talk about the longer term vision for the game.)
Why do people keep doing this, Elite D;' was right from the start a non-clan game, so if you wanted a game with clans then don't buy it simple...
It was never a "non-clan" game. If it were, we wouldn't have the engagement with player groups that exists right now. Nor, to the best of my knowledge, have FD ever said "player owned assets would never happen". There's a few myths kicking about this thread and even if they have some basis in reality, players should feel encouraged to put their ideas forward for the game. I assume that we collectively want it to be as good as it possibly can be - so please try to show some respect to those giving up their time to write an idea on the community forums.
Admittedly it can be frustrating to see the same ideas again and again - but self-appointed gatekeepers of the "Elite" ethos are becoming a tad too militant in my view - and not just in this thread.
Only FD get to decide what goes in or out the game.
This is the main problem with the poll, and with every discussion on the subject.
I get told: Look, no one is asking for clan owned structures.
I get told: Of course clan owned structures are a part of having clans/guilds in game.
This is constantly painted as a discussion between pro- and anti-clan/guild, while it most definitely isn't.
The only possible answer to the question: "do you want clans/guilds in game", is "in what way?"
I considered the question to be trying to gauge a high-level interest. The poll results themselves don't interest me, even if had shown a large majority either way. With regards to the sliding scale of clan-features, that's inevitable. Some would just like grouping/social features. Some (like me) would like those, plus the ability to integrate ourselves into the minor faction systems. Some will want full blown EVE-style corps. But that's true of pretty much any feature.