Patch Notes Update Elite Dangerous: Horizons patch 2.0.04

Hmm. The BB is working for me both on open and solo.

Also, I think I found a new bug, at least on my current cutter loadout. I go to Starport Services->Outfitting, then go back (no change done on the ship), then suddenly my cutter has lost shielding. Always replicatable.
 
This fix in 2.0.04 is for cases where the player-to-player connection is affected by a reduced MTU: in some cases full-sized 1500-byte packets were being sent to players who could not receive them, causing failure to see each other's ships.

I think the problem you're referring to is where the traffic to/from the webserver fails because the HTTP traffic to the webserver exceeds the router's MTU. As far as I understand, it may still be necessary to override the network settings to tell it to use a smaller mtu. We're continuing to work on this, and we're experimenting with using the cURL library instead of WinHTTP, to see if this helps: this change may be included in v2.1

You seem to know what you are talking about...

Question: I seem to have problems when playing with other players. Often when on planets my buggy or landed ship seems to be up in the air when viewed by other players. They seem to be under the ground when viewed on my screen.

Is this a bug or is it an internet connection/router issue?

My connection is good with 80mb fibre optic landline
 
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This fix in 2.0.04 is for cases where the player-to-player connection is affected by a reduced MTU: in some cases full-sized 1500-byte packets were being sent to players who could not receive them, causing failure to see each other's ships.

Honestly? Half the world is using MTUs below 1492 because of (A)DSL and you realize that after more than a year?
 
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You seem to know what you are talking about...

Question: I seem to have problems when playing with other players. Often when on planets my buggy or landed ship seems to be up in the air when viewed by other players. They seem to be under the ground when viewed on my screen.
I'm not an FD dev, but positional issues like that to me sound like a separate bug (which as far as I know has been around for some time). I semi-regularly see player ships floating perfectly still 5km from a station when actually they're docked. Then, when they go to launch, suddenly *whoosh* they snap to the right place.

Honestly? Half the world is using MTUs below 1492 because of (A)DSL and you realize that after more than a year?
Note the "in some cases" part, maybe? Rather doubt this was happening all the time, as otherwise pretty much nobody would see anybody as you say. Edge cases are wonderful things... :p
 
I'm not an FD dev, but positional issues like that to me sound like a separate bug (which as far as I know has been around for some time). I semi-regularly see player ships floating perfectly still 5km from a station when actually they're docked. Then, when they go to launch, suddenly *whoosh* they snap to the right place.


Note the "in some cases" part, maybe? Rather doubt this was happening all the time, as otherwise pretty much nobody would see anybody as you say. Edge cases are wonderful things... :p

Thanks for the reply. There is another issue however, myself and another friend (who is playing in the same country) often have issues when forming wings. I can form wings no problem but sometimes when in a group of 3 or more somebody will be missing from the top of the screen. They will actually be in the wing and on their own screen they will be able to see the rest of the wing but on my screen and sometimes another player they will be absent. This really only ever seems to happen when I am the one forming the wing and as I say most often when the other player I mentioned is involved. He says he does not have this problem with other players in our group so I can only assume it has something to do with me.
 
Throttle forwards bug is the one that really irritates me, sometimes the damn SRV just wont come out of reverse gear unless you can find a slope to reverse up.

It makes it really difficult to collect materials in confined spaces such as around the barnacles and it happens to me about 50% of the time no matter which control method i try.

Drive without Drive-Assist on - solved all my problems.
 
They squabble and fight over the scraps and a lot of noise is made, growling and snapping.
Maybe if we got a full meaty carcass instead of scraps there wouldn't be so much growling. ;)

(It did make me laugh though!)

There is no bug with the SRV throttle - however, there IS a problem with Drive-Assist switched on WHEN using the throttle - big difference.

Codswallop. I drive exclusively with Drive Assist off and the throttle bug strikes all the time. I might try toggling it as a workaround, as mentioned by other posters, but I guarantee that simply turning it off is not the solution to what we're experiencing.

We've hit a slight road bump.

Careful. I saw someone do that and their SRV exploded.
 
Pretty quick download via the launcher this time. No need to let the Steam version download and then copy over to the Frontier folder this time.
I checked the "Alternative Download Method" option in the launcher.
 
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