This fix in 2.0.04 is for cases where the player-to-player connection is affected by a reduced MTU: in some cases full-sized 1500-byte packets were being sent to players who could not receive them, causing failure to see each other's ships.
I think the problem you're referring to is where the traffic to/from the webserver fails because the HTTP traffic to the webserver exceeds the router's MTU. As far as I understand, it may still be necessary to override the network settings to tell it to use a smaller mtu. We're continuing to work on this, and we're experimenting with using the cURL library instead of WinHTTP, to see if this helps: this change may be included in v2.1
This fix in 2.0.04 is for cases where the player-to-player connection is affected by a reduced MTU: in some cases full-sized 1500-byte packets were being sent to players who could not receive them, causing failure to see each other's ships.
I'm not an FD dev, but positional issues like that to me sound like a separate bug (which as far as I know has been around for some time). I semi-regularly see player ships floating perfectly still 5km from a station when actually they're docked. Then, when they go to launch, suddenly *whoosh* they snap to the right place.You seem to know what you are talking about...
Question: I seem to have problems when playing with other players. Often when on planets my buggy or landed ship seems to be up in the air when viewed by other players. They seem to be under the ground when viewed on my screen.
Note the "in some cases" part, maybe? Rather doubt this was happening all the time, as otherwise pretty much nobody would see anybody as you say. Edge cases are wonderful things...Honestly? Half the world is using MTUs below 1492 because of (A)DSL and you realize that after more than a year?
Please post a bug report for that.
Honestly? Half the world is using MTUs below 1492 because of (A)DSL and you realize that after more than a year?
I'm not an FD dev, but positional issues like that to me sound like a separate bug (which as far as I know has been around for some time). I semi-regularly see player ships floating perfectly still 5km from a station when actually they're docked. Then, when they go to launch, suddenly *whoosh* they snap to the right place.
Note the "in some cases" part, maybe? Rather doubt this was happening all the time, as otherwise pretty much nobody would see anybody as you say. Edge cases are wonderful things...![]()
Throttle forwards bug is the one that really irritates me, sometimes the damn SRV just wont come out of reverse gear unless you can find a slope to reverse up.
It makes it really difficult to collect materials in confined spaces such as around the barnacles and it happens to me about 50% of the time no matter which control method i try.
Is there an option in appconfig.xml to control the MTU?As far as I understand, it may still be necessary to override the network settings to tell it to use a smaller mtu.
Maybe if we got a full meaty carcass instead of scraps there wouldn't be so much growling.They squabble and fight over the scraps and a lot of noise is made, growling and snapping.
There is no bug with the SRV throttle - however, there IS a problem with Drive-Assist switched on WHEN using the throttle - big difference.
We've hit a slight road bump.
The spinning AI ships must be one hell of a bug then :/
Yeah that is an annoying one, but I have found all you have to do is turn on driving assist then throttle forward and you will start moving again. Then just turn the assist back off![]()