I recall some well dressed feller complaining about traders being able to high wake out. To the point of calling it an exploit.
Is that an example of a PvPer refusing to adapt to the environment and complain about it?
Hey, I'm not the "well-dressed feller" and I don't know what you're talking about

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That's your answer for any argument that shows that people dont always want to participate in PVP. Go to a different mode. People play an MMORPG to play with other players. The vast majority of players are in Open. Yes they might have to be prepared for PVP players to attack them but 'go to another mode' is not an excuse to force everyone out of open. Open is for *everything*. You cant refute changes to PVP by saying 'go to another mode'
It surprises me how many people cannot accept that the potential for player combat. Open isn't just about player combat against players, it can happen, but when it happens, don't complain. Make suggestions to balance the interaction, but complaining about it per se is beyond me.
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I never figured it would be you who did this but you have just said that it is all the fault of the person who got interdicted as they are the one being anti-social... Logic? Because I cannot fathom it at all... You seem to think that open means a player want's to be interdicted.
What you have said translates to it being my fault that my house got robbed because I have a house. Which I always hope never gets robbed.
Guess what, human nature 101, nobody wants to be a victim. There has to be a bad guy in all of this and it is not the trucker going about his business. It is the guy who interdicts him to either steal from him or just to blow him up.
Net result: Big loss of respect of your ability to handle a debate in a rational manner. I would of expected this from another member of the Code but not you.
Hey, I'm all for penalizing player killing for no reason more.
The argument is when people get engaged in hostile interaction with other players, some immediately think that the players engaging them are anti-social. Even if the victims don't know why they were engaged, it doesn't make the predator anti-social in a video game setting, it's usually the victim's extreme reaction that is anti-social in one's own conceited notion.
Edit:
And no, I don't think players that play in Open wants to be interdicted by default as you can see in one of my previous posts a page before this, no one wants to be interrupted, but this interruption is precisely what Open offers(unpredictability), if people cannot accept it and call it anti-social, then I really don't know what to say but call the person anti-social.
Hence this thread is here to discuss how to balance the more "player killing for no reason" to be more in line.