Create a “post bounty” option on the re-buy screen that allows the killed PC to allocate funds to a revenge bounty. First to claim and permanent until claimed…. can’t wait for those £100M bounties. - The Pirate target should not get informed of the bounty, nor should it go on the “top bounty list” but instead the “target” should be mailed via the in game message system to the bounty hunter once he has accepted the contract. Which is more realistic too.
Until Frontier releases the true numbers of players online and where they are playing, we are all making a SWAG as to what is truly going on.
Countering that vote. The in game system would have to be heavily changed to do this. NPCs don't know you are smuggling until they can get a chance to scan you. But magically they are supposed to know you killed a player an hour ago and deny all docking privileges? If an idea like this is ever implemented it has to take current systems in game into consideration first before it can be applied.
I'm not wanted and am happy to be attacked and often PvP. How is the above going to deal with people who actively want this play style?
Instead of more band-aids, FD should endeavour to steer development towards the model they themselves outlined in both their original and revised Crime And Punishment documents.
I'm amused by the praise I'm seeing for all the "good ideas in this thread." Not because they're not good ideas, but because many of them were covered in 2013 in the DDF and the best ones were incorporated into FD's own Proposal documents. That Sandro is in this thread nearly three years later asking for ideas and getting many replies that cover the same ground is just weird.
From my point of view, the PvP is so rare, and based on the instance system not balanced or managed well (hard to get 16+ ppl in the same system), this just get worst with this change.
All traders / weak players / underminers tempt to hide in Solo or PG (alone or PVE groups), and this kills the piracy, powerplay and end of the day the "MMO-like" feeling. sometimes I just kill weak players for fun (after ID, wait until they shoot me) or chat with them, but when I just be the DANGEROUS part of the game, why i need to get any restrictions from stations or anything when my "enemy" can go Solo to avoid any results of my bad habits, avoid blockades or undermine my group. Piracy killed by solo mode, this will results new game name: Elite Dangerous or Hide in Solo...
Please don't implement this without closing down the Solo / PG options.
Until Frontier releases the true numbers of players online and where they are playing, we are all making a SWAG as to what is truly going on.
I'm amused by the praise I'm seeing for all the "good ideas in this thread." Not because they're not good ideas, but because many of them were covered in 2013 in the DDF and the best ones were incorporated into FD's own Proposal documents. That Sandro is in this thread nearly three years later asking for ideas and getting many replies that cover the same ground is just weird.
Instead of more band-aids, FD should endeavour to steer development towards the model they themselves outlined in both their original and revised Crime And Punishment documents. If they can get that foundation working, then will be the time to apply custom mechanisms for dealing with the exploits and edge-case behaviours that will inevitably emerge.
Fix the criminal response system first so that all players, PvP and PvE alike, are playing in an environment that makes sense and feels realistic. Then start worrying about how to deal with the psychos. What's happening at the moment seems less like using band-aids on an injured body and more like trying to use them to hold together a skinless bag of organs.
Now if the game is never going to get close to Proposal levels of detail then fine, band-aid away for the next few years because it's better than nothing. But if that's the case then at least have the honesty to tell us officially that the Proposals are no longer relevant. Because right now what I'm seeing is the Lead Designer asking for feedback, members of the community providing it, and other members praising the best ideas. There's something awfully familiar about it all, but discussions and good ideas are only worth the effort if they're implemented.
Hello Commanders!
Usual caveat: no guarantee, no ETA! This is just another thought experiment.
A quick question regarding player-versus-player (not AI) in open:
Currently there is no real difference between crime against AI and crime against humans.
Do folk think that additional, relatively severe in-game penalties for illegal ship destruction where there was a large disparity between rank/power of murderer to victim would be a worthwhile thing?
As an example suggestion: a high combat rank player in a combat capable ship boils a low combat rank player in a trade vessel. In addition to a bounty, the murderer is unable to dock at high security systems and suffers an increased insurance premium excess for an amount of time.
Continued offences of this nature increase and prolong the punitive measures.
Would a system like this help reconcile the two factions of the PVP and PVE, or would it not really address the issue?
Thoughts?
I'm amused by the praise I'm seeing for all the "good ideas in this thread." Not because they're not good ideas, but because many of them were covered in 2013 in the DDF and the best ones were incorporated into FD's own Proposal documents. That Sandro is in this thread nearly three years later asking for ideas and getting many replies that cover the same ground is just weird..
a simple idea is fly in ares where there are no cmdrs, I never see any one from one week to the next , or just watch your scanners any sign of trouble jump and run
Hello Commander nrage!
No ETA or guarantees but:
Hopefully at some point we will get interstellar bounties back!
We are also looking at making system security more important in terms of ship population breakdown, especially in super cruise (the goal to make the extremes of the scale well, more extreme). This could also include response times.
Hello Commander nrage!
No ETA or guarantees but:
Hopefully at some point we will get interstellar bounties back!
We are also looking at making system security more important in terms of ship population breakdown, especially in super cruise (the goal to make the extremes of the scale well, more extreme). This could also include response times.
Conversely, trading profits in Anarchy systems needs to reflect the higher risk of no security with a corresponding premium and viceversa.
Perhaps that should be the "dividends" should be higher, so that if someone escorts you they are paid according to the level of danger. Trade profits should remain balanced by the current economy model IMO.Conversely, trading profits in Anarchy systems needs to reflect the higher risk of no security with a corresponding premium and viceversa.
Hello Commanders!
Usual caveat: no guarantee, no ETA! This is just another thought experiment.
A quick question regarding player-versus-player (not AI) in open:
Currently there is no real difference between crime against AI and crime against humans.
Do folk think that additional, relatively severe in-game penalties for illegal ship destruction where there was a large disparity between rank/power of murderer to victim would be a worthwhile thing?
As an example suggestion: a high combat rank player in a combat capable ship boils a low combat rank player in a trade vessel. In addition to a bounty, the murderer is unable to dock at high security systems and suffers an increased insurance premium excess for an amount of time.
Continued offences of this nature increase and prolong the punitive measures.
Would a system like this help reconcile the two factions of the PVP and PVE, or would it not really address the issue?
Thoughts?
Kill an unwanted player in and your bounty becomes equal to their rebuy cost + the regular fine.
Hello Commander nrage!
No ETA or guarantees but:
Hopefully at some point we will get interstellar bounties back!
We are also looking at making system security more important in terms of ship population breakdown, especially in super cruise (the goal to make the extremes of the scale well, more extreme). This could also include response times.
How about the difference between your ship's rebuy cost and theirs being added to your bounty then? That would cut down ganking and encourage ppl to PvP against comparable or better vessels.Wouldn't that encourage people to gank sidewinders? I don't think rebuy of the victim should play a part in the bounty issued.
I do agree that murder bounties need to be higher though, probably 10x what they are now.