Distant Worlds - A journey beyond the Abyss

Status
Thread Closed: Not open for further replies.
You can safely hover above the ground. With the landing gear down simply fly level with the ground in any direction until the indicator turns blue. Then backup and nose down back to that spot, repeat if necessary. Or turn first (yaw only) if there is a hill behind you. Do not use vertical thrust to gain height for hills, only slightly raise the nose (too much and you'll start moving backwards to the ground)

Aim for a flat spot to begin with.

You could also hover, tilt your ship slightly and turn using yaw, making you descend in a corkscrewlike landing. The advantage is that you won't end up far away from your target.
 
Ok Seems like that works good however I belive its easier to make a mistake using your aproach. If you do not have enough tilt up when you realese vertical thrusters even if you have main thrusters engaged it will plummet you to the ground with the auto correct (using fa on that is). So while working just aswell when your focused Id say just sailing straight up to 25km+ with analouge control is safer in the long run, less chances for human error:) This will ofc take more time though^^
 
Last edited:
Rest in piece all commanders that have perished on this journey. I myself have vowed if I die in the black this time I'm resetting my save to start anew. o7
 
True, yet with a vertical top speed under 140 m/s, 3.5 minutes to 25km increases my chances for human error by a factor 7.
You shouldn't have kids running around in your cockpit, bumping the table and asking for a turn, however I don't think my wife will let me put them out of the airlock :)

I found a solution for speeding in the srv. One of my ds4 controllers analog trigger doesn't go full out anymore and limits my speed to 22. Much better durability now. Much harder to stay awake behind the wheel though, must not fall asleep and run out of fuel... I wish FD would fix that damage bug already, and the -0 speed buggy won't go forwards bug. Or add a rear view mirror to help with driving backwards.
 
I was struggling with landing on high G planets, as i use thrusters with keyboard, but a friend mentioned that i can use alternate controls in landing, so throttle stick will use landing thrusters and now its easy as pie.
 
You can safely hover above the ground. With the landing gear down simply fly level with the ground in any direction until the indicator turns blue. Then backup and nose down back to that spot, repeat if necessary. Or turn first (yaw only) if there is a hill behind you. Do not use vertical thrust to gain height for hills, only slightly raise the nose (too much and you'll start moving backwards to the ground)

Aim for a flat spot to begin with.

A word of caution to everybody here: hovering in high G works well, BUT it's very dangerous trying to climb up again in order to find a better landing spot in the vicinity. Once you thrust up at a significant speed, and you stop the upthrust, on FA on your thrusters will overcompensate, which in turn will make you plummet to the ground. Received two rebuys in my Conda when testing on Achenar 3. This might work better with analog controls, but I'm now really cautious in these cases.
Posted a bug report, but have never seen a response from FD.
When trying to move to a different landing sport, I recommend climbing higher than 4 kms before you descend again. This way you have more time to stop the plummeting with your main thrusters while pointing upwards with your ship's nose.
 
On 9.77g you start gliding forward pretty quickly at a mere 5 degree tilt, plus you're constantly fighting the ship trying to level. Safest is to roll slightly (10, 15 degree max) and push the ship down with the sideways thrusters, shimmy down. I don't know if you will take off with maximum forward thrust and pulling up, all I know is a mere 6 meter drop from not landing in a perfect flat spot (back gear touched, landing ensued, dropping the nose down) cost me all my shields plus 18% hull damage. Since you enter a falling state between 25 and 65 degrees pitch up I doubt that method will work. I don't have boost though, maybe that still works at 9.7g.

But true on any non ridiculous high g planet a plane landing will do.

Since I was only 2kly out of the bubble I back tracked to HD 148937 to try out the 9.77g as my previous comments were only based on Achenar 3 6.7g.

I managed to land like a plane, no visible shield damage. 5 degrees down pitch was fine as long as my throttle was centred in the blue zone or lower - speed was controlled. At full throttle 5 degrees pitch did see gradual continuous speed increase.

I could take off with full forward thrust and just pull back on the stick. But like you said the main difference I noticed between 6.7 and 9.7g was I could not go vertical. Even with boost my speed drop off was too high and would have not ended well. I managed 20-30 degrees up pitch without boosting and once out of mass lock could go to SC. I waited until it said align with dest before pulling up to escape vector and boosting.

That was in my D-spec Cobra mk4 rather than my 5D thruster Conda, but when comparing the two previously I haven't really found the basic behaviour on Achenar 3 to be significantly different.

It was interesting to see the difference between 6.7g and 9.7g. I think I'll probably avoid >2g worlds for the rest of the trip unless they have something really interesting to visit. It is just too much of a risk if you make a small mistake.
 
Last edited:
Those of you describing landing "like a plane" by nosing down shallowly to descend: How do you ensure you find a suitable terrain spot to land in? Do you just drag along the ground until your ship clicks into one like a lego?

This is only required for high G planets (3+) where you can't do vertical thrust control. Using v-thrust down on high G tends to build up speed very quickly which you can't null out in time. The aim is to lose altitude by pitching and forward thrust instead of stopping and using v-thrust. Keeping thrusting at a reasonable speed keeps the spaceship stable in approach.

You do need to pick a smooth plane to land on, and just stop decending if your over a rough area. Once you've found your spot, slow down, continue in a gentle glide, and stop over a blue landing spot only a few meters up. From there you can nudge it to the ground with little thrusts.

- - - - - Additional Content Posted / Auto Merge - - - - -

One of my ds4 controllers analog trigger doesn't go full out anymore and limits my speed to 22.

Time for a re-cal? My CH-PRO throttle needs a little recal out of the box, since it does not quite go full range (so you don't get full speed). I purposely re-caled it with the throttle held back slightly from the end stops (when you indicate to the calibration you are at the end) so I could then get full range.
 
Last edited:
shortly before my 1 and only SRV went boom!

HighResScreenShot_2016-01-28_09-27-20.jpg
 
According to EDSM, the group as a whole has already covered about 10 Million Light Years.
Do we now need a new unit of measure the "Miley" ?
Sounds good except that a Miley would be greater than a Kylie

http://www.edsm.net/expeditions/summary/id/1/name/Distant+Worlds+Expedition+(2016)

They need to add how many new systems have been trilaterated on the jurney aswell as how many distances submited that would be intresting to know!:) anyone know how to contact them about it?
 
I wouldn't call 3G+ high G tho. In my mind In the anaconda i base it on Thrust power.
0-1,5G low G = can all the ships thrusters can withstand the G on flight assist.
2G-(around 5 to 6G) Medium G = bottom thrusters can still withstand the G in just flight assist.
6G+ High G = have to resist the G's manually Flight asist doesn't cut it.

At least that's all based on the landings I made so far. An so I won't land on 6G+ world's out there during this exploration trip.
 
Nah, already made 1 Run back from the bubble when my Orca died, don't want to do it again, but i did submit a ticket, see if FD want to be nice :)


If you lost the SRV due to the spontaneous SRV combustion bug, support will offer to send you to a station of your choosing to restock, then send you back to your original location when done.
 
True, yet with a vertical top speed under 140 m/s, 3.5 minutes to 25km increases my chances for human error by a factor 7.
You shouldn't have kids running around in your cockpit, bumping the table and asking for a turn, however I don't think my wife will let me put them out of the airlock :)

I found a solution for speeding in the srv. One of my ds4 controllers analog trigger doesn't go full out anymore and limits my speed to 22. Much better durability now. Much harder to stay awake behind the wheel though, must not fall asleep and run out of fuel... I wish FD would fix that damage bug already, and the -0 speed buggy won't go forwards bug. Or add a rear view mirror to help with driving backwards.

Yeah I can see how that would be dangerous for your ships health on high g planets:) If you put it to severarl analouge controls then even if one or 2 got reversed you might still be going up?^^

- - - - - Additional Content Posted / Auto Merge - - - - -

I wouldn't call 3G+ high G tho. In my mind In the anaconda i base it on Thrust power.
0-1,5G low G = can all the ships thrusters can withstand the G on flight assist.
2G-(around 5 to 6G) Medium G = bottom thrusters can still withstand the G in just flight assist.
6G+ High G = have to resist the G's manually Flight asist doesn't cut it.

At least that's all based on the landings I made so far. An so I won't land on 6G+ world's out there during this exploration trip.

My conda with 6d thruster hover with no problem at all on the 9.77 planet:) Since the thrusters counter the gravity if they can I dont think there is a planet where you can manually hover but the fa on cant? havent tested this since I havent found a "perfect" g planet wich is immensly hard.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom