[video=youtube_share;sdMGgtsODoM]https://youtu.be/sdMGgtsODoM[/video]
Here's a short clip of the Anaconda I killed for an assassination mission. It was absolutely fun, no questioning that, but I hate how it flew. The Anaconda, according to lore, was the largest freighter ever produced in space at the time of it's release. However, the Anaconda pilot in the video above flies like a fighter pilot would. While fun, I'd prefer it to change so that the Annie holds it's position and relies on turrets, more often than not. This won't negatively impact it's performance - the Annie in the video above only utilized those two multicannon turrets, because it couldn't bring any of it's other guns to bear - and thus couldn't kill my Viper, which has no additional armor past stock config. If it maintained steady position and used all turrets, it would've certainly made short work of me, and it would've looked badass as can be.
Thoughts?
EDIT: This is asking for a change in NPC Anaconda's behavior and outfitting, not for a buff/nerf to the ship.
Here's a short clip of the Anaconda I killed for an assassination mission. It was absolutely fun, no questioning that, but I hate how it flew. The Anaconda, according to lore, was the largest freighter ever produced in space at the time of it's release. However, the Anaconda pilot in the video above flies like a fighter pilot would. While fun, I'd prefer it to change so that the Annie holds it's position and relies on turrets, more often than not. This won't negatively impact it's performance - the Annie in the video above only utilized those two multicannon turrets, because it couldn't bring any of it's other guns to bear - and thus couldn't kill my Viper, which has no additional armor past stock config. If it maintained steady position and used all turrets, it would've certainly made short work of me, and it would've looked badass as can be.
Thoughts?
EDIT: This is asking for a change in NPC Anaconda's behavior and outfitting, not for a buff/nerf to the ship.
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