Combat Loggers...    how many are there!!!! What kind of punishment do they receive and when?

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There is no such thing as combat logging in this game, its called exiting. There is a timer and everything. I love they way people get their panties in a twist because they didn't get to destroy a ship....RAAAAGE!
Do people really feel that competitive about this game? Kinda sad if you do.
 
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'When in combat' possibly. When being ganked by pew-pew kiddies, no. Combat requires consent.

Link to quote / rule set / ToS/ that differentiates the two or states combat must be consensual please?

There is no such thing as combat logging in this game, its called exiting. There is a timer and everything. I love they way people get their panties in a twist because they didn't get to destroy a ship....RAAAAGE!

OK its disappointing when you get to post 282 and you still don't understand what the thread is about.

We are not talking about menu exiting.

Right I'm on another self imposed time out, fighting the tide of excuses and nativity is staggeringly tiresome.. I'll be back tomorrow to see if anyone has seen sense.
 
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I would say to the OP, the reverse is equally applicable; if you want to PvP why are you not in a private group with like-minded people instead of harassing players in Open?

If you want PvP with willing participants, then set up a group and make NOT combat-logging a rule of membership. Your group, your rules. Solved.
 
Link to quote / rule set / ToS/ that differentiates the two or states combat must be consensual please?

Nope. Not necessary - if you want to claim that something is against the rules, it is down to you to prove that such rules exist - though of course they don't except in the imaginations of idiots who think that people can be forced to play video games against their will.
 
I'm quite depressed by this kind of topics.

I get it, even when Open Agressors are not just some vindictive bullies trying to feel great by killing people, combat logging has to feel unfair.

( ok, just one comment on the fact that interdicting a Cobra, T6, Viper, Eagle, SW, and low level ships IS quite unfair when you have a multimillion A-grade Python. Especially when the grind is as steep as in this game. And please don't object that smuggling abolished that... it didn't.)

Yet... yet why do open players tend to summarize "the spirit of the game" by "killing/interdicting fellow CMDR".

Combat logging kills the spirit of attacking someone. Period.

I would guess combat-loggers actually play open for cooperation, CG, chatting, helping, seing other human beings...

Yes it kinda goes against immersion to allow them to dodge unwanted combat. But then again, why would ED alway be about pew pew pew ? That's CQC.
 
If you want PvP with willing participants, then set up a group and make NOT combat-logging a rule of membership. Your group, your rules. Solved.

Because it's not what they are looking for. They are after easy to kill and unwilling participants. In order to "retain" those in open, their stance is :

  • Against consequences from murder of clean CMDR.
  • Open only or separate account from solo (so no switch).
  • Harsher punishment of logoffskies.
  • Blaming the victim : "I guess this explorer will learn to pack SCB's, hull packages, military hull and A5 thrusters". yeah...

Makes perfect sense if you consider what the aim is : easy CMDR kills.
 
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Nonsense,

A can be fixed by clever and imaginative in game mechanics, mission boards that give us updated locations (Galnet faster than light protocol) and names of people who are player killing etc. Reward people with faction rep rather than money etc.

B should be resolved as it is in any other MP game, by the swift fall of a ban hammer.
Of cource they are related. A gang of... um, (be polite) unscrupulous players, pick on a solitary player and make short work of him. Of course he is going to think of option B next time. I'm not condoning it but situation A inevitably leads to situation B. Sort out A and B takes care of itself. If you can't see that then there is no point in continuing this discussion.
 
A implies B does not mean B implies A I think that is what SAS Stalker was referring to when he pointed out it was logic.
Funny thing implication - you are both right.

There was a thread a few months back where a player admitted to combat logging against an NPC (force quit the process) - he did get some stick! People combat log against NPCs in all 3 modes as well. Clearly the player community cannot police people in solo only FD can do this (although shadow ban is not going to help....). However with some more tools (SAS)Stalker was suggesting the player base could police player killers etc.

Simon

Of cource they are related. A gang of... um, (be polite) unscrupulous players, pick on a solitary player and make short work of him. Of course he is going to think of option B next time. I'm not condoning it but situation A inevitably leads to situation B. Sort out A and B takes care of itself. If you can't see that then there is no point in continuing this discussion.
 
Of cource they are related. A gang of... um, (be polite) unscrupulous players, pick on a solitary player and make short work of him. Of course he is going to think of option B next time. I'm not condoning it but situation A inevitably leads to situation B. Sort out A and B takes care of itself. If you can't see that then there is no point in continuing this discussion.

I wont ever see that because I have been that player and attacked in an Asp by 6 or 7 players, did I combat log? no. Did I die? no. People who think combat logging is acceptable will simply find it acceptable when they get attacked by NPC's, scanned, hit an asteroid or forget to get docking permissions etc. This is an attitude problem where people think its ok to cheat when they find themselves in an undesirable situation, its the easy way out and if you cant get yourself out of that situation then you die and you learn how to get yourself out of that situation next time.

Because it's not what they are looking for. They are after easy to kill and unwilling participants. In order to "retain" those in open, their stance is :

  • Against consequences from murder of clean CMDR.
  • Open only or separate account from solo (so no switch).
  • Harsher punishment of logoffskies.
  • Blaming the victim : "I guess this explorer will learn to pack SCB's, hull packages, military hull and A5 thrusters". yeah...

Makes perfect sense if you consider what the aim is : easy CMDR kills.

You couldn't be further from the truth, i want people to stop A. Cheating and B. Excusing cheating.
 
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20 more pages of people asking when an exploit will be fixed and loud, obnoxious character assassinations from people who can't find the private group/solo button.

Par for the course.
 
20 more pages of people asking when an exploit will be fixed and loud, obnoxious character assassinations from people who can't find the private group/solo button.

Par for the course.
Yes it is. I don't normally chip in but sometimes the level of 'entitlement' by some just kicks me off. It's my failing so I'll have to watch that. And yes, I found my solution early last year.
 

Zac Antonaci

Head of Communications
Frontier
Hey guys,

Just jumping on very quickly.

Just to confirm that combat logging is considered against the rules and action does and has been taken against commanders who deliberately have done so. Our support department take great pride in making sure the game is a safe and fun environment.

They review all reports of cheating and take action as they deem fit.
 
Hey guys,

Just jumping on very quickly.

Just to confirm that combat logging is considered against the rules and action does and has been taken against commanders who deliberately have done so. Our support department take great pride in making sure the game is a safe and fun environment.

They review all reports of cheating and take action as they deem fit.

Thank you!
 
Hey guys,

Just jumping on very quickly.

Just to confirm that combat logging is considered against the rules and action does and has been taken against commanders who deliberately have done so. Our support department take great pride in making sure the game is a safe and fun environment.

They review all reports of cheating and take action as they deem fit.

Can you explain in detail what is regarded as 'combat logging' please.
The PvP guys would like to know this....might stop or lessen the number of these threads that we see.
Thank you.
 
Hey guys,

Just jumping on very quickly.

Just to confirm that combat logging is considered against the rules and action does and has been taken against commanders who deliberately have done so. Our support department take great pride in making sure the game is a safe and fun environment.

They review all reports of cheating and take action as they deem fit.

Good place to start would be to check on the people coming on here saying they do it and so what. ;)
 
20 more pages of people asking when an exploit will be fixed and loud, obnoxious character assassinations from people who can't find the private group/solo button.

Par for the course.

Please be more specific: no crime penalty exploit or no combat logging exploit? ;)
IMO FD should simply add 2 more modes for strict PvP and PvE. Open should stay the "anarchy" it is now, with both PvP and (decriminalized) CL available.
 
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Robert Maynard

Volunteer Moderator
Can you explain in detail what is regarded as 'combat logging' please.
The PvP guys would like to know this....might stop or lessen the number of these threads that we see.
Thank you.

Unless it has changed, Sandro defined it here:

Hello Commanders!

This is a quick update to let you guys know what we’re looking at regarding the issue of “combat logging”.

For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.

Because we don’t have an all powerful server running the moment-to-moment game play simulation, there is no infallible arbiter to take control of a player’s ship when they ungracefully exit.

So what we’re doing is logging telemetry that will help us detect when this exploit is explicitly being used.

Right now, all we’re doing (and have already started doing) is looking at and implementing methods of collecting and analysing data.

At some point, however, we will start to take action against Commanders using this exploit. I can only suggest that you should avoid using this exploit if you want to avoid any penalties issued for its use. I'll just repeat: please avoid combat logging - we're taking this issue very seriously.

On a related, but separate track, we’re looking at introducing benefits to Commanders that persevere and stick it out through dangerous encounters, as well as general credit costs and rewards balancing.

I’m not quite ready to talk about these in more detail just now. Obviously though, they can never counter the potential costs of ship destruction, but we want to look at a range of disincentives and incentives both to counter this issue.

I hope this helps clarify our position a little.

.... which does not include using the 15-second exit-while-in-danger feature, i.e. graceful exit from the game is not Combat Logging by Sandro's definition.
 
Hey guys,

Just jumping on very quickly.

Just to confirm that combat logging is considered against the rules and action does and has been taken against commanders who deliberately have done so. Our support department take great pride in making sure the game is a safe and fun environment.

They review all reports of cheating and take action as they deem fit.
Good to hear about the cheating part. Now, about the safe and fun bit...
 
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