MMOs refer as this, as the end-game. And i'm sorry but all i heard, read, and know about SC, is not about one endgame that is about owning the big capital ships and that's it.
It's simply not, this is why game activities exist, if my objective on the game is be a trader, why would i want one capital? I would want trading ships.
The discussion isn't about the Idris, it's about pay2win. If you wanted to be a trader you'd buy the biggest baddest trading ship, which may or may not be an Idris.
I'm not sure why you're focusing on the Idris. I now can't help wondering if it's because it is indeed a good example of a ship that would be very difficult to earn but players bought... with a click of a button. And you therefore want to exclude these extreme examples.
And this goes on with every player and the type of gameplay they want. As the players who backed SC for its FPS component, why would they want one capital? Wouldn't they prefer being part of a group or even a crew of a Idris that is meant to board or ships, or explore stations, on FPS combat? If a player wants his SC experience to be dog-fighting, the last thing they want is one capital ship, yet the best fighter around, that they could possibly dock on a capital ship, as part of something bigger.
I think you are completely missing the essence of SC as a whole.
But you're focusing on one ship not me. It's all applicable to any ship in game, or anything that can be purchased, all to various degrees, Idris is just one of the more expensive ships. I was talking about pay2win and pointing out the flaw in the argument saying there's no "win" therefore no "pay2win".
The core of your argument seems to be that MMOs don't have a final win state, but you completely ignore that they do have smaller win scenarios within. So..
- Completing a trade run, how profitable was it?
- Running a mission, were you successful?
- Exploring. Nebulous win state here but, how much did you uncover and how long did it take you, did you reach previously unexplored areas?
- Are you nearer to the "end game"?
- Are you egaging in PvP (or PvE), which side won the engagement?
- Are you fighting a war, was your side successful were your sides goals acheived?
With every one of these (with the exception of maybe a small portion of type (2)) you're advantaged by having a superior ship. (it's a spaceship game!)
Therefore you're able to pay cash to confer an advantage either against other players (PvP), or against the game (PvE) and therefore by extension (depending on the scenario) other players.
Which seems pretty clear cut pay2win pattern(?).
An MMO does not have an end state, therefore "win" is really "advantage" relative to where you would have been had you not spent the cash.
Pay2win in the context of an MMO, is NOT an overly-literal "pay money, game complete" as you say.