I'm just trying to find out what is the receiving party has in mind by calling for more consequences. Is it the Thor Hammer splitting the ship in half as soon as the shots are fired?
'The receiving party'? You charmer, you.
But no, I'm not asking for Thor, nor any particularly divine approach.
In an ideal world we wouldn't need a judicial system, because we'd all naturally respect the rights of others and take care for their happiness as we do our own. That'd be our default, and we wouldn't be having this year-long discussion because it wouldn't *occur* to any of us to attack other players - even if the game said it was okay - unless they actually arranged it with us for sporting purposes.
Unfortunately we don't live in that world. In this world, we deal with people who view others as nothing more than resources to be exploited for fun or profit. People who'll use any excuse they can convince themselves sounds plausible to justify stealing people's stuff or abusing them.
So we have a legal system. Part of the function of the legal system is to punish offenders; those who've already proven they can't be trusted to respect others' rights 'Just Because'.
The other element of the system is deterrence. If you can't see a simple moral reason to respect others' rights and persons and property 'Just Because', then the law has to hold something over you. You might want to steal, or abuse, or kill, but if you do, such-a-thing will happen to you. Is it still worth it?
Your point is reasonable about a lot of space being uncontrolled - but much of the least impressive, least challenging killing in this game goes on in starter systems or other places where game lore suggests control should be high.
The legal system in these areas should make these behaviours unappealing. Where the law's presence is low - and the odds of being caught are similarly low - then the threat of punishment needs to be higher.
"It's not likely you'll be caught because this is low-security space. But if you *are* caught..."
That's the test: as it stands, do the threatened sanctions for wrongdoers have a substantial deterrent effect? Do they at the very least give prospective criminals pause? Do those choosing to 'roleplay pirates' need to think carefully about whether the potential benefits outweigh the potential penalties?
If not - and at the moment it doesn't sound as though they do - then the judicial system in the game doesn't hold up against the lore we're being presented with.