Then they shouldn't have marketed the game as such. Just watch the 1st and 2nd trailers. And the whoohooo, so much action wing on the surface Horizons trailer. It's simply a damn marketing trick. I bought Battlefield 1942, BF2, BF3, BC2 and BF4 and always got what they sold the game for. Elite is, in the end, a complete lie. Based on game mechanics of 1984 when multiplayer gaming wasn't born. They definitely sold it as an emergent multiplayer experience (text from website of early days) but knew that they totally can't deliver. As simple as that.
Ive seen plently of MULTIPLAYER activity
You are mistaking MULTIPLAYER for PVP
This is 100% without a shadow of a doubt a MULTIPLAYER game
PVP may EQUAL multiplayer however the reverse is NOT EQUAL.
Then they shouldn't have marketed the game as such. Just watch the 1st and 2nd trailers. And the whoohooo, so much action wing on the surface Horizons trailer. It's simply a damn marketing trick. I bought Battlefield 1942, BF2, BF3, BC2 and BF4 and always got what they sold the game for. Elite is, in the end, a complete lie. Based on game mechanics of 1984 when multiplayer gaming wasn't born. They definitely sold it as an emergent multiplayer experience (text from website of early days) but knew that they totally can't deliver. As simple as that.
Nice read about ARENA, but Braben totally doesn't get it. The entire PvP feedback from the Elite players is that they finally should enhance PvP INGAME, not capsule and so totally disconnect it from the main game, outsourcing it in a tiny fighting pit..
What we PvP players want is to use our OWN ship in some meaningful (PvP) events INGAME with results that HAVE AN EFFECT ON THE GAME. As I said many times, CGs are a good start, but that can only be a beginning. We need multiplayer mechanics that make Elite a game worth to play online. The infrasctructure is a big problem, like the net code etc. but with some nice tricks and finally giving up this massive restrictions, FDev could already enhance the PvP experience a lot.
"A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time. "
PvP always comes with multiplayer as well as Multiplayer comes with PvP (as soon as combat or any competitive action is involved).
If you bought a game based on a couple of videos, without investigating further, that's on you. When I bought E: D I knew what they were offering. They said that upon original release it would have just what the '84 Elite had, and would be built upon further. When I saw those videos I didn't automatically think PvP, those are your blinders.
Once again, Emergent does not mean PvP, nor Developer created content. It means that game play emerges from unexpected use of game mechanics. You can't blame FD, or Elite, because your personal dreams weren't realized, based off of a couple of advertisement videos.
PvP always comes with multiplayer as well as Multiplayer comes with PvP (as soon as combat or any competitive action is involved).
PvP always comes with multiplayer as well as Multiplayer comes with PvP (as soon as combat or any competitive action is involved).
I'm still trying to get my head around the notion of "emergent gameplay" being pre-packed and sold. Maybe they'll do a special - 50% extra emergent gameplay - absolutely free!
Nice read about ARENA, but Braben totally doesn't get it. The entire PvP feedback from the Elite players is that they finally should enhance PvP INGAME, not capsule and so totally disconnect it from the main game, outsourcing it in a tiny fighting pit.
What we PvP players want is to use our OWN ship in some meaningful (PvP) events INGAME with results that HAVE AN EFFECT ON THE GAME. As I said many times, CGs are a good start, but that can only be a beginning. We need multiplayer mechanics that make Elite a game worth to play online. The infrasctructure is a big problem, like the net code etc. but with some nice tricks and finally giving up this massive restrictions, FDev could already enhance the PvP experience a lot.
emergent does not necessarily mean PvP or multiplayer. But that where noadays it comes from. You have to have real great gameplay into play to provide emergent AI wise. Which is not similar to repetitive, everything is the same gameplay. sooooooooooory
Not true at all. Most multiplayer games offer PvE and PvE environments to play in. So a player can find the environment they enjoy. The only thing that means PvP is PvP. Emergent is not necessarily PvP. Multiplayer is certainly not PvP. All you can see is PvP, there is no wonder you mistake what is going on around you. FD never promised, not even once, a PvP brawl-fest.
Please post the original 'muliplayer, emergent gaming experience ...' advertisement post of the previous or (maybe it's still only) website. Not some other definition. It was precicely marketed as emergent, multiplayer bla bla ...
You are aware that their intention from the beginning was to make a game that has multiplayer, not a multiplayer game, are you?
They are very different things.
Then they shouldn't have marketed the game as such. Just watch the 1st and 2nd trailers. And the whoohooo, so much action wing on the surface Horizons trailer. It's simply a damn marketing trick. They definitely sold it as an emergent multiplayer experience (text from website of early days) but knew that they totally can't deliver. As simple as that.
I'm still trying to get my head around the notion of "emergent gameplay" being pre-packed and sold. Maybe they'll do a special - 50% extra emergent gameplay - absolutely free!
Besides - Elite is absolutely emergent gameplay. Players are not scripted. Nobody tells them what to do - apart from pirates and pew-pews of course. They've even gone to great lengths to script and macro their demands.