Higher ranked ships are worth more, but its a measure of time spent, you can get elite by flying a turreted conda in a CZ and cruising around without any input other than making sure imminent death isn't about to occur. I have a great deal of personal experience with this as i flew with many dedicated pirates, who all end up with a rank of ~ novice because they very rarely kill anything lol being in combat against people with deadly/dangerous/elite ranks who are almost always terrible because they reflect the skill of the average AI in the farmzones.
The ship differential might work, but in many cases I think the lighter ships often just have the chance to escape i'd prefer if they brought a more serious police response to say a T6 or T7 than to a cobra for example
if thats how the pilot got their ranks... no wonder you see it that way... I would argue that other pilots equally did not farm rez's or CZ's in self firing ships but spent their time ranking taking on assassination missions using fixed weapons and a viper...
I am not saying that fighting the NPC's and fighting other players are the same thing... not by any stretch of the imagination... But taking the ships overall power into account would need taking the pilots rank into account yes?
And it's not that we are talking about higher 'ranked' aka more expensive ships, it's the ships overall 'combat power' that sandro is talking about I think... do feel free to correct me if I am wrong...
Police response should differ on a number of factors, and IMHO a pilots criminal history should be an aspect of the game that is also taken into consideration with the overall seriousness of the police response...
A police hunting a wanted fugitive who murdered 20 people would be far more agressive in their search for and in far greater numbers covering a larger area, than they would be for an offender who just robbed 20 people... This is one of the fundamental flaws of the system we currently have (I feel) as that the responses do not scale with the history of the players actions...
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