Yep, this.
Beagle Point is less than 24 hours away. We need more galaxies!
First stop LMC and the Tarantula Nebula.
Yes please.
Yep, this.
Beagle Point is less than 24 hours away. We need more galaxies!
-1 button press
-jumping
-wait
-1 button press
-jumping
-wait
-1 button press
-jumping
-wait
-1 button press
-jumping
-wait
Thats really cool gameplay. D. Braben knows what's fun.
The jump lengths are arbitrary, and nowhere is this more apparent than when ypu are moved 12,000 LY instantly by tech support to correct a software glitch with your virtual SRV. What would normally take 4-6 hours of life, is just skipped in a single click by a server admin.
I think it would be more interesting if Witch Space was a semi-dangerous interdiction-like tunnel. But we could also jump as far as we wanted. However, the further we jump, the more insane and twisty the hyper space tunnel would become. For example: if we jumped below our rated jump range (say 35 LY for an Asp) then the tunnel would be smooth ans stable, with a neatly guaranteed safe arrival, and even if you mess up, the consequences would be negligible at this safe range. Now if you up the difficulty slightly, say 2x your rated jump range, then the tunnel would be challenging but doable, and you'd lose maybe 5% hull upon any failure.
Beyond this range, if we lose the "interdiction" then we could wind up in some arbitrary system along the way with significant damage depending on the extremity of the jump. If you attempt a 1000 LY jump, the tunnel would only be survivable by a very skilled pilot, and if you fail to stay aligned with the tunnel and miss your 1000 LY target, then your ship could even be destroyed. At the farthest extremes, if you try to jump 65klys, then you would be virtually guaranteed to fail.
If the star was a system that you had visited previously, then your odds of successfully getting there are increased. So if you frequent Beagle Point often enough, then your odds of getting there in a single jump might eventually become non-zero. This would be a perk of exploration, and also quite useful inside the bubble as well.
Right, and then the forums would be filled daily with people whining that they made a jump, ran out of fuel and died because of the incredibly stupid design that lets them use their entire fuel tank in a single jump and they didn't notice it was a non-scoopable star without any stations/outposts or planetary bases they could refuel on, or even better, they couldn't GET to them because they used all their fuel in the jump.
from what I've seen only a minority of people want it.
The jump lengths are arbitrary, and nowhere is this more apparent than when ypu are moved 12,000 LY instantly by tech support to correct a software glitch with your virtual SRV. What would normally take 4-6 hours of life, is just skipped in a single click by a server admin.
I think it would be more interesting if Witch Space was a semi-dangerous interdiction-like tunnel. But we could also jump as far as we wanted. However, the further we jump, the more insane and twisty the hyper space tunnel would become. For example: if we jumped below our rated jump range (say 35 LY for an Asp) then the tunnel would be smooth ans stable, with a neatly guaranteed safe arrival, and even if you mess up, the consequences would be negligible at this safe range. Now if you up the difficulty slightly, say 2x your rated jump range, then the tunnel would be challenging but doable, and you'd lose maybe 5% hull upon any failure.
Beyond this range, if we lose the "interdiction" then we could wind up in some arbitrary system along the way with significant damage depending on the extremity of the jump. If you attempt a 1000 LY jump, the tunnel would only be survivable by a very skilled pilot, and if you fail to stay aligned with the tunnel and miss your 1000 LY target, then your ship could even be destroyed. At the farthest extremes, if you try to jump 65klys, then you would be virtually guaranteed to fail.
If the star was a system that you had visited previously, then your odds of successfully getting there are increased. So if you frequent Beagle Point often enough, then your odds of getting there in a single jump might eventually become non-zero. This would be a perk of exploration, and also quite useful inside the bubble as well.
If that's all you think you are doing then I might suggest this isn't the game for you.
If that's all you think you are doing then I might suggest this isn't the game for you.
The jump lengths are arbitrary, and nowhere is this more apparent than when ypu are moved 12,000 LY instantly by tech support to correct a software glitch with your virtual SRV. What would normally take 4-6 hours of life, is just skipped in a single click by a server admin.
I think it would be more interesting if Witch Space was a semi-dangerous interdiction-like tunnel. But we could also jump as far as we wanted. However, the further we jump, the more insane and twisty the hyper space tunnel would become. For example: if we jumped below our rated jump range (say 35 LY for an Asp) then the tunnel would be smooth ans stable, with a neatly guaranteed safe arrival, and even if you mess up, the consequences would be negligible at this safe range. Now if you up the difficulty slightly, say 2x your rated jump range, then the tunnel would be challenging but doable, and you'd lose maybe 5% hull upon any failure.
Beyond this range, if we lose the "interdiction" then we could wind up in some arbitrary system along the way with significant damage depending on the extremity of the jump. If you attempt a 1000 LY jump, the tunnel would only be survivable by a very skilled pilot, and if you fail to stay aligned with the tunnel and miss your 1000 LY target, then your ship could even be destroyed. At the farthest extremes, if you try to jump 65klys, then you would be virtually guaranteed to fail.
If the star was a system that you had visited previously, then your odds of successfully getting there are increased. So if you frequent Beagle Point often enough, then your odds of getting there in a single jump might eventually become non-zero. This would be a perk of exploration, and also quite useful inside the bubble as well.
Why would such an addition cause a problem to any existing player who didn't want to use it? Just as why would the option of travelling by car cause a problem to anyone preferring to walk?
I will not be baited into making Python jokes...
Now for something completely different![]()
Back in my day, we had to wait minutes from the game to load on a tape recorder, only to get load error. View attachment 106382
One would see only a minority of people want any possible addition to the game because only a minority of the people who bought it are still playing the game and expressing themselves.
Why would such an addition cause a problem to any existing player who didn't want to use it? Just as why would the option of travelling by car cause a problem to anyone preferring to walk?
If you want a downsized space sim there are lots to pick from....
as opposed to downsizing the only 1:1 sized space sim.....
If that's all you think you are doing then I might suggest this isn't the game for you.