Game Discussions The No Man's Sky Thread

I do not know, but they have life on planets with atmosphere.

This game will be a paradise for explorators - it will never be shutted down, there will be billions of living worlds. This could be a modern "Frontier".
IF FD not push a living world into Elite - a many of solo/group players will go to No Man Sky and they will not return to ED or SC.

You are right on players not returning, but not completly right. i think a lot of players will go play NMS even elite players, From what we see it is a very advanced game. More planets more space and customization and loads other things, but elite is kind of special, you cant think of SC and Elite as the same as NMS. they are Space sims yes but different mechanics make them different games. Elite will always be special better graphics, more roleplay, the realistic mechanics a real galaxy,and i think me and a lot of other playes will come back to elite often bcause its a game that they are a part of. Elite is the galaxy we live in and we are all CMDR;s living in it. Elite will always be cool to me over any game and every update i see, i will be there to play it.
 
Only players who feel a link with their game-friends will return from time to time - but solo/group explorators? I dont think because NMS will just offer more. I am not sure, but i have readed in NMS will be some 'coop' mode. Of course FD can still take a fight for a players - they just need to push more life to their world. We are 'here', and only FD need to do is keep us here.
 
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I've come 180 degrees about regarding this game. When I first saw it the rather vivid - almost lurid - palette put me off a lot, and it didn't seem to have much that was really interesting going for it, apart from the stupendously huge game map. However the more I see of it the more I'm getting their groove. Playing some space building games recently has modified my original strict preference for very naturalistic environments and I'm appreciating the fact that, to misquote Freewheelin' Franklin:

"Good gameplay will get you through times of bad graphics better than good graphics will get you times of bad gameplay" ;)

Just laid out my 60 bucks, and looking forward to it.
 
Only players who feel a link with their game-friends will return from time to time - but solo/group explorators? I dont think because NMS will just offer more. I am not sure, but i have readed in NMS will be some 'coop' mode. Of course FD can still take a fight for a players - they just need to push more life to their world. We are 'here', and only FD need to do is keep us here.

we just have to have A LOT of patience for FD. they push us slowly :D
 
I was sold on this game initially. The graphic style is not an issue for me, but having watched ED's problems with exploration I am now on the fence. NMS is an exploration game at its heart, what is the compelling exploration mechanic that is going to make me want to explore beyond the first 20 planets? If ED's galaxy is daunting in size but at least it has star systems one can recognise; NMS is just insane in size.

I plan to get a copy still, but I have a feeling I will play it for a few hours and be bored, unless there is some gameplay element that I haven't seen yet.
 
Wait - NMS has life, animals and plants on airless planets?

Lol, ok, well my point was: NMS seems to indeed have planets with atmosphere and life from the beginning, something ED hasn't been able to provide, yet (and I don't want to bash ED here, I just want to point out my admiration for what the small NMS teams seems to have accomplished here)
 
This part of a recent Eurogamer article really sounds awesome to me:

In all that pink and purple space between the planets it's hard not to wander peacefully between clusters of asteroids. At one point a pirate ship attacks, but we're too busy admiring the detailing on a great white whale of a freighter to fight back, our death sending us to a space station where once again it's hard not to slow the pace and just take it all in. There are surprising little incidentals - chairs that can be spun in one of its rooms, or the lamp that can be switched on and off, much to the annoyance of the alien trader who watches on in bafflement at our dumb wonder at it all.

The time is over too soon - my own fault, admittedly, for being so leisurely about it - yet it's enough to leave a lasting impression. There's a magic to No Man's Sky, one reminiscent of other mystical space-faring adventures such as Star Raiders or Noctis: the kinds of games you'd glimpse in a few stolen hours around a friend's house and then dream about for months afterwards. It's a slow game, and if you're playing aggressively it seems that it can be a clunky and frustrating one at times. This isn't going to be for everyone - the systems, as abundant as they may be, may well run dry for most players after a mere handful of hours, and many more may find that space is too empty, too meaningless, despite Hello Games' best efforts to fill it with some sense of purpose.

It sounds like an adventure I'd like to witness! The lonely and sole player experience is what appeals to me. I am much less interested in space combat (even though it's nice from time to time) and much more in just experiencing such an immersive universe. I also love the idea of players starting at the edge of the galaxy and being tasked to reach the center, by any means or any pace they choose. It reminds me of a little game called "Out There", perhaps anyone of you guys heard of it. I just loved the atmosphere and experience that game provided, even though it was technically so limited. I more and more get the impression "No Man's Sky" is gonna be very similar as an experience, just much, much larger in scale. :)
 
The few previews I've read have made me even more interested in the game.
I'm not sure how long it'll keep me occupied but this is not a gaming experience I want to miss.
 
I was sold on this game initially. The graphic style is not an issue for me, but having watched ED's problems with exploration I am now on the fence. NMS is an exploration game at its heart, what is the compelling exploration mechanic that is going to make me want to explore beyond the first 20 planets? If ED's galaxy is daunting in size but at least it has star systems one can recognise; NMS is just insane in size.

I plan to get a copy still, but I have a feeling I will play it for a few hours and be bored, unless there is some gameplay element that I haven't seen yet.

I think in some ways Elite is the pioneer here; much of the criticism it has faced will be levelled at NMS too when it's released. NMS is certainly different (not just in style), but it'll face the same issues. It's hard to make an enormous, varied PG universe and still provide enough motivation for players to continue exploring/discovering.
 
I think in some ways Elite is the pioneer here; much of the criticism it has faced will be levelled at NMS too when it's released. NMS is certainly different (not just in style), but it'll face the same issues. It's hard to make an enormous, varied PG universe and still provide enough motivation for players to continue exploring/discovering.

Perhaps, but i get the impression from the articles that they are putting fun over realism.

Also the 'living breathing universe' would be a winner if they can do it.
 
Perhaps, but i get the impression from the articles that they are putting fun over realism.

Also the 'living breathing universe' would be a winner if they can do it.

Hopefully, fingers crossed.

I'm a bit skeptical of anyone being able to do it well at the moment, to be honest. Some games have procedurally generated encounters mixed in with hand-crafted content and it works well.. until you run out of the hand-crafted content and you're just running into the PG villians over and over again. That's the point that the game starts to become really dull and lose its appeal.

ED benefits from being a multi-player game, so there's player interactions to keep things varied and interesting; plus updates which add new content, actions, tools etc. to keep spicing things up. I assume NMS may have to do the same, in order to keep players interested.
 
I'm a bit skeptical of anyone being able to do it well at the moment, to be honest. Some games have procedurally generated encounters mixed in with hand-crafted content and it works well.. until you run out of the hand-crafted content and you're just running into the PG villians over and over again. That's the point that the game starts to become really dull and lose its appeal.

ED benefits from being a multi-player game, so there's player interactions to keep things varied and interesting; plus updates which add new content, actions, tools etc. to keep spicing things up. I assume NMS may have to do the same, in order to keep players interested.

That's a very interesting point. I've long held the belief that emergent gameplay is the key to any successful game, multiplayer or not, and that it depends on a certain "critical mass" of interlocking game mechanics being present. These don't have to have a purpose as such or be harnessed to missions etc, they just have to exist and create a complexity of background, and then gameplay will emerge.

For example, building is a very emergent-rich function. Being able to create anything persistent in a game provides a target for attack, or a "flag" to be guarded against attack, whether it's against other players or NPCs. Add in other complex systems on top of that - trading between players, discoveries, random encounters etc and the game comes to life. I do think this is an area where FD have been falling short. They seem to want to concentrate on leading the game by hand through Galnet bulletins, CGs etc rather than taking the leap towards a situation where the game AI and players create these things and decide the direction the game takes.
 
I'll probably buy this. Shame they've not shown the barren planets, everyone is filled with life, which from the reviews are 1 in 9 of all planets. Also would like to see more shots of the variety, the ones with life seem to be very similar. Hopefully there's lots of mountain ranges etc..

Looks an amazing effort though. Look forward to it.
 
NMS is sounding better and better with every new video I watch and article I read.

[video=youtube;hGXDCV9HiZ4]https://www.youtube.com/watch?v=hGXDCV9HiZ4[/video]

To say I'm excited about it would be a massive understatement :cool:
 
I have to say it looks truly amazing and its a day one buy for me, without a doubt. The only decision I need to make is PS4 or PC. :)

I simply love the way asteroids deform as you blast them, mining is going to be everything I wanted in ED in that :(
 
NMS is sounding better and better with every new video I watch and article I read.

https://www.youtube.com/watch?v=hGXDCV9HiZ4

To say I'm excited about it would be a massive understatement :cool:

Thanks for posting that vid. I was wondering how much there would be to do in this game, from that review though it sounds like there'll be more than enough stuff, ranging from general space game stuff such as upgrading your gear, trading, combat, nicking spaceships to figuring out puzzles and translating languages, add in the storline/mystery thing and there should be more than enough to keep most people occupied for quite some time. I was planning to get it anyway at release, but now I'm tempted to pre-order it.
 
I knew from the first reveal video I would be getting this game. Have always been interested in being surprised by a videogame, and this game has the potential to do that more than any other game I can think of.

It also appeals to my lone explorer nature, which i have enjoyed to a degree in Elite, but have always felt that the direction FD took the Elite franchise was long term detrimental to what I wanted to get out of a modern Elite.

Although quite different in style, the more I learn about NMS, the more I think it sits better with what I wanted Elite to be like, although I say that with the caveat that there are some things ED does very very well. In the detail perhaps Elite rocks, but on a wider scale NMS is so far ahead of where ED is in its survival mechanics, its sense of exploration and reward and purpose, in the realisation of finding life that makes you look round the next corner, it makes me wonder if FD will ever get Elite with its greater detail to the same point. For me ED is weighed down too far by trying to be many things to many people, NMS does its thing with a greater degree of identity and focus.

So I was always prepared to pump down the dough for this, whatever its price point. Turned out even costlier than I imagined as I heard about the Explorer Edition for PC, limited to 10,000 units, and coming boxed with an 8" metal ship model.

Not usually one for buying into these things with large gaming figurines in plastic, this just had to sit on my desk. So yeah, wallet emptied faster than you can say PeterMolyneuxShouldBeAtTheCentreOfTheUniverseOrAtLeastAKitKat.

Always wanted a Cobra Mk3 in cast metal, but its just another thing I will wait hopelessly on for FD to turn into a reality, eventually, maybe.

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There are a few more titbits of info in this one..

[video=youtube;2bEcnAurBRo]https://www.youtube.com/watch?v=2bEcnAurBRo[/video]

Flowing water sounds like it might be a lot of fun, especially with the ability to "terraform" with your gun/tool :eek::cool:
 
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I simply love the way asteroids deform as you blast them, mining is going to be everything I wanted in ED in that :(

The game engine for NMS looks, frankly, awesome. They have hit a real sweet spot between detail and speed, and done it in a way that emphasizes their signature graphic "look". The comic book/SF book cover concept could have come out looking pretty tacky, but they pulled it off most impressively.
 
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