Game Discussions The No Man's Sky Thread

Are caves that important? If I was making a wishlist of things I wished ELITE had, caves would be a very, very long way down the list. It's certainly not worth the going voxel-based for them.

Caves, implies caverns so underground searching which cannot be done from space. I think it's an interesting extra dimension.
 
You don't really need voxels for caves. Stacking heightmaps is also possible for the cavernous regions on a planet. Tuning that to a geology based procedural engine is bound to be a lot more work, however.
 
Caves, implies caverns so underground searching which cannot be done from space. I think it's an interesting extra dimension.


Granted it's more of an issue for FPS mode (though you could have huge caves to drive in.

It would be nice, but it's not a must have

I suppose one way they could add it in would be, rather than adding it as part of the stellar forge directly, it could be something that's added in like a persistent base?
 
NMS has apparently cracked how to make caves and overhangs, which ED hasn't. The fact that the devs seemed quite defiant/defensive in a recent Q&A when the question of the possibility of in-game caves was put to them made it seem like their chosen method of implementing planet surfaces is unable to cope with caves by design.

FYI, that chosen method is most likely heightmaps, which is the most common way to deal with landscapes in video games in general, both hand-crafted and procedural. More often than not, a cave in a game is either a regular object that merely clips through the ground or a mountainside, or an entirely separate level accessing which triggers a loading screen.
 
Caves would be cool in ED for the buggy races/shoot em up though ;)

It will be interesting to see how much modding potential NMS ships with (on PC only perhaps?), and if the variables used for universe creation is some of that? In a purely off-line mode i hope it has a bunch of stuff we can all tweak and mess around with.

Draw distance should hopefully be hardware based (the early PC videos had longer draw distance vs the later PS4 ones it seems).
 
Caves would be cool in ED for the buggy races/shoot em up though ;)

It will be interesting to see how much modding potential NMS ships with (on PC only perhaps?), and if the variables used for universe creation is some of that? In a purely off-line mode i hope it has a bunch of stuff we can all tweak and mess around with.

Draw distance should hopefully be hardware based (the early PC videos had longer draw distance vs the later PS4 ones it seems).

While caves are cool in general, I don't think they would add anything to ED. Taking our own planet into account, how many natural caves do you drive in? How many have large enough opening in order to drive in? How many are then large enough on the inside to drive in? The answer is very few and very little. This means that if caves were added to ED there would be next to nothing to do with them, ED is not a person perspective exploration game, it is very much vehicle based. Even when walking around is added, i highly doubt that walking and exploration will be a thing, its just not that type of game. While NMS is going just for that type of exploration, it is all about walking around and exploring so it makes since to have caves in that type of game. I would like to see overhangs and such in ED as that adds to the natural features that you would see a lot of, not sure if any of the shots have shown overhangs yet.


-------------------------------------------------------------------------------------------------------------------------

I was very excited for NMS and it was a instant buy for me at first. But the more video's that are shown the more I realize that they are just showing the same stuff over and over again. Next to no space combat has been shown, ground based activities has not grown or changed much. There just does not seem to be any real depth to the game, it seems like there is just not much to actually do.

So far they have shown walking around and auto scanning stuff, blowing up rocks to collect, and shooting animals and machines. That is the extent of the gameplay they have currently shown, I hope that as the game gets closer to release they have more to show.
 
Last edited:
There was an interesting segment on the Podquisition (generally good hearted but highly NSFW), related to No Man's sky... if true, then the release could be considerably later than June 2016. Laura Dale (Laura K Buzz) has anonymous sources (hence a pinch of salt is needed) saying that:
-- NMS was due to show as a hands off demo in a UK event, but could not manage even that and had to cancel
-- For the Sony conference at this year's E3, the NMS demo was running on PC, as it wasn't able to run on PS4 at that time
-- There have been huge problems getting it to run at all on PS4, and optimising for PC

She has good form previously, having talked about an on rails spin off of Until dawn; the devs first denied that they were currently working on tsuch a project, then soon after announced it themselves (Rush of Blood).

This is not to doom and gloom, and I very much look forward to playing it when it comes out :)
 
So far they have shown walking around and auto scanning stuff, blowing up rocks to collect, and shooting animals and machines. That is the extent of the gameplay they have currently shown, I hope that as the game gets closer to release they have more to show.

I've been a bit surprised by this too. I wonder if they're still trying to find the gameplay. It's slightly worrying but doesn't mean they won't have some genius ideas. I had similar worries about Limit Theory.
 
I've just watched some interviews with Sean Murray... and wow, this guy is the most humble, likable and natural person I've seen in games buisiness for a long time (And don't get me wrong, David Braben seems to be a very likable person, too! ;) )

What a difference to what I've read and heard about Mr. Roberts. I can not help, but it somehow bleeds over towards my general feelings about both games, too.

I wish him and his small team (11 people!) all the best for their game and I will definitely get it, no matter how awesome ED will be at the time of its launch. (Even if my partner wouldn't kill me if I skip this purchase. She was in love with the visuals instantly, when I showed her the teaser movies...)

There will be room on my SSD for both games without doubt! :)
 
Last edited:
What i love is from what we have been shown so far, it all reminds me heavily of sci-fi book art, stuff like the Dune book covers, and that fuels a desire to simply explore the universe and have that as enough. Of course there will be other things to do, more typical game stuff (shoot things, gather stuff, buy/sell stuff etc), but purely as an exploration game that evokes early sci-fi art, the game will deliver. And that music! :cool:

It's funny but where ED has let me down so far (and i hope and wish it well for it's continued development), NMS, as a very different game, already feels like i won't feel that same frustration. It offers a very visual (and audible) experience that keys into emotion rather than technicalities and is enfused in a richness that many games fail to reach.

Will it be boring after 60 hours? Sure it might be, but i'd make a pretty safe bet that the people that understand where NMS (and Seam Murray and his team) is coming from, why it exists (for the exploration and nostalgia), will never be complaining on the forums about it being 'boring'. It just has approached it's subject (space ship game) very differently.

Will people hate it from the outset? Most likely, you can already see that reaction around the internet, from people that just don't get it (and no fault on them for that). An interesting game, and an interesting reaction to come when it finally gets into our hands :)
 
Last edited:
FYI, that chosen method is most likely heightmaps, which is the most common way to deal with landscapes in video games in general, both hand-crafted and procedural. More often than not, a cave in a game is either a regular object that merely clips through the ground or a mountainside, or an entirely separate level accessing which triggers a loading screen.

They're probably using histogram pyramids or some other method that's faster than the traditional marching cubes. FYI.
 
did you see the latest gameplay video ?

[video=youtube;pKVfoeBwm9Y]https://www.youtube.com/watch?v=pKVfoeBwm9Y[/video]

it's quite interesting i guess
 
Not a new video, but nice to watch again. Rumours are there's going to be some news on NMS released tomorrow (Thursday).

For people saying it doesn't look deep, I remember when they first announced this Sean said that they were keeping as much as possible secret, wanting people to discover the game, work out the mechanics and continue to develop it much like Minecraft originally did. This doesn't mean to say it is trying to be Minecraft, just that the concepts of discovering the games content are similar.

Also any game can be seen as shallow, the Half-Life series, arguably one of the most popular PC games of all time, could easily be seen as shallow if you look at it objectively. It's just finding an enjoyable way to pass the time, to me NMS looks good and I have high hopes for it.
I'll probably end up playing Elite for combat & NMS for my exploration fix.
 
The concept of NMS is great, but graphic looks too candy-cute for me. ;)

I still like the graphics (which I think are trying to recreate that 60s/70s Chris Foss paperback cover vibe) although I notice quite a bit of "pop up" where you can see the procedural stuff happening in that last video.

Personally I'm sold on the look but still don't have much of a clue what the game will actually entail.
 
Back
Top Bottom