What i love is from what we have been shown so far, it all reminds me heavily of sci-fi book art, stuff like the Dune book covers, and that fuels a desire to simply explore the universe and have that as enough. Of course there will be other things to do, more typical game stuff (shoot things, gather stuff, buy/sell stuff etc), but purely as an exploration game that evokes early sci-fi art, the game will deliver. And that music!
It's funny but where ED has let me down so far (and i hope and wish it well for it's continued development), NMS, as a very different game, already feels like i won't feel that same frustration. It offers a very visual (and audible) experience that keys into emotion rather than technicalities and is enfused in a richness that many games fail to reach.
Will it be boring after 60 hours? Sure it might be, but i'd make a pretty safe bet that the people that understand where NMS (and Seam Murray and his team) is coming from, why it exists (for the exploration and nostalgia), will never be complaining on the forums about it being 'boring'. It just has approached it's subject (space ship game) very differently.
Will people hate it from the outset? Most likely, you can already see that reaction around the internet, from people that just don't get it (and no fault on them for that). An interesting game, and an interesting reaction to come when it finally gets into our hands