A Guide to Minor Factions and the Background Sim

I don't think it matters. Either one or both. I did both, but just because. It was all about how many clicks I could do in the least amount of time. IIRC, I made two runs, so I bought from the station twice and sold to the station twice (but racked up 128 clicks in the process).

Just tried to fill up the cutter with scrap. 704 times "click on goods, click on +, click on buy". Arhhhhh!
I ll see tomorrow consequences or not after tick.
 
Last edited:
My vote is that this is right. I raised our enemy faction by 3% by using my Python and clicking the buy/sell button a total of 128 times yesterday. I sold a low demand item and bought med demand (two bar) items. I bought items 2 at a time. My thumb was a little sore.
Have you done the same thing, with the same commodities, but buying and selling all at once instead of the individual transactions? I'm intrigued by the concept, and just wondering if you've normalized to isolate the "# of transactions" approach. If it shows the same movement to a lesser degree then this seems strong. I just don't want to believe that FD would make it so simplistic.

And for goodness sake, if boom is tied to the # of transactions [rolleyes]
 
Have you done the same thing, with the same commodities, but buying and selling all at once instead of the individual transactions? I'm intrigued by the concept, and just wondering if you've normalized to isolate the "# of transactions" approach. If it shows the same movement to a lesser degree then this seems strong. I just don't want to believe that FD would make it so simplistic.

And for goodness sake, if boom is tied to the # of transactions [rolleyes]


ive always found that buying biowaste and hydrogen if no other goods is avaiable and hauling that ( or buy sell within the same station) can in fact tickle the boom and influence tickers a bit ( a lot of fdevs implementations is simplistic so assuming that boom is tied to no of transactions is there any alternative)
 
Have you done the same thing, with the same commodities, but buying and selling all at once instead of the individual transactions? I'm intrigued by the concept, and just wondering if you've normalized to isolate the "# of transactions" approach. If it shows the same movement to a lesser degree then this seems strong. I just don't want to believe that FD would make it so simplistic.

And for goodness sake, if boom is tied to the # of transactions [rolleyes]
I have not. I will get a chance to test that after we win the election, so about a week from now.

And I don't think anyone is there doing 'normal' trading. The faction has 2 planetary outposts with garbage as far as trade/profit goes. I strongly suspect they went 'boom pending' due to what I did. They had 5 % inf and no state before that.

Maybe someone can independently check?
 
I have not. I will get a chance to test that after we win the election, so about a week from now.

And I don't think anyone is there doing 'normal' trading. The faction has 2 planetary outposts with garbage as far as trade/profit goes. I strongly suspect they went 'boom pending' due to what I did. They had 5 % inf and no state before that.

Maybe someone can independently check?

"normally" boom is triggered through missions. a lot of delivery/messenger missions - you didn't play those preparing for the election?
 
Question: We have a minor faction which is present in 6 systems that we know of. All 6 systems show the faction as in lockdown. FD support tell us the faction is in conflict somewhere (obviously another system we haven't found yet). Whilst conflict state only shows in the system it is active in, has any one ever seen this before ? That is, conflict in one system and lockdown everywhere else ?
 
"normally" boom is triggered through missions. a lot of delivery/messenger missions - you didn't play those preparing for the election?
You misunderstand. My faction is not in boom. I had to bring a second faction up a little to trigger an election with them. The only way to do that was as I described...and that triggered a pending boom alongside the pending election. My faction is still just pending election.
 
Question: We have a minor faction which is present in 6 systems that we know of. All 6 systems show the faction as in lockdown. FD support tell us the faction is in conflict somewhere (obviously another system we haven't found yet). Whilst conflict state only shows in the system it is active in, has any one ever seen this before ? That is, conflict in one system and lockdown everywhere else ?
No, and it shouldn't be able to happen. Support need to go check with Michael if that's what they're telling you. Conflict could be pending in another system, but not active while lockdown is active.
 
No, and it shouldn't be able to happen. Support need to go check with Michael if that's what they're telling you. Conflict could be pending in another system, but not active while lockdown is active.

lockdown related spawned sites are usually in youre factions HQ system.
 
Question: We have a minor faction which is present in 6 systems that we know of. All 6 systems show the faction as in lockdown. FD support tell us the faction is in conflict somewhere (obviously another system we haven't found yet). Whilst conflict state only shows in the system it is active in, has any one ever seen this before ? That is, conflict in one system and lockdown everywhere else ?


So we found it. It's an election pending state. So, a pending conflict in one system prevents any other conflict from becoming pending.
 
TL;DR - buy, and most importantly, SELL one tonne at a time, loads and loads of times. See what happens to influence. Then tell us.
You're right - and the whole thing gets screwed. As the cat's already out of the bag, here's what I found.

Our faction (A) has expanded into a small system - just one outpost with a tiny population - and I've been systematically working the missions and occasionally trying negative trading. Factions D and E were in an uninteresting conflict until today's tick. Last night I did one long-range delivery mission for our faction that paid rather well. When I returned I brought back a load of Biowaste and sold it to the system and station owners (Faction C) in batches of 10t then left it to stew.

This is the results comparing yesterday with today:
09/0310/03
Faction A31.640.8
Faction B9.411.5
Faction C24.05.2
Faction D17.521.3
Faction E17.521.3
This must be an unintended consequence as a drop by any faction of 18.8 should surely have been capped. Fairly sure I'm the only active visitor.
 
Last edited:
You're right - and the whole thing gets screwed. As the cat's already out of the bag, here's what I found.

Our faction has expanded into a small system - just one outpost with a tiny population - and I've been systematically working the missions and occasionally trying negative trading. Factions D and E were in an uninteresting conflict until today's tick. Last night I did one long-range delivery mission for our faction that paid rather well. When I returned I brought back a load of Biowaste and sold it to the system and station owners (Faction C) in batches of 10t then left it to stew.

This is the results comparing yesterday with today:
09/0310/03
Faction A31.640.8
Faction B9.411.5
Faction C24.05.2
Faction D17.521.3
Faction E17.521.3
This must be an unintended consequence as a drop by any faction of 18.8 should surely have been capped. Fairly sure I'm the only active visitor.

but this is different to the original theory - your action did reduce the station owning influence heavily (by selling non-demand-?) goods.

thanks for testing. maybe you can do that test again with selling the same amount in one go?
 
You're right - and the whole thing gets screwed. As the cat's already out of the bag, here's what I found...

but this is different to the original theory - your action did reduce the station owning influence heavily (by selling non-demand-?) goods.

thanks for testing. maybe you can do that test again with selling the same amount in one go?
That is a bit different as Goemon says. When I did it, the commodity I sold was low demand (one bar), but it was already on the commodity list.

Maybe the BGS is smart enough to see you are selling something that wasn't on the commodity list, and that's what makes it go neg inf instead of pos inf? Was biowaste on the list already?
 
I usually use Biowaste in negative selling as the losses are reduced. And yes, I have done this before at this station selling the whole lot at one go. Unfortunately, it wasn't the only action I took (I was still working the missions for my faction), but the combined effect of missions and sales of an unwanted product was not as great as the batch selling. The only way to evaluate an action is limit yourself to that single action - just try one thing at a time.
 
When I returned I brought back a load of Biowaste and sold it to the system and station owners (Faction C) in batches of 10t then left it to stew.

Question: Was Biowaste in Demand (hi,med,low), Supply, or does it not show up on the commodities list at all unless in your cargo hold? And were you selling at a loss?
 
Last edited:
Can you take a picture of both the lockdown being active as well as the election?

As CaptainKirby said, the election is not active. The Problem is another one.

We have a Lockdown and pending civil unrest in HIP 84696 systems caused by killing system authority and civilians in HIP 84696, which we want to conquer. The QA Team says a war there was not possible because of a conflict state elsewhere (but in general we had the influence values for a war)
Now I found an additional pending election in another system: HIP 84182 (thanks to the hint you gave to Adept Geraden, it made me fly to the systems and look for pending states)

20160310091637_1.jpg

As you said, the lockdown prevents the other pending states from activating. So far so good.
We also think that we still don't know all systems that faction expanded to. ATM we have 8 and keep on searching.

Questions are:
- If a conflict state prevented us from going to war in HIP, why did the lockdown happen? Shouldn't a war in another system prevent more wars AND lockdown?
- the war seems to be over, since we have a pending election somewhere else. Why do we still have no pending war in our system, only pending civil unrest? (our influence: 67.9%, they have 8.60%) I guess there can only be 1 pending conflict?

You can also see the whole story here: https://forums.frontier.co.uk/showthread.php?t=237278

Edit: Our guess to question 1 is that we overdid it and sent the System right into lockdown by too much murder, preventing the intended war that was about to happen and then the election came up elsewhere, but it won't activate until the lockdown is over. A quick look over the logs would tell the QA Team now that the election blocks our war.
 
Last edited:
Start with the assumption that conflict has a higher priority than any other state. Election is a form of conflict. The pending election is what blocked your war, since no other conflict will go pending while a conflict is pending, active, or in recovery. When the election goes active it will end the Lockdown state.

Since you didn't know about the other system, it's quite possible that the two factions there have been going through multiple elections and stalemates with no influence movement. So election pending for 3 days, election active for 3-5 days, election recovery for 2 days. Then immediately into election pending again because the influence still matches. This could have been going on for a long time and prevented other conflicts or expansions.

Edit: Just to add, lockdown can go pending while conflict is active, then go active while the conflict is recovering or pending.
 
Last edited:
So in short the pending election blocked our war and at the same time we triggered a lockdown. Bad Timing...
Yes, that's even better than our guess. Thanks. :)
 
Last edited:
Back
Top Bottom