This usual round again I see...................
People seem to be posting their "CV's" so: I am one of the "Kickstarter Brigade" - I have a varied amount of time to play, depending on work and RL "stuff", so I don't like to waste my time. I mostly play in Private Groups because I don't like to waste my time.
Just a few idea's, no one of them that I haven't read or seen here or elsewhere before. Starting from, in my uneducated non-computer game programming way of thinking, the simplest:
1. Remove the PLayer Indicators - Yeah get rid of the hollow boxes and either remove the CMDR start of names or add it to everyone. PvP people do like to rather badly taunt PvE people by saying "in the real world.....". Well in the real world there are no indicators, there are just people......
2. Increase NPC Trade Traffic - In conjunction with number 1. I think this would (with a little NPC programming to offer to drop cargo - although this may be more complex than I think) make being an "actual pirate" rather than just a killer a more attractive option.
3. Cargo Insurance - I see an indicator for this (at least last time I had a good look), but it's not in game as far as I can see........... And yes I would say you have to pay extra for it, not get it as an automatic thing.
4. System Security Levels - Don't moan about me mentioning, but Eve-Online has this set up rather nicely. You can argue if it is perfect or not (it isn't IMHO), but it works. The security needs to be beefed up in those systems that are in the "core" area's and probably non-existent in the "Badlands".
5. Distress Beacons - Ship have a beacon for wing mates to warp in on, why not have the same for people under attack. The length of time it takes for help to come should depend on security level, system faction standing etc. It could also alert other players. This could also work to the Pirates advantage if everyone gets signalled. More fun for you guys, more pew pew!!!
6. Security response - The cops need to be more heavy handed (yes I know they kill you anyway), they need to come along in a force that gonna make you flee if you can't pull off a heist in time.
7. NPC Mercenary Hire - Why shouldn't merchants hire NPC ship to fly with them? I know the AI can be a little off at times, but it must be better than nothing. This might become redundant with the larger ships carrying fighters.
With these and other idea's added and then balanced I could see reasoning to separate the Solo and Open Games - to begin with, later Private. The popularity of some of the private groups (Mobus 1 & 2, EDC - plus others I guess) shows there a need for some changes. Sure many people do just play in open and that's good for them. Many people want the solo experience and I don't think they will move from that even with changes. They play in solo probably for as many reasons as there are people playing in solo. They want the original game feel with updated content, graphic etc. Let them do that (without handing out the usual abuse).
To people who say this is a PvP game - NO IT'S NOT. Its is an open sandbox game. You want PvP go to the Arena, try COD, Try The Division (I hear it's good). Open games need rules (well all games need them but...), these rules can either be enforced by the players (I have seen this one stated in these sort discussions before, but never seen it in practice on a large scale, with the exception of the Mobius Groups which are not perfect - A possible contender for this first is Naval Action, bit early to say) or by the game. The game enforces these by either having PvP area's/arena's (pick any MMO for an example of this!) or by in game mechanics (the Police and Security structures in EVE-online). Sometimes the PvP areas are in places where players who don't normally do PvP have to go (to complete quests etc), but not a great deal. I would rather see the game enforce than wait for the players to get organised. Having been in "guilds" before organising players (unless it's a very small number) is like herding cats (I only have two cats now, before I had six. I have tried herding them, as well as organising players.............)
Anyway enough from me, the "Kickstarter Brigade" man. I can see this turning into the usual bun fight and handbags at dawn, but let's hope not.
Peace (or War!! if you're that way inclined

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