I really think the prevalence of this type of game play is being a bit underestimated right now. Ganking at any cost is not something enjoyed by a minority, strange as that seems, it's very popular, legitimate and essential if you want an open world to play in.
Problem is you create a dichotomy and with it an eternal balancing act to keep both sides happy.
FD appears on the face of it to have put some thought into controlling 'griefing'.
But what is preventing continuous character recreation?
Massed disposable 'free' sidewinders on a popular starting station undock, a third party waiting to scoop. Delete and recreate commanders rather than pay the 'fine'. If not that, it'll be some other cunning workaround![]()
This issue was raised a while ago. Eve Online was plagued by disposable alts, I hope ED won't be.
One suggestion was the ability to click on any character and see what 'aliases' he's gone by (i.e. what other characters have been associated with that account in the past). That would at least prevent players from hiding antisocial behavior behind a disposable and temporary character.
As for ganking, when you think about it, Elite will be...
- a gameworld on a completely different scale to all other multiplayer gamewords that have gone before. 70,000 inhabited systems already makes it 7 times larger than Eve Online. And 100,000 billion destinations beyond that makes it the largest play area, ever. The chances of meeting a ganksquad could be infinitesimal.
- No artificial choke points (like jump gates) forcing people together to interact and fight.
- No territorial ownership, again no artificial mechanics to force interaction and conflict.
- Hyperdrives that allow you to travel anywhere (if in range and you have the fuel).
- Grouping systems that allow you to avoid potential hotspots by dropping into solo online mode and avoid player hotspots if they happen to be your route.
- Ignore lists where players can scour the forums and take names of the most notorious outlaws, log in to the game, and add them to their own personal ignore list - cutting down the chances of ever being instanced with said players.
- a solo online mode.
- private groups.
With that little lot in a players arsenal to avoid antisocial players I'm wondering how common gank squads will get in ED, if at all?