As a Mobius member and PVE'r I think the biggest problem is the false misconception that all we want is some soft cuddly safe-space for us to curl up and cry in when we log in to ELITE. Couldn't be further from the truth. People have joined the Mobius movement because the game is broken. There is virtually no balance to crime-vs-punishment... as has been stated by countless other threads.
I think the core PVE group isn't scared of death or challenge... we're simply frustrated by the lack of realism and balance.
For example... If you're a notorious murderer... eventually your picture should be posted at the nav beacon across every star in civilized space and every law-man & vigilante should be gunning for you. You should have a bounty in the millions. And honestly... as someone playing the crazed murderer... I can see this being prestigious. I mean what psychopath wouldn't want to be able to brag on the forums that they are THE MOST WANTED. But of course... being a psycho in career... should come with challenges. Like trying to find places to land... period. Or not having 30 money hungry CMDRs chasing you across the stars to get that sweet multi-mil bounty. There's none of this in ELITE and THAT IS GAME BREAKING. The simulation is simply devoid of massive portions of the critical loop required to be complete. It's half done and frustrating.
The game needs balance on both sides... There needs to be a real risk to people who want to make a career out of the dark side of ELITE. But also real reward that comes as notoriety, Bounties and sky high wanted levels. Heck... I might even consider becoming a space-B4ST4RD if everytime I jumped in to a high-wealth/population system a capital ship warped in to intercept me
Boss Status! 
I think it's probably boring for players on both sides of the fence right now. I mean I'm not a sociopath, but I just can't imagine hanging out by a nav point with a corvette and slagging noobs in sidewinders all day is a white knuckle thrill ride.
-EJIRO
I think the core PVE group isn't scared of death or challenge... we're simply frustrated by the lack of realism and balance.
For example... If you're a notorious murderer... eventually your picture should be posted at the nav beacon across every star in civilized space and every law-man & vigilante should be gunning for you. You should have a bounty in the millions. And honestly... as someone playing the crazed murderer... I can see this being prestigious. I mean what psychopath wouldn't want to be able to brag on the forums that they are THE MOST WANTED. But of course... being a psycho in career... should come with challenges. Like trying to find places to land... period. Or not having 30 money hungry CMDRs chasing you across the stars to get that sweet multi-mil bounty. There's none of this in ELITE and THAT IS GAME BREAKING. The simulation is simply devoid of massive portions of the critical loop required to be complete. It's half done and frustrating.
The game needs balance on both sides... There needs to be a real risk to people who want to make a career out of the dark side of ELITE. But also real reward that comes as notoriety, Bounties and sky high wanted levels. Heck... I might even consider becoming a space-B4ST4RD if everytime I jumped in to a high-wealth/population system a capital ship warped in to intercept me
I think it's probably boring for players on both sides of the fence right now. I mean I'm not a sociopath, but I just can't imagine hanging out by a nav point with a corvette and slagging noobs in sidewinders all day is a white knuckle thrill ride.
-EJIRO