the station bandit last night

Im miserable if you cause me frustration and losses. But I will find a way to fight you back or evade from you.

Its not possible or very hard in Alpha3, but I see no big problem in full game.
 
You don't team up 3 vs: 1 at the only star port in the game. It is well known there are no defenses for that, so no need to test and point out what is obvious to all. That is the only place to buy a new ship, change weapon types for testing and for people to practice their landing skills if they are as horrible at it as I am.

Go for you kills in FFA or endless war anywhere but the only location that everyone at some point will need to head to.

The I am testing this as it is alpha is pure at this point as the issue of no defenses is known. The only reason is to grief people who pop out of hyperspace at the same location with weapons down. It is their cowards way to raise the kill count. When 4.0 is released then it becomes valid again till it is determined one way or the other if the issue of no station defenses has been corrected. Currently as it is now it is just griefing. No one goes there wanting p vs: p playing. So why do it? Testing? Ya right keep saying it as if anyone will believe it any longer. The only star port is not a location for this activity.

Calebe
 
That behaviour sucks. At least they get to have some meaning in otherwise empty lives.

I hope your wife recovers soon.

This is just a prelude what you'll see very soon even in Beta. You think everyone will rush to explore? There will actually be a few groups of people who will have fun from this kind of gameplay - just annoy the heck out of everyone because they are bored. I hope there will be some kind of police near stations. Is there such thing as a 'safe' space in ED even? Or its all about bounties and everything is regulated by players? If so, I feel sorry for ED already.
 
To the bone.

Just ask yourself the question if you are in the Alpha thinking to play a game or are you in the Alpha to help find issues with the work in progress that can interfere with the future result of the game the programmers are promising to create.

If you go for the first then u will see everything that happens to you to be grieving.

In case of the latter you might experience fun and satisfaction that you help achieve the final result.

I would just like that the tester base that seems to have abandoned testing and went on to 'play' the currently problematic build of the alpha as if it where the final game return to the drawing board where the developers are currently still working on.
 
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And this is part of my hatred of online gaming... you want to do something but a bunch of tools want to have their fun by ruining yours...

I know every scenario needs to be tested for bugs, exploits etc and I can understand the frustration... I experienced a similar thing in the Asteroid belt with a couple of griefers over and over again... but all they did was build up a bounty that could be collected... they can't win all the time...

Good thing i'll be able to go solo and ignore the masses once the game goes live...
Completely agree with you HaB1971; I also 'hate' it. What really bothers me is this is the game we have all been waiting for; and this is the behavior that will ruin it for at least half the subscribers:mad:
 
As far as I am aware there isn't any restriction on shooting at people in space stations.. As it stands there is little deterrent and with all due respect I am getting a little tired of seeing posts where people come on and complain about the actions of others in game.

If someone beats you up, I suggest you tool up and take some revenge. Personally, I find overcoming such difficulties has only raised my game and pushed me to a better understanding the game dynamics.

Unless someone is on my KOS list I wouldn't typically start blowing away ships just zoning in at the station or spawn points, but thats just me.

Its only Alpha, all progress is likely to be wiped very soon anyway. I just don't see the point in letting it get to you.

Illegitimi non carborundum. ;)

That all said I really do hope the OPs wife gets better :)

Cosmos; I can't agree with you! We that have played many mmorpg's have come to see this far too often...FD has got to respond; developing adequate
actions to prevent this!!:mad:
 
Hopefully Frontier will note this sort of behaviour and implement some sort of game mechanic to make it have serious consequences, otherwise I can see a large proportion of users avoiding MP - which would be a shame.

Fingers crossed your other half makes a swift recovery.

G

This

I posted on this last night. We all paid a lot of $ for this. I'm not getting a whole lot of enjoyment when I drop into the federal zone and "teammates" start attacking me for no reason. It's all in good fun but it's not so fun when your trying to experience the game. Perhaps a system like Eve where doing that in certain sectors brings in a crap load of police ships and a negative rep that prohibits docking with the station for a time.

In the meantime, I play and when a player pops in, I hyper out
 
One of the things I hope to find in ED is a way to play with others, collectively, without having to worry about non-consensual PVP (which is often, basically, griefing). I'm pretty confident that I'll find other players looking for this too.

I hope FD will give us the means to do just that. I don't want to "man up", to "tool up", to "learn how to play the game" so I can deal with griefers, I just want to explore the galaxy doing my stuff with other nice players.

I don't mind PVPers, a lot of them are nice people, excellent at what they do, and I definitely hope they will find what they seek in ED, since the more players we have, the healthier the game will be. But I don't want to PVP if I don't feel like to.

I absolutely agree! We don't want this behavior becoming common. This game is (not) Eve.:(
 
Alpha is a different beast that final game. Agree. But then again I hope people will be able to make life miserable or hard for enemies and competitors. If you have the cash you shuld be able to hire bountyhunters or pirates looking for your enemies 24/7 untill your satisfied or out of cash. If you dislike this playstyle - then you shuld not have become a enemy or you shuld take your buisness out of the contested systems. I hope people can roleplay evil tranport moguls or just plain dictators holding systems.

My fondest memory in gameing is when im hunted by the badest players or im the process of finally getting revenge over some idiot whom killed me months before.

If people dislike these things there will be very safe systems and offline mode. So i see 0 problem.

There is no parallel between 1 station alpha vs full game. Alpha4 will bring even more outcry because I will be even easier to hunt and hide as pirate.
No. This is quite far from what has been described and what you should expect.

Elite is not EVE, and persistent grifers who get their jollies at other people's expense will be on ignore lists and pushed into special matchmaking with other griefers.

Also pirates in Elite will not prosper as sanctioned griefers. You need to declare piracy, and a successful fight for the pirate is one where cargo spills out, but the target isn't blown up. That gets you positive pirate rep. Blowing up ships gets no pirste rep and huge bounties as a murderer.
 
One that causes a good number of players (myself included) to greatly anticipate the single player mode, sad at the loss of the majority of the multiplayer goodness but required due to the "style of play" you are advocating. One meaningless gank of this sort is enough to ruin an entire evening's play, mood-wise. It's just not worth partaking in any multiplayer of any sort whilst that's possible.

+1 Barns; and I know there are others who agree...
 
Sure. You sound quite deflated about it which is a shame. Okay. When this has happened to me before, and it does all the time, it's annoying for about two minutes, but then you are launching out of Zelada again your off. I have got stronger by protecting myself from it, and it's fun and satisfying when I beat a surprise attack.

And lets also be clear - I am not the Advocate of this style of play. This is a style of play built in to the fabric of ED. Piracy is a LIGITIMATE style of play. If you have an issue with it you have four options:
1) Learn to better deal with it in game (Recommended)
2) Take it up with Braben to change the game
3) Go single player (I think you would be missing out on some rich experiences)
4) Go play another game (That would be a darn shame to do so)

Genuinely, I am not the reason this happens, but it's a real part of ED, and would be a real part of the ED universe 300 years from now.

Hmm...yes; but probably not (Multiplayer) Elite. As I'm seeing from the responses in this thread! If half the responses to this thread are negative for this 'behavior' Multiplayer won't last. But of course we could all go the 'Eve' route...
 
Just ask yourself the question if you are in the Alpha thinking to play a game or are you in the Alpha to help find issues with the work in progress that can interfere with the future result of the game the programmers are promising to create.

If you go for the first then u will see everything that happens to you to be grieving.

In case of the latter you might experience fun and satisfaction that you help achieve the final result.

I would just like that the tester base that seems to have abandoned testing and went on to 'play' the currently problematic build of the alpha as if it where the final game return to the drawing board where the developers are currently still working on.

Your comments are confusing. The OP was trying to test the game, but got grief instead. You seem to be for testing and griefing, but they don't go together. Certainly didn't for the OP.
 
Launch accelerators?

What ever its called, the ship is loaded into an accelerator that gets it essentially to hyperspace distance before anything can react to it. ?

You can casually fly out, or you can spend &10 (why not & for the galcred) for a launch position, and get shot out.

It could be used for fast deployment of police ships, not a fleet, but one at a time.

The station itself may even have engines, that light proportionally before a launch to compensate, but only once in a while for smaller ships, to correct.
 
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I really think the prevalence of this type of game play is being a bit underestimated right now. Ganking at any cost is not something enjoyed by a minority, strange as that seems, it's very popular, legitimate and essential if you want an open world to play in.
Problem is you create a dichotomy and with it an eternal balancing act to keep both sides happy.

FD appears on the face of it to have put some thought into controlling 'griefing'.
But what is preventing continuous character recreation?
Massed disposable 'free' sidewinders on a popular starting station undock, a third party waiting to scoop. Delete and recreate commanders rather than pay the 'fine'. If not that, it'll be some other cunning workaround :)

My #od Xorr; I guarentee 'Solo and Solo online' will be truly enormous in this game.:)
 
This issue was raised a while ago. Eve Online was plagued by disposable alts, I hope ED won't be.

One suggestion was the ability to click on any character and see what 'aliases' he's gone by (i.e. what other characters have been associated with that account in the past). That would at least prevent players from hiding antisocial behavior behind a disposable and temporary character.

As for ganking, when you think about it, Elite will be...

  • a gameworld on a completely different scale to all other multiplayer gamewords that have gone before. 70,000 inhabited systems already makes it 7 times larger than Eve Online. And 100,000 billion destinations beyond that makes it the largest play area, ever. The chances of meeting a ganksquad could be infinitesimal.
  • No artificial choke points (like jump gates) forcing people together to interact and fight.
  • No territorial ownership, again no artificial mechanics to force interaction and conflict.
  • Hyperdrives that allow you to travel anywhere (if in range and you have the fuel).
  • Grouping systems that allow you to avoid potential hotspots by dropping into solo online mode and avoid player hotspots if they happen to be your route.
  • Ignore lists where players can scour the forums and take names of the most notorious outlaws, log in to the game, and add them to their own personal ignore list - cutting down the chances of ever being instanced with said players.
  • a solo online mode.
  • private groups.

With that little lot in a players arsenal to avoid antisocial players I'm wondering how common gank squads will get in ED, if at all?

Well Erimus this is my hope and dream. I was put into a rage over what happened to Noctivagus; Because I experienced this in Eve several times; and of course it drove me out. I had no interest in becoming part of a 'Ganksquad' myself.
 
Good fun for the ganker perhaps, not the gankee. An enjoyable game should be fun for both the victor and the loser. When you're jumped with no alternative destination or escape route and no chance to win, it's not "fun". It's selfish behavior on the part of the ganker with no consideration to the other party's "fun". If we approve of selfish me me me gaming, then fine, support this playstyle. I'd prefer it if we tried to play in a way that made the experience fun for everyone, though, especially when the options are very limited to escape undesirables (as in now, in alpha).

Well fortunately for me I never had the money to pay for an 'Alpha' account. I know my displeasure would become apparent to everyone.
 
You may want to check out David's Bafta speech. It doesn't look like he subscribes to the EVE version of sandbox, or griefers being allowed to "do what they like"

I'm frankly astonished to see that you seem to think there is some accomplishment in a 3 vs 1 gank against a totally unprepared target. Glorifying and finding fun in just pwning others in situations where there is no risk and no challenge suggests a rather grieferlike mentality.

I think this is suspicious also Adept..
 
im not one to really complain,, but this was beyond a joke in my eyes

3 (that I know of) users were guarding the station , and also following you in , I was the one ducking as you all came through the door way,, next thing I know they are blowing the crap out of me ,,

also was hit on the out side going in ,,

now I know you call it testing (B*******ks)

consider the user your shooting up
I have just spent 3 weeks in hospital with my wife in intensive care ,, almost lost her once,, bleed on the brain,, twice

I finally came home , and was trying to catch up on testing , required by FD ...

but every time I tried you guys showed .....

sorry for the rotten post ,, but its like this sort of thing is really getting out of control,,,,

....they picked wrong person :( I feel your pain. I can imagine how annoying that was.

They (whoever that was) should earlier set up between them some scenario and test it on closed group and don't harass people that didn't know what was happening.
 
You need to declare piracy, and a successful fight for the pirate is one where cargo spills out, but the target isn't blown up. That gets you positive pirate rep.

Cool! since I have no access to Alpha i have no idea you can blow the cargo hold without blowing up the ship!

I do believe that ganking miner, transporter for the loots is fair play though (even killing the poor dude in the process).

Usually the pirates dont just repeatedly or camp traders till they just quit. You stick them up once in a while, then leave them be to make sure they can still do their business for a while, then come back and stick them up again. You need to make sure your victim can go on to keep your own supplies flowing in...i plan to go pirating when Prem Beta released too...

PS: camping the only starport with no defense aint pirating...its greifing...
 
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As there is no ingame rep system in place I think we should start a black list on the boards for testing purposes. That way we can keep track of these gankers.
Please name and shame away.

There is no challenge in a 3 on 1 situation. Upping the game of people who don't want their game upped because they are trying to test it (because alpha), is in my opinion a bannable offense (even in alpha). Because there are no lasting consequences in the form of bad rep or persistent flagging in game.

FD should protect the people trying to test the game and put time and money into it from people who think its there private Funland.
 
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