However, there are a few aspects of the game that are specifically aimed at utilising the fact that the game has multiplayer facets, one of these is Powerplay.
Powerplay is unique in that it explicitly *enforces* adversarial multiplayer by making Commanders choose sides. You are no longer fighting against the vagaries of the galaxy; you are competing directly with Commanders pledged to opposing powers.
Thank you for this clarification of intention. Sure, it might
seem obvious based on mechanics, but explicitly stating the intention is much better for ravening speculating masses that we are as your devoted fans.
If you already play in Open then you could treat this bonus as a reward for working with the game to make it the best it can be for all involved.
As to the size of the bonus, well, that’s up for grabs. Clearly it would have to be reasonably large to have the potential to cause significant change, but I’m not too worried about the details of that at the moment, I’m more interested in what folk make of the concept in general.
Of course, it’s equally important to remember that this is, at the moment, just being raised as an idea, nothing more. Everyone’s opinion is equally valid, even in disagreement, and all feedback is useful.
Is there a means to address this incentive without explicitly making it a bonus? If merit contributions in Open are worth double merit contributions in Solo or Private Group, you will see an unending array of complaints, even if personal merit counts are unaffected. How difficult would it be to separate 'success trigger' from 'merits delivered'? CMDRs earn merits for their activities. Nowhere are you suggesting that a CMDR in Open earns double merits for the same activity. You are suggesting, however, that the 'success trigger' should be easier to reach from merits earned in Open Play, right? Well, separate the trigger from the merit count, and you give yourself even more options for additional updates in the future. Hell, let's call them Action Points, because I'm really bad at names.
Player O earns 10 merits for every hostile ship destroyed in a Power Play Combat Zone. Player PG earns 10 merits for the same action. When both players deliver the merit vouchers, the UI displays the percentage towards the success trigger. One adds 15 action points while the other adds 10 action points towards the trigger. Everyone still sees the direct merit count remains the same, and the percentage towards the success trigger improves at a repeatable rate. This not only gives you a means to avoid far too many unthought bug reports and potential for updating the variety of Power Play tasks which contribute to the main actions.
Maybe there can be special missions or base assaults that contribute even more action points than they do to merit counts? Missions which
require cooperative and competitive action for them to be achievable...