Yes.
Egalitarianism/Numeric Equality is the standard when considering treatment of [game mode] from an authoritative/administrative entity (Frontier).
Proportional equality is, IMO, far to subjective. It is to intermingled with perception and equity to ever be a true objective basis with which to determine a true sense of equality. Trying to make things proportionally, or perceptibly equal to all players across all modes is an impossible task.
Egalitarianism/Numeric equality is quantifiable, it's objective, it's measurable.
I R ingunear. I prefer the concrete to the abstract.
If you prefer the concrete over abstract, I'm sure you know why Descartes believe that metaphysics are roots, and Cavendish's objection to Hobbes' mechanical philosophy is that it ultimately began in metaphysics, right?
There is nothing concrete/objective to begin with in this world, merely conventionally manufactured impartiality that Rousseau emphasized over and over. Why do you think morality/norm/law shifts every now and then, it's precisely due to the lack of an objective arbiter of some sort that possesses omnipotence.
I already showed you the example and I'll make another to prove how simple the concept is:
You are really thirsty (want to compete in the game in the way you prefer)
You have two neighbors.
The only source of water are three water fountains in front of your respective houses (You want to use the fountain in front of your house for obvious reasons).
House A's water fountain constantly gets surrounded and visited by potential robbers, gangsters, etc.
House B's water fountain has a police that is always on stand by and can always get rid of potential criminals as long as the user of the fountain presses a button on the fountain.
House C's water fountain is surrounded by police at all times, completely protected from criminals.
You want to tell me that there's so vague of a subjective difference that it is impossible to tell which house's fountain needs some compensation?
Really?