If there are not enough PvP players to keep them happy in Open, maybe, just maybe FD should drop that focus for the games development, and maybe, just maybe, ED would be far more successfull and for longer?
I think it's for exactly that reason - more successful and for longer - that they are promoting the PvP aspects. A gaming experience that is satisfying over the long term must rely on the interactions between players rather than npcs. They can tweak the AI and mission generator scripts as much as they like and people will still get bored. Encouraging some emergent gameplay to grow organically seems far more sustainable. And they have the idea that such player interaction will come about most readily in a PvP environment, with alliances and politics and fighting for power. It's almost as if they've looked at the success of another PvP-focused space game... Now if only we had anything substantial to fight for, rather than just a rank on a leaderboard for a nebulous grouping of players who mostly couldn't give a rat's bottom.
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