> It would be an interesting thing to watch from FDev's perspective. How many players they would lose / gain from dropping Groups and Solo.
It's certainly a more interesting idea than "hurr durr make the penalty for dying meaningless", but while games like CoD can get away with it, Elite has too steep a learning curve for newer players. People talk about how newer players should go straight to a RES and earn a few mill to get a nice ship by hitting stuff the defence force is going for, but...I have to put my hands up and be honest here, the first hours I played were spent learning to use my landing gear, hypercruise and not press "silent running" so often I nearly cooked consistently.
Combined with the prevalence of noob griefing as it is, it just isn't tenable. Not to mention that sometimes even as a "grown up" player, I'll use private with my buds sometimes because the connection seems more reliable. The P2P system FD uses isn't exactly a golden wonder of reliability for playing with others.
"Online only" (what would be open only in Elite) games can do wonders. And did so for Destiny. But this game is not one it would benefit.
Now...talking about removing or reducing the PP influence etc. you have in solo - that's a more tenable discussion. But a discussion for another time and thread