Let's see your piracy macros!

A trading ship is unlikely to have armour, HRP's or SCB's, that's all you need with a (stock) 580 ton hull vs 350.
 
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After playing ED for around a month now, exclusively in Open, I was pirated for the very first time tonight by a Real Person whilst attempting to bring Land Enrichment Systems to Vennik.

He gave me the option to drop 5t or fight and it was brilliant!
 
1) I DO want to be the bad guy! that's why i play as a 'rate
2) I WISH more people would fight back
3) I'm THRILLED if my prey dislike me! any publicity is good publicity ;)
4) Know what makes me feel quite powerful? blowing up non compliant traders

If you try and pirate something that has a chance of fighting back, your're doing it wrong.

agreed 100 percent

So why say that you want people to fight back? I'm guessing ego.

He wants people in T6s or other trade ships to "fight back" against a combat fitted Orca/Python. He wants people to "fight" when they have no chance so he can 'win' without risk. Makes him feel powerful. Real fights are too scary for him. Might lose and almost certainly will take damage. Griefers and "pirates" (are they really much different in ED at this point?) don't want that. They want victims. Can't get that outside of ED- that little old lady may hit 'em with her walker- so they go online where they can safely attack people in weaker ships with minimal risk and then proclaim their "mad PvP skilz" to the forum world. And then they wonder why people don't want to share game time with them.

Me: I had planned to hunt M&G with my FDL, but having read his recent forum posts......I just feel sorry for him. I'm going to spend my game time doing fun things with good people. That may include PvP at some point, but for now I can't think of a single good reason to spend time interacting with these people. Thank you Frontier for creating modes free from these types of people!
 
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He wants people in T6s or other trade ships to "fight back" against a combat fitted Orca/Python. He wants people to "fight" when they have no chance so he can 'win' without risk. Makes him feel powerful. Real fights are too scary for him. Might lose and almost certainly will take damage. Griefers and "pirates" (are they really much different in ED at this point?) don't want that. They want victims. Can't get that outside of ED- that little old lady may hit 'em with her walker- so they go online where they can safely attack people in weaker ships with minimal risk and then proclaim their "mad PvP skilz" to the forum world. And then they wonder why people don't want to share game time with them.

Me: I had planned to hunt M&G with my FDL, but having read his recent forum posts......I just feel sorry for him. I'm going to spend my game time doing fun things with good people. That may include PvP at some point, but for now I can't think of a single good reason to spend time interacting with these people. Thank you Frontier for creating modes free from these types of people!

Bahahahaha. Isn't tonight bingo night?
 
But going back to my original comment about it, assuming every trader is a combat logger is like assuming every pirates a scumbag - its wrong, I can't change anybodys perception of pirates except the few who deal with me, same goes with traders everyones responsible for their own actions, if you want general changes from a group it requires general changes to the framework they exist in (or to the players themselves)

Sorry, but if you are in the trade of stealing other peoples cargo and selling it for profit, you are a scumbag pirate, you'll be much happier once you can come to terms with that.

I have nothing against scumbag pirates, I am going to try being one soon.
 
Sorry, but if you are in the trade of stealing other peoples cargo and selling it for profit, you are a scumbag pirate, you'll be much happier once you can come to terms with that.

I have nothing against scumbag pirates, I am going to try being one soon.

Excellent. It's fun and exciting over here. The cobra or asp is a good place to start.
 
I recently reworked my macros to reflect static over comms in an onomatopoetic way:

Interdiction:
"thisshig rrrerrk INTERDICTION rrerrk SUBMIT"

Scanning for cargo:
"thisshig rrrerrk SCArrerkING"

Requesting cargo:
"thisshig rrrerrk DROP rrerk CARGO thisshig AMOUNT rrerrrk"
 
My standard copy-paste is "Yar! Submit for scan and ye won't be harmed!!!" From there it's all depended on how my "client" acts. I'd say 85% of the time they are cooperative and actually have fun with it. As for the other 15%, I am very generous with warnings.
 

Goose4291

Banned
I'm always curious, when Traders or 'victims' regularly propose this rigged to explode cargo mechanic, why is there never a thought as to how to make balance it so the pirate can avoid picking the one canister up they shouldn't?

Without a suitable counter, it's like asking for an i-win button.
 
I'm always curious, when Traders or 'victims' regularly propose this rigged to explode cargo mechanic, why is there never a thought as to how to make balance it so the pirate can avoid picking the one canister up they shouldn't?

Without a suitable counter, it's like asking for an i-win button.

I've actually never heard a trader suggest this. I could see dropping mines in with your containers, but self-destructing cargo makes no sense.
 
I'm always curious, when Traders or 'victims' regularly propose this rigged to explode cargo mechanic, why is there never a thought as to how to make balance it so the pirate can avoid picking the one canister up they shouldn't?

Without a suitable counter, it's like asking for an i-win button.

More of a 'we both lose instead of only me' button. Seems fair.
 
More of a 'we both lose instead of only me' button. Seems fair.

So when pirates start killing traders for dropping self destructing cargo, will they still think it's "fair." I interdict, I politely ask for about 10%, I let you leave. I do everything I can to avoid shooting a trader, and will not kill a trader unless they are trying to kill me. I will let a fleeing trader escape if I cannot disable him rather than kill him.

However, if someone drops me cargo that is rigged to explode, I will smear them across time and space. All this is asking for is to create an entirely new level of player frustration and toxic gameplay.
 
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I'm always curious, when Traders or 'victims' regularly propose this rigged to explode cargo mechanic, why is there never a thought as to how to make balance it so the pirate can avoid picking the one canister up they shouldn't?

My counter argument against people who suggest rigged cargo (and there have been a few) is to say "I am OK with it as long as when you're under fire there's a chance it will explode inside your cargo hold"
 
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