Ian Phillips
Volunteer Moderator
That made me laugh![]()
Virtual +1 as my spreading wasn't wide enough![]()
Eeeeuuwwww.
That made me laugh![]()
Virtual +1 as my spreading wasn't wide enough![]()
That made me laugh![]()
Eeeeuuwwww.
Really??!
Good thing I wasn't drinking or eating anything while reading this...
Your point was that you couldnt see the difference. You may be correct that you cant tell the difference, but your factually wrong when you say there are no differences to notice. Whether these changes matter or not is subjective, whether there are hundreds upon hundreds of changes is not. As for the 'script' comment: you dont seem to have much of an understanding of how these things work. Or how much work goes into it. Or what the difference between various approaches is. The reason its a silly statement is not that we dont know what PG is. Its not about the number of planets either. Its about the complexity of system. Just like people dont argue Beethoven's 5th is good 'because it has many notes', or lasts for quite some time. Saying 'its just like a lot of notes and sounds, plenty of people put notes on a paper, been there done that' is silly. Its akin to claiming a spaceshuttle wasnt a great design because its 'just a lot of screws and stuff put together'. The planetary generation method they used would not have been less or more impressive if there were 10x more or less planets. Noone is arguing that. You're so completely missing the point, which kinda makes it more funny.![]()
You're completely missing the point by basically making my argument for me, If you think that PG takes vastly more work than setting up an engine to use for planet coaster for example your simply wrong, your confusing mathematical generation with purposeful creation they might seem the same to you but they are completely different, the idea that Elite's is better is just wrong. The only thing funny about it how some people can genuinely believe that PG invalidates other construction methods.
I'm not missing the point, you are by jumping halfway into a discussion and not properly referring to what the entire statement was about, you think that i'm saying that PG is easy and they just wrote it in 20 minutes, i'm not saying anything of the sort i'm saying that it isn't vastly more work than creating the engine for another game and doesn't automatically make ED better.
As to the rest of what I said It was to make a point, I wouldn't have any issue telling which version I was on but if all you cared about was the core of the game it hasn't changed, it isn't a fact related issue because i'm talking about a particular concept. Of course they have changed things here and there you could look on the left panel and see it said powers but that isn't a change, if you take goods from A to B its the same, if you fly to a HREZ its the same, if you go scan marbles its the same, scan ships/interdict in system its the same, piracy is the same but with limpets, mining is the same but with limpets. I'm far from the only person who thinks this way I'm essentially a customer who was extremely satisfied at release and got progressively less satisfied as I felt they didn't actually flesh out any of the systems.
A good counter argument to this is describe how the stuff they have added has really built up the game, maybe i'm wrong and it has, but its not an argument to just say "you're wrong" when you don't actually address anything that i'm talking about, don't get so fixated on fact I made a bad (though some people certainly got it judging from the rep) analogy and more on what it was actually about.
Here you go :
https://www.youtube.com/watch?v=EM0Gcl7iUM8
http://us2.campaign-archive1.com/?u...&id=ac1081437f&e=0439f6773e#launch and beyond
https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html
https://forums.frontier.co.uk/showthread.php?t=5659
https://www.youtube.com/watch?v=8yd-m9AR7mY
http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1
Then of course from the wiki
http://elite-dangerous.wikia.com/wiki/Features_in_the_expansions
http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F
Lol. Riiiiiiiiiiight. In amongst all of the echo chamber of the Internet, where is the original '10-year plan' quote? If there is a 10-year plan, why is it not sticky-ed to the top of these forums for all to see?
Yes, there is plenty of good stuff out there on what Frontier would like to add in the future, sole great debates, discussions, wishlists on reddit, and concept art (both Frontier's and fan made), but there isn't a (public) timescale (AFAIAA), nor is there any guarantee of things ever materialising.
Personally, if we see atmospheric landings, with 'realistically' scaled proc. gen. cityscapes within the next couple of years, I'll consider Elite: Dangerous 'done' and finally a worthy successor to FFE.
snip
Will be interesting to bookmark the thread and look back in 8yrs time to see how it pans out.
Looking positively at it, we could be playing in 16k without frame rate concerns, VR that makes current gen look like its running on an Amiga and fidelity of everything in the world bordering on reality. From AI/NPCs able to interact and communicate with voice, randomness & surprise with their own personalities & persistence, and goals. To going down to a planet and picking up an individual rock to find microbial life forms underneath we could investigate (that you could even seed to another planet, farm or modify).
A working realtime market system, where every tonne of goods is actually 'in' the game and can be used up for survival/production etc with truly dynamic pricing & supply/demand. I also see many many smaller things being able to be interacted with from things inside stations, inside your ships, on planet surfaces along with a much higher amount of unique things to experience as the procedural generation improves. I just think of the unique worlds just in our solar system and how much they vary from one another and think how this might extrapolate to other systems. Likewise, systems will feel alive with 1000s of NPCs, ships, interactions that reflect the populations and activity of a system. There will be more player involvement in the development of systems, large scale battles and the like. Hopefully with increases in processing power and gigabit+ connections to the internet the game will be able to handle much more than it does now, even if P2P continues.
There is no limit to what can be done IMO and expect there will still be many players immersing themselves in this world well beyond the 10yr mark. Hell, I was still playing Elite 3 only a few years before ED was launched and we all know how much more limited the gaming experience was back in the 90s.
Peace!
It's funny you bring up Elite 3, because many games from the 90's and early 00's are arguably more expansive, immersive and interactive experiences than their analogues today. Compare Skyrim with Daggerfall for example, CoDBlops3 with Doom 2, or Watch Dogs with Deus Ex.