What will ED look like at the end of the 10-year plan?

Your point was that you couldnt see the difference. You may be correct that you cant tell the difference, but your factually wrong when you say there are no differences to notice. Whether these changes matter or not is subjective, whether there are hundreds upon hundreds of changes is not. As for the 'script' comment: you dont seem to have much of an understanding of how these things work. Or how much work goes into it. Or what the difference between various approaches is. The reason its a silly statement is not that we dont know what PG is. Its not about the number of planets either. Its about the complexity of system. Just like people dont argue Beethoven's 5th is good 'because it has many notes', or lasts for quite some time. Saying 'its just like a lot of notes and sounds, plenty of people put notes on a paper, been there done that' is silly. Its akin to claiming a spaceshuttle wasnt a great design because its 'just a lot of screws and stuff put together'. The planetary generation method they used would not have been less or more impressive if there were 10x more or less planets. Noone is arguing that. You're so completely missing the point, which kinda makes it more funny. :)

You're completely missing the point by basically making my argument for me, If you think that PG takes vastly more work than setting up an engine to use for planet coaster for example your simply wrong, your confusing mathematical generation with purposeful creation they might seem the same to you but they are completely different, the idea that Elite's is better is just wrong. The only thing funny about it how some people can genuinely believe that PG invalidates other construction methods.

I'm not missing the point, you are by jumping halfway into a discussion and not properly referring to what the entire statement was about, you think that i'm saying that PG is easy and they just wrote it in 20 minutes, i'm not saying anything of the sort i'm saying that it isn't vastly more work than creating the engine for another game and doesn't automatically make ED better.

As to the rest of what I said It was to make a point, I wouldn't have any issue telling which version I was on but if all you cared about was the core of the game it hasn't changed, it isn't a fact related issue because i'm talking about a particular concept. Of course they have changed things here and there you could look on the left panel and see it said powers but that isn't a change, if you take goods from A to B its the same, if you fly to a HREZ its the same, if you go scan marbles its the same, scan ships/interdict in system its the same, piracy is the same but with limpets, mining is the same but with limpets. I'm far from the only person who thinks this way I'm essentially a customer who was extremely satisfied at release and got progressively less satisfied as I felt they didn't actually flesh out any of the systems.

A good counter argument to this is describe how the stuff they have added has really built up the game, maybe i'm wrong and it has, but its not an argument to just say "you're wrong" when you don't actually address anything that i'm talking about, don't get so fixated on fact I made a bad (though some people certainly got it judging from the rep) analogy and more on what it was actually about.
 

Not sure if you got to see the live streams on it or not, but a lot of work went into modifying and layering various algorithms to fine tune the various world feature types to get them to do what they wanted while building off of the models Stellar Forge predicts and generates.

Of course no one is going to have the time to "hand craft" 1.9044834907644*10^22 square meters worth of rocky and icy terrain. That they're able to make a game that does it as well as it does already is a great accomplishment, IMO. Hopefully they can continue to build off of it and enhance it.

If you'd prefer a "hand crafted" world, well, that's your problem, as they say. ;)
 
You're completely missing the point by basically making my argument for me, If you think that PG takes vastly more work than setting up an engine to use for planet coaster for example your simply wrong, your confusing mathematical generation with purposeful creation they might seem the same to you but they are completely different, the idea that Elite's is better is just wrong. The only thing funny about it how some people can genuinely believe that PG invalidates other construction methods.

I'm not missing the point, you are by jumping halfway into a discussion and not properly referring to what the entire statement was about, you think that i'm saying that PG is easy and they just wrote it in 20 minutes, i'm not saying anything of the sort i'm saying that it isn't vastly more work than creating the engine for another game and doesn't automatically make ED better.

As to the rest of what I said It was to make a point, I wouldn't have any issue telling which version I was on but if all you cared about was the core of the game it hasn't changed, it isn't a fact related issue because i'm talking about a particular concept. Of course they have changed things here and there you could look on the left panel and see it said powers but that isn't a change, if you take goods from A to B its the same, if you fly to a HREZ its the same, if you go scan marbles its the same, scan ships/interdict in system its the same, piracy is the same but with limpets, mining is the same but with limpets. I'm far from the only person who thinks this way I'm essentially a customer who was extremely satisfied at release and got progressively less satisfied as I felt they didn't actually flesh out any of the systems.

A good counter argument to this is describe how the stuff they have added has really built up the game, maybe i'm wrong and it has, but its not an argument to just say "you're wrong" when you don't actually address anything that i'm talking about, don't get so fixated on fact I made a bad (though some people certainly got it judging from the rep) analogy and more on what it was actually about.

Heck, I dont even disagree with most of what you said here. :) I am not arguing about which is harder to do, I dont think its even possible to compare those two properly. But 'just a script' doesnt quite do the huge ammount of work justice, and the part about not being able to tell the versions apart downplays the changes unfairly in order to make a different, although admittedly perfectly valid, point. I agree that the basic principles were unchanged, and that the day-to-day activities remained largely the same. But when looking at that in isolation I feel it presents a false image, the idea that FD hasnt made progress. For example, the upcoming 'crime&punishment' changes would not have been possible without the many small changes of last year: having the security level of a system be a variable in the interdiction chances, making NPC better at interdictions, making bounties harder to get rid of, fixing certain silly grief-tactics, improving the AI, allowing sys sec to fly in wings etc etc. Same with the missions: many small additions were made (chained missions, in-system contacts, mission-specific cargo, alternate fail conditions and such) that are essential to the soon-to-arrive overhaul. When you look at it from this wider perspective its much more obvious that FD is aware of problems, has a long-term planning, is able to divide larger goals into smaller targets and can reach these targets. Its for this reason that I think there is an important difference between what has happened and saying 'no real progress has been made'.

Btw, not entirely sure but I think HRES was added in a later patch. ;)
 



*Sigh* Okay, I'll humor you and write this reply. There's nothing in any of your links that says anything about a ten year or even 5 year plan, nothing. Assume you didn't take the time to review the material yourself. It's all just generic chatter that one would hear / read from any game developer. Note I'll ignore the Wiki posts as they're not from the developer and could be from anyone and posted at any time (and are in most cases simply parroting whatever is being said or posted on the web):


https://www.youtube.com/watch?v=EM0Gcl7iUM8
Nothing in his sales pitch in Kickstarter mentions an x year plan. But DB does talk a lot about what won't be in the first release lol! Only says there will be subsequent updates, which could be nothing more than patches, and that he believes they'll be compelling. Listen to the whole thing and identify the minute/second where DB mentions the "x year plan", where? Next:


http://us2.campaign-archive1.com/?u...&id=ac1081437f&e=0439f6773e#launch and beyond
Err... nothing here about a ten year plan, sorry. And this newsletter focuses on the future of Elite with the first sentence stating: "In this issue we talk about what we plan to do after the initial launch of Elite: Dangerous". Hmmm. There is this comment: "We plan to continue to significantly enhance the game via further expansions after the launch date..." but it surely doesn't imply that there's a ten year plan, does it? Next:


https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html
Painfully long and boring interview but again, nothing, no mention of Elite being a ten year plan. I'll admit it was hard to keep awake and attentive throughout the whole thing but if you can identity the minute/second where DB talks about the ten year plan please do. BTW good luck if you remain awake during the entire clip. Next:


https://forums.frontier.co.uk/showthread.php?t=5659
"We want to continue to expand and refine the game for years after release ..." err, okay, but for how long? Two years or three years? Nothing about a ten year plan. Next:


https://www.youtube.com/watch?v=8yd-m9AR7mY
You'd think this would be an ideal one as the video is dated close to launch and FDev would clearly know what was and wasn't in the release. And it's the developers themselves talking. So it would be a great time to start throwing the ten year plan out as an excuse for the missing content and features. But... It's all about what they want to see in the game one day - kinda funny isn't it lol! They should be talking up what's amazing and exciting IN the game! Actually sounds like they want to go play SC. Nothing about a ten year plan. Next:


http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1
You need to help us out here as there's nothing stated about development plans; nothing about a ten year plan.



Thanks for trying but, just as with previous replies on this topic, folks always fail to provide any evidence of a 10 year plan to support what's commonly thrown around here as some sort of fact. It's a myth that has been theory-crafted by the faithful community. And if you take the time to actually review the material you suggested, along with most other material that has been published, you'll see that - if anything - FDev talk mainly about what's going to be in the release version (and a lot didn't make it!) along with a lot of talk saying "...maybe in the future...", "...sometime after release..." or "...we'd like to add this..." type of commentary. Look back at it carefully before replying.

If you do run across any real evidence from FDev please follow-up!
 
Lol. Riiiiiiiiiiight. In amongst all of the echo chamber of the Internet, where is the original '10-year plan' quote? If there is a 10-year plan, why is it not sticky-ed to the top of these forums for all to see? ;)

Yes, there is plenty of good stuff out there on what Frontier would like to add in the future, sole great debates, discussions, wishlists on reddit, and concept art (both Frontier's and fan made), but there isn't a (public) timescale (AFAIAA), nor is there any guarantee of things ever materialising.

Personally, if we see atmospheric landings, with 'realistically' scaled proc. gen. cityscapes within the next couple of years, I'll consider Elite: Dangerous 'done' and finally a worthy successor to FFE.

I assume you're A. trolling, if that is the case your bridge is calling you or B. lazy

Here is a 6 year plan or 6 season.
http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime

Please data mine the internet yourself

For others who are interested in the current development go here
 
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In 10 years.. we have quantum computers running the actual, simulated universe.. You can buy seasonal lifetime and upload your soul to the system.. play Elite forever, as long as you work for it in game. ;)

Spoiler: the NPC's we fight now are actually us, connected through time, playing in the future, for realz :p
 
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Will be interesting to bookmark the thread and look back in 8yrs time to see how it pans out. :)

Looking positively at it, we could be playing in 16k without frame rate concerns, VR that makes current gen look like its running on an Amiga and fidelity of everything in the world bordering on reality. From AI/NPCs able to interact and communicate with voice, randomness & surprise with their own personalities & persistence, and goals. To going down to a planet and picking up an individual rock to find microbial life forms underneath we could investigate (that you could even seed to another planet, farm or modify).

A working realtime market system, where every tonne of goods is actually 'in' the game and can be used up for survival/production etc with truly dynamic pricing & supply/demand. I also see many many smaller things being able to be interacted with from things inside stations, inside your ships, on planet surfaces along with a much higher amount of unique things to experience as the procedural generation improves. I just think of the unique worlds just in our solar system and how much they vary from one another and think how this might extrapolate to other systems. Likewise, systems will feel alive with 1000s of NPCs, ships, interactions that reflect the populations and activity of a system. There will be more player involvement in the development of systems, large scale battles and the like. Hopefully with increases in processing power and gigabit+ connections to the internet the game will be able to handle much more than it does now, even if P2P continues.

There is no limit to what can be done IMO and expect there will still be many players immersing themselves in this world well beyond the 10yr mark. Hell, I was still playing Elite 3 only a few years before ED was launched and we all know how much more limited the gaming experience was back in the 90s.

Peace!
 
Will be interesting to bookmark the thread and look back in 8yrs time to see how it pans out. :)

Looking positively at it, we could be playing in 16k without frame rate concerns, VR that makes current gen look like its running on an Amiga and fidelity of everything in the world bordering on reality. From AI/NPCs able to interact and communicate with voice, randomness & surprise with their own personalities & persistence, and goals. To going down to a planet and picking up an individual rock to find microbial life forms underneath we could investigate (that you could even seed to another planet, farm or modify).

A working realtime market system, where every tonne of goods is actually 'in' the game and can be used up for survival/production etc with truly dynamic pricing & supply/demand. I also see many many smaller things being able to be interacted with from things inside stations, inside your ships, on planet surfaces along with a much higher amount of unique things to experience as the procedural generation improves. I just think of the unique worlds just in our solar system and how much they vary from one another and think how this might extrapolate to other systems. Likewise, systems will feel alive with 1000s of NPCs, ships, interactions that reflect the populations and activity of a system. There will be more player involvement in the development of systems, large scale battles and the like. Hopefully with increases in processing power and gigabit+ connections to the internet the game will be able to handle much more than it does now, even if P2P continues.

There is no limit to what can be done IMO and expect there will still be many players immersing themselves in this world well beyond the 10yr mark. Hell, I was still playing Elite 3 only a few years before ED was launched and we all know how much more limited the gaming experience was back in the 90s.

Peace!

It's funny you bring up Elite 3, because many games from the 90's and early 00's are arguably more expansive, immersive and interactive experiences than their analogues today. Compare Skyrim with Daggerfall for example, CoDBlops3 with Doom 2, or Watch Dogs with Deus Ex.
 
It's funny you bring up Elite 3, because many games from the 90's and early 00's are arguably more expansive, immersive and interactive experiences than their analogues today. Compare Skyrim with Daggerfall for example, CoDBlops3 with Doom 2, or Watch Dogs with Deus Ex.

Yeah I tend to agree with that as well. Games back then couldn't rely on graphics/sound to sell as much as what experience it would offer and besides gamers demanded more. Now days, games have taken that more casual approach and not willing to try new things due to the immense costs involved in development, content is down and experiences are more tailored. Despite all the complaints people have over ED, its limitations etc, its still one of those rare exceptions where its pushing the genre forward, its unique, not following but leading IMO and with that there is always the risk you do things wrong, but in the long run will pay off.
 
Elite 5 or whatever would exist. VR becomes widespread and similar games start to crop up. Competition in the genre will force innovation. Improved visuals, more ships, weapons, etc. Player-driven economy appears. NPCs begin spell-checking their dialogue. Cockpit Netflix integration becomes mandatory. Screenshots upload automatically to reddit. Fuel Rats begin their subscription service. Frontier sells the license to focus on VR roller-coaster experiences.
 
[h=2]What will ED look like at the end of the 10-year plan?[/h]
My guess:

Just 10 times the number of bugs that haven't been fixed - but a lot of new shiney. Rumor is that some of the Avatars will have grown hair by then.
 
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