How to defeat a commander that tries to scan your ship while you're in the station

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So you're saying I should stop scanning ships just because I'm curious who's a player and what's going on at my usual hangouts? :S

And that apparently makes me a "ganker" just because they might happen to like dabbing in illegal activities? Seriously, criminals blaming others and insinuating that they're doing something wrong for catching them red handed. That's rich. [haha]

Thought might have never crossed your mind, but maybe, you know, don't break the law... or at least don't put yourself in a situation where you might get caught doing it? Just saying. Nothing personal. :)
 
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So, you scan after they leave the pad? For what purpose? Harrassment or to "teach them a lesson about hogging the pad"?

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Jack, you're spot on. The word is modern and, as such, it is subject to a fluid meaning until it's repeated and consistent long term use earns it an entry into the traditional dictionaries. In this context, I used it as a pejorative for a player that harasses another play by any means - destruction, scanning, ramming, station blocking. In other words, to me it is synonymous with griefer.

I remember the word "gank" being used as far back as the early '90s, where it meant to snatch away or forcibly take without permission, so in my mind, it doesn't mean the same thing as griefing, even though it could be a form of griefing.
 
I remember the word "gank" being used as far back as the early '90s, where it meant to snatch away or forcibly take without permission, so in my mind, it doesn't mean the same thing as griefing, even though it could be a form of griefing.

I appreciate your interest in the topic but it would really help for you to read more of the thread before commenting. Nowhere in the thread will you see me stating that I was concerned about someone who scans because he is curious about a player. The game doesn't have NPCs scan everyone through the station walls, let alone repeatedly scanning, to see if anyone has accepted a shadow delivery mission in attempt to stop a player from playing the game. Seriously, read the thread and then I'd be interested in hearing what you have to say.
 
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Looking at them to find out allegiance is not scanning. We are talking about using cargo/kill warrant scanners in the utility mount slots. Don't need those to see allegiance and status.

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Ah, thanks for the much needed clarification. I don't bother with KWS and cargo scanners and spend most of my time well outside of the bubble, even though I do pilot a combat loaded Vulture as an exploration ship.
 
So station camping to prevent players from playing the game is not griefing but logging out of a game to defeat a camper is not legit gameplay? Makes sense.
Its amazing what Open players will do just to mess with other players trying to have fun.
Tell me again what is so great about Open?
On second thought, just don't waste your time.
 
I think I'll get out popcorn and wait for FDEV implementing a useless ``scanlog´´ timer, same useless as the ``logowsky´´ timer :D Quite amusing to see how some try to deal with stuff like this, speed limits in space, useless timers against this and that, traffic lights... Maybe add a scan prohibited sign at the walls of stations? Oh boy, hrhrhr.
 
And hey, OC, a player waiting to scan you at a smuggling station to fail your missions, I don't really think is "greifing." It's normal game play. It's no big deal, and it's easy enough to avoid.

Yes, it is annoying, and a bit of a troll, but, MEH. They're not stopping you from completing your missions. Just making it more difficult.

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I mean, technically a cargo scanner would have to scan through our metal ships, right?

They're not stopping me from completing missions, they're preventing me from even starting missions! And while a cargo scanner would have to scan the small infrastructure of metal ships, the infrastructure of a station combined with the massive amount of cargo from the market and the electrical noise from lots of other ships would presumably be so interfering that the small scanners in ships would be unable to discern cargo from a single ship.
 
I appreciate your interest in the topic but it would really help for you to read more of the thread before commenting. Nowhere in the thread will you see me stating that I was concerned about someone who scans because he is curious about a player. The game doesn't have NPCs scan everyone through the station walls, let alone repeatedly scanning, to see if anyone has accepted a shadow delivery mission in attempt to stop a player from playing the game. Seriously, read the thread and then I'd be interested in hearing what you have to say.

I'll manage if you're not interested in my comments... somehow. :D

But yes, I've happened to read the full length of the thread now, in case you're curious. And have more of a firm grasps of the specifics.

I think most of this is a result of somewhat unfortunate game mechanic ramifications. I do personally regard mode changing in this way as a form of game mechanic exploitation (mission stacking included), even though it doesn't seem to be of much concern to FD, and is therefore likewise more understandable why people are willing to do it.

I would only call this form of scanning by players griefing if they are intentionally and repeatedly singling someone out. If they're just playing at being station security or something, I think it's within their rights as players, even if it can be troublesome and annoying.

I'm not sure what the alternatives are that would make sense lore-wise while being fair to both parties.
 
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I think I'll get out popcorn and wait for FDEV implementing a useless ``scanlog´´ timer, same useless as the ``logowsky´´ timer :D Quite amusing to see how some try to deal with stuff like this, speed limits in space, useless timers against this and that, traffic lights... Maybe add a scan prohibited sign at the walls of stations? Oh boy, hrhrhr.

All they really need to do is block scanners from working on ships that are INSIDE a station. But FD would first have to care about this.
 
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If anything, this just highlights to me that NPC's and players need to work by the same rules. ie - going cold should have the same affect, NPC's should be able to scan you as far as their sensors allow, not just the 1km limit, but chaff, and heat should throw them off too. Also, why can you still be scanned once docked and down in the hold? That really should be a place of sanctuary...

At the moment, NPC's and players seem to play by different rules, and it's annoying because it really is two very different techniques to be effective, and they don't really work together too well. I don't think the guy is a naker, however, they are perfectly entitled to scan you, perhaps it's their faction your messing with? SMuggling goods in does have an effect on the controlling faction, for the record...

It would also be nic eif asteroids and stations blocked scans (ie - you can't scan someone through a station, or at least, not as fast).

Personally, I'd have gone with launching chaff (can you do that when docked?) and launch - get out. The log in/out thing needs to be dealt with, as in, there needs to be viable countermeasures to stop people logging in and out, and as I said, once you are below the docking pad and out of sight, you really should be in a place of sanctuary.


So you're saying I should stop scanning ships just because I'm curious who's a player and what's going on at my usual hangouts? :S

And that apparently makes me a "ganker" just because they might happen to like dabbing in illegal activities? Seriously, criminals blaming others and insinuating that they're doing something wrong for catching them red handed. That's rich. [haha]

Thought might have never crossed your mind, but maybe, you know, don't break the law... or at least don't put yourself in a situation where you might get caught doing it? Just saying. Nothing personal. :)

As a smuggler, I totally agree with your point of view.

Z...
 
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All they really need to do is block scanners from working on ships that are INSIDE a station. But FD would first have to care about this.

Absolutely correct, that is why I think exactly that won't be done, if one looks at stuff done, for other so called ``griefing´´ or whatever you want to name it [yesnod]
 
The log in/out thing needs to be dealt with, as in, there needs to be viable countermeasures to stop people logging in and out, and as I said, once you are below the docking pad and out of sight, you really should be in a place of sanctuary.
Z...

Excuse me, but even if you would assemble my computers into the concrete walls, remove all power switches, cables and everything to shutdown the thing I still can terminate a program whenever I wish to do so, just because I can.

Not that I find ``logowski´´acceptable gameplay, but there is exactly NOTHING anyone could do about it. So you will tolerate it, because you have too. That is why I find it really amusing that anyone even would bother to try, is like finding a way that 1+1 sometimes not result in 2. Anyway kep trying, so I'll have more popcorn [big grin]
 
Excuse me, but even if you would assemble my computers into the concrete walls, remove all power switches, cables and everything to shutdown the thing I still can terminate a program whenever I wish to do so, just because I can.

Not that I find ``logowski´´acceptable gameplay, but there is exactly NOTHING anyone could do about it. So you will tolerate it, because you have too. That is why I find it really amusing that anyone even would bother to try, is like finding a way that 1+1 sometimes not result in 2. Anyway keep trying, so I'll have more popcorn [big grin]

Your misunderstanding of my post is excused.

I don't mean stop you from doing logging out, I'm hardly naive enough to believe that is even close to possible, let alone viable. I mean give people a viable alternative. Maybe I wasn't clear enough. Logging in and out to get stuff to happen is just annoying and silly. But if being inside the docking bay prevented scans, and chaff prevented scans from both players and NPC's, for example...

The last thing we need is another ridiculous timer, or speed limit type knee-jerk reaction.

Z...
 
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The last thing we need is another ridiculous timer, or speed limit type knee-jerk reaction.
Z...

Just look at what was done before against so called griefing complains, they even made it worse and left it then.

And with this mode switching thing it is the same. They tried to hinder it with a timer basically, so that you likely get the same server offering the same missions. Totally clueless nonsense, more to come I guess. And all that from such threads like this. Be careful what you wish here, you'll get something much worse often enough.
 
Just look at what was done before against so called griefing complains, they even made it worse and left it then.

And with this mode switching thing it is the same. They tried to hinder it with a timer basically, so that you likely get the same server offering the same missions. Totally clueless nonsense, more to come I guess. And all that from such threads like this. Be careful what you wish here, you'll get something much worse often enough.

That's the thing, there are many good suggestions, and for some reason, really crappy "Solutions™" get implemented...

Z...
 
That's the thing, there are many good suggestions, and for some reason, really crappy "Solutions™" get implemented...

Z...

Yep, that is why I think it is better to just deal with such minor issues with the existing game mechanics and don' t make a fuss about it in the forum. If you don't want to `ìnteract´´with other players use solo/group and avoid it, that is what it is for. Open will get worse and worse with every griefing complain and that won't help anyone. And things like the speed limit crap made it over into solo/group too, impacting everyone there too :mad:
 
Recently, a commander was repeatedly scanning my ship while it was parked at a long-distance station in an attempt to fail my Shadow missions. I found that I can defeat the ganker by logging off

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Sorry, I really don't get what people are extrapolating the term "ganker" into, I can't read on without laughing.
 
To be honest I don't really understand why all the hate towards mode switching. If you think about it, all it really is is a process to speed up what would happen naturally if you just hung around waiting for the BB to refresh every 10 minutes - for about 4 hours! Waiting for BB refreshes is exactly equivalent to MS. Exactly. So what is the big deal? What am I missing here? Are you all so mean-spirited that you would force everybody to waste 4 hours of their game time when they could do the exact equivalent in a fraction of the time by MS? There is no effect on your game by others doing this, and I see no cause for it to offend your sensibilities in any way - so what is the problem with it?

NPC's and players need to work by the same rules
I can't say that I have seen any real hard evidence for this assertion. I personally believe that they do work by the same rules - and that any perceived difference is actually nothing more that the subjective differences between first and third person views, possibly combined with a minor bug or two here and there. I do know that SJA has stated on many occasions that her minions play by the same rules and I have not seen any evidence to the contrary - for myself. I have seen them getting smarter, and having some pretty wicked load-outs on occasions as well (I'm thinking rail-asps and so on here) but never playing by different rules.
 
To be honest I don't really understand why all the hate towards mode switching. If you think about it, all it really is is a process to speed up what would happen naturally if you just hung around waiting for the BB to refresh every 10 minutes - for about 4 hours! Waiting for BB refreshes is exactly equivalent to MS. Exactly. So what is the big deal? What am I missing here? Are you all so mean-spirited that you would force everybody to waste 4 hours of their game time when they could do the exact equivalent in a fraction of the time by MS? There is no effect on your game by others doing this, and I see no cause for it to offend your sensibilities in any way - so what is the problem with it?

The problem with that is, that it is massively immersion breaking, so many hate switching modes just to get new BB missions. That is understandable, so there should be some way to refresh the BB instantly, if nothing usable is offered. That 10 minute timer is such a
unbelievable crappy solution, so no wonder that one tries to avoid it, because fun gameplay is something else. Of course one can also
stay in the same mode and just move to the next station and get (stackable) better missions there. That is what I usually do, but when
I only have a hour to play I'll use the mode switch too of course, so that I might get 2-3 mission I can do in time.

PS: I don't like it, but the alternative would be wait 30 minutes for missions, none offered, so abort gameplay already, because the time won't be enough to finish missions anymore. Waste of time for not playing at all, and that will be avoided with whatever it needs of course.
 
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