............................... Where are all these slaves coming from? .........................
Have you not seen all the wedding Barges in Robigo System?
............................... Where are all these slaves coming from? .........................
Where are all these slaves coming from?
Have you not seen all the wedding Barges in Robigo System?![]()
Back in the day, I've hauled them hundreds of thousands tones of Perf Enhancers. Looks like it worked.
Either way, point yourself towards your next system and jump. If you make it great, If not, and the interdiction happens, FIGHT IT. Don't submit and DO NOT CANCEL YOUR JUMP. The Cobra won't overheat and will happily stay spooled up while you fight the interdiction. Now try and weave interdiction towards your jump point. You can't always do this but if you can then the interdiction will instantly break and you'll jump.
Definitely think the high price smuggling missions need to have different locations much like the CG's change on a regular basis.
The authorities should lock them down after time.
The AI cheats. PERIOD. It's something that is supposed to be addressed but that's a wait and see affair. In the mean time you'll have to "game" the game.
Someone mentioned dropping into normal space as soon as you enter the system. DON'T. If RNG has already determined that you're getting a system authority vessel then dropping into normal space will guarantee that they drop right on top of you.
So here's how I've been gaming the game:
First, put your Asp away and fit a Cobra MkIII like this: Coriolis Build (you can ditch the Advanced DS if you want a few more tons of cargo)
It seems that small ships have lower priority for SAV's than Medium and Large ships so you'll get fewer RNG interdictors. When they do broadcast they're typically right on top of you but not always. For me they almost always broadcast when I'm scooping. If they are on your scanner and close or already positioning then just assume at this point you're going to be interdicted. If they are out near another planet then you can probably jump before they have time to get behind you. Either way, point yourself towards your next system and jump. If you make it great, If not, and the interdiction happens, FIGHT IT. Don't submit and DO NOT CANCEL YOUR JUMP. The Cobra won't overheat and will happily stay spooled up while you fight the interdiction. Now try and weave interdiction towards your jump point. You can't always do this but if you can then the interdiction will instantly break and you'll jump. For me it's about 50% of the time. YMMV. If it looks like you're about to loose then submit and instantly go into silent running and boost away. Nothing fancy. Just boost away in a straight line until you're well out of range. Watch your heat and dump a HS at 90%. Just keep boosting. With no shields/weapons to worry about you can use your small size, speed, silent running, and heat-sinks to your advantage.
Open fire on em, then leg it - always works for me!
Thank you for explaining, Simple i think you said, ah bless. Not going to enter a discussion at your level with you sir, i have bigger standards than to start a one way path to an infraction. Lets just say you do it your way i'll do it mine, i did say that i don't believe anyway is better.
Fly safe and enjoy your way.
Have a good day!
The AI cheats. PERIOD.
OK Seriously, SHADOW MISSIONS are supposedly covert and yet cops wait for you. Same for the pirate saying "there's the one we are after. The one with the big haul!". Well the game plan should've been for us to manually plot a route that will sneak in undectected and even use HeatSink within the last 10secs before dropping out to Outposts (Stations are not same way and need them to boost into the dock as usual).
This must change to make any use of manual plots at all. Come on FD. Both knew about us taking on the missions yet didn't even scan to text us they are after us! What are the odds in that!
Nice one, Eldrazzi. Confirms my "unarmed, unshielded". That's how you do it.
I never found the "boost past" method that effective unless he's right in front of you (100m away) when you drop. I have a great deal of success boosting straight away from the cop(s), build some separation and then work at aligning for the next system. I fly a Cobra Mk III so speed is my main defence.
...... they will never succeed with a scan if you have a 380+ boost speed, including instances where the cops drop-in on a previous pirate interdiction.
My Asp boosts to 390 and I had missions fail due to scans when authority vipers dropped next to me. For me, the above is not true.
Now I'm using a cobra that boosts to 440+. So far, so good.