The unfortunate pilot who died took his demise with grace, even though he must have been gutted. The only consolation is that he'll go down in Elite folklore as the first person to die at Beagle Point, and has no doubt set an unenviable record of being the most distant death ever in Elite Dangerous.
I feel partially to blame, I think it may well have been my srv that fell down the canyon and inadvertently caused the accident as the Wasp followed me down there to see what became of me. I definately looked up to see the Wasp. . Shortly before the incident.
I feel partially to blame, I think it may well have been my srv that fell down the canyon and inadvertently caused the accident as the Wasp followed me down there to see what became of me. I definately looked up to see the Wasp. . Shortly before the incident.
Made it. Looked like it wasn't going to be possible approaching from the East so I dropped down to 64,400 until I was slightly west of south and then headed straight for it. That was easy and no need even for any jumps on fumes. It did take a *lot* of jumps though
It is with an odd mixture of happiness and sorrow that I must bid you all farewell, at least for now. I just took a look at my real world work schedule and it has me far away from my computer after today for the next week or so...so after a brief log in today to visit with anyone currently at the waypoint, I'll be logging out for the duration of the remaining Beagle Point activities.
I only got a chance to meet and friend some of you and I'm truly sorry that I didn't have time to meet you all. I look forward to seeing you all back in the bubble at the reunion.
Made it. Looked like it wasn't going to be possible approaching from the East so I dropped down to 64,400 until I was slightly west of south and then headed straight for it. That was easy and no need even for any jumps on fumes. It did take a *lot* of jumps though
After almost 3 weeks away due to holidays and then a nasty case of flu I'm back flying. It looks very depressing seeing all those green marks thousands of kylies ahead of me but I will persevere. I wonder if anybody will be there once I finally arrive at Beagle point?
Just wanted to give special thanks to whole Candy Crew for awesome time, really enjoy listening your voices. Stream replays is alternative radio station during long working hours for a past few days. Keep up good work guys. And a lady of course.
I thought I was capable of staying in or around Beagle Point for the week, but the urge to JUMP JUMP JUMP was just overwhelming!
Hey, you gotta do what makes you happy... or what's the point, eh?
So, to make myself useful, I looked up CMDR Zeewolf's excellent post from four weeks ago, detailing a route across the Abyss, directly towards the core, with a view to traversing it, and possibly taking a few additional notes on the way.
I'm delighted to say that his posted route was entirely feasible in a Distant Worlds Spec ship, ie. with at least 34 LY jump range.
As with CMDR Zeewolf's route list, those are the key systems. I tried to list those systems that "worked" in the route plotter, from one to the next... except for the few jumps needing either low fuel weight or FSD Boosts. And I removed from the list any systems that were able to be skipped by plotting a route well past them (note: with my 34 LY jump range).
I have listed extra navigation/route points at the start from Beagle Point, for ease of use - DW participants may still be groggy from all that Lavian Brandy and narcotics! I also added some more of his route at the end (from his EDSM journey log); there was a possible "dead end" trap or two in the patchy region just beyond.
I hope this helps someone. All credit must go to CMDR Zeewolf, of course!
To all DW pilots, I bid you farewell! I'm off to probe the mysteries of the Formadine Rift now!!
No complaints from me....I'm already edging my way back.
I also considered CMDR Zeewolf's route, I even contacted him for his views on the route. However, with only a 29.16LY jump Im too chicken to try it out in my Asp. I'm going to attempt another route across the Abyss around the 5-6K region.
Fun little observation. My maximum jump distance is 33.53. The second last jump to Beagle Point is 33.40. That remaining 0.13LY relates to the threshold amount of fuel I can have remaining in my tank after making a long, fateful jump. I don't know what kind of formula or curve is involved in determining the ship mass to jump range relationship, so I can't get into much detail.
However, since I know the FSD I'm using has a maximum fuel usage of 5 tonnes for maximum jump range with no fuel, and I'm carrying 32 tonnes of fuel, I have to get as close to 15.63% fuel capacity (or under by a small margin) for the jump to happen. This provides an easy, visual reference while trying to make that happen. I can either waste fuel down to the mark or gradually scoop up to the mark. It works and I ended up on the other side of a jump with only a sliver of fuel remaining. Of course I checked ahead to make sure there was a scoopable star.
I learned a lot on this trip, but I feel this was one of the more usable and practical findings worth sharing. I will learn a whole lot more on the return home as I plan on taking my time and reading about everything I come across. I hope to come across at least one commander while out this way. I haven't seen anyone. Do you all play in private group or something?
It was such a rush to get here (14 days of finding time for work and sleep), but I look forward to a leisurely trip home.
Fun little observation. My maximum jump distance is 33.53. The second last jump to Beagle Point is 33.40. That remaining 0.13LY relates to the threshold amount of fuel I can have remaining in my tank after making a long, fateful jump. I don't know what kind of formula or curve is involved in determining the ship mass to jump range relationship, so I can't get into much detail.
However, since I know the FSD I'm using has a maximum fuel usage of 5 tonnes for maximum jump range with no fuel, and I'm carrying 32 tonnes of fuel, I have to get as close to 15.63% fuel capacity (or under by a small margin) for the jump to happen. This provides an easy, visual reference while trying to make that happen. I can either waste fuel down to the mark or gradually scoop up to the mark. It works and I ended up on the other side of a jump with only a sliver of fuel remaining. Of course I checked ahead to make sure there was a scoopable star.
I learned a lot on this trip, but I feel this was one of the more usable and practical findings worth sharing. I will learn a whole lot more on the return home as I plan on taking my time and reading about everything I come across. I hope to come across at least one commander while out this way. I haven't seen anyone. Do you all play in private group or something?
It was such a rush to get here (14 days of finding time for work and sleep), but I look forward to a leisurely trip home.
Finally made it! last 20kylies were horrendous. Do I need to do anything now that I have arrived? like to prove I am here/was there? just landing just now.
Welcome to Beagle Point Zulu! I saw you trekking across the cosmos a day or two ago, you were still over 10,000ly's out, but I was pretty sure you'd be here soon.
The last couple of days we've been having a bit of fruitful chatting with The Community Manager; Ed
It started out as a ping to everyone who were in Discord one afternoon, where Dr. Kaii announced that Ed wanted to discuss something that seemed important. It just happened to be that he had made a wrong left turn from WP21 and started what looked like a promising route, which later of proved to be a path to pending... unavailable routes.
The DWE CMDRs were really quick to scramble on the call to make sure Ed made it to safer waters, post haste, armed to the teeth with EDSM data and Galaxy Street Cred aplenty, providing lists of systems to follow.
In the end, the systems seem to again be plottable, and the star density larger. We are really anticipating Ed's !bp message to announce his arrival.
With this, I leave you a token of memory of these past few days. I'd like to thank Ed for his patience with us and a special shoutout to all helpful CMDRs for such a display of Elite: Dangerous Explorer's finest traits.
A special thanks goes out to CMDR Qohen for helping me out with my hurr-durr Photoshop skills.