Shield Regeneration Lasers

A great addition to gameplay!!!

Looking forward for more coop interactions.

Also I hope the core gameplay receive an overhaul, specially RES, Nav beacons and CZ.
 
But as the same weapon can heal/damage by your own admission once multicrew comes, my scenario is even more bleak. Swing the guns onto you wingmate while their shields are damaged, when they're topped up attack enemy, swing back to heal, back to attack...

I know that they will be rare weapons, but at the moment there's absolutely no drawback to using them.

Oh, I can think of a few scenarios. e.g. Player one is being recharged by wing mate, but is simultaneously being caned by rails from players three and four. I doubt that the recharging power will be omnipotent.
 
I can't wait for all the other engineer modifications to be revealed so we can have a nonstop flood of complaint threads.
Just think, something NEW for you to beat the dead horse over!
New and exciting essays about how everyone that disagrees is wrong and point by point rebuttals containing nothing but veiled insults!
Entirely new reservoirs of sarcasm to drown in.

I'm so excited for all of you.
 
I can't wait for all the other engineer modifications to be revealed so we can have a nonstop flood of complaint threads.
Just think, something NEW for you to beat the dead horse over!
New and exciting essays about how everyone that disagrees is wrong and point by point rebuttals containing nothing but veiled insults!
Entirely new reservoirs of sarcasm to drown in.

I'm so excited for all of you.

Couldn't agree more. Now could you pass that popcorn over here, please?
 
Great question from the newsletter thread - does the beam change colour if/when it switches between regenerating (Wing member) and damaging (enemy)? Would be a cool little effect.
 

Ozric

Volunteer Moderator
Oh, I can think of a few scenarios. e.g. Player one is being recharged by wing mate, but is simultaneously being caned by rails from players three and four. I doubt that the recharging power will be omnipotent.

How is that a drawback to using the weapon?
 
What if you have 2 vs 1 (A+B vs C), you say go for the one who is healing first (A), but what's to stop his partner (B) stopping attacking you and healing (A), (A) can then attack C. Who does C attack now? A is having their shields recharged, but if you go for B, then A will jut start healing B and then B attacks you.

It's a non stop attack cycle, with very little chance of C ever getting anyone's shields down.

This is exactly what will happen.

In a 2-player-wing vs 1-player PVP situation (assuming comparable/competitive combat ships), the single pilot will have little chance at winning the encounter unless the ship doing the healing takes some sort of penalty (for example, your ship looses as much, or more, shield energy as you gift via healing).
 
This is perhaps an overly technical question, but how will regent beams interact with target pips to SYS? Will that make them more effective? Less effective? No impact?
 
How is that a drawback to using the weapon?

In that scenario, the wing man fails in his/her efforts, and while he/she is wasting time with the healing laser, the opposition is inflicting damage. I'd say taking a vessel out of the action for a futile gesture is a 'drawback'; or are we using some new definition of the word?

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This is exactly what will happen.

In a 2-player-wing vs 1-player PVP situation (assuming comparable/competitive combat ships), the single pilot will have little chance at winning the encounter unless the ship doing the healing takes some sort of penalty (for example, your ship looses as much, or more, shield energy as you gift via healing).

But you are basing this assumption on a lot of other assumptions. Why assume that it will be impossible to take down shields faster than they can be recharged?
 
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This is exactly what will happen.

In a 2-player-wing vs 1-player PVP situation (assuming comparable/competitive combat ships), the single pilot will have little chance at winning the encounter unless the ship doing the healing takes some sort of penalty (for example, your ship looses as much, or more, shield energy as you gift via healing).

Exactly... as long as they work the way you are speculating. Have we got news about how they will work yet?
 
This is exactly what will happen.

In a 2-player-wing vs 1-player PVP situation (assuming comparable/competitive combat ships), the single pilot will have little chance at winning the encounter unless the ship doing the healing takes some sort of penalty (for example, your ship looses as much, or more, shield energy as you gift via healing).

How is that any different to shooting the enemy though? Your MJ disadvantage will be the same

Plus you must consider that running a wing full of regen beams will likely give you a marked disadvantage in other situations.
 
But you are basing this assumption on a lot of other assumptions. Why assume that it will be impossible to take down shields faster than they can be recharged?

Because I've played this game a few hundred hours since it launched, and spent most of my time in combat. With the addition of shield cells and the heat mechanic, and the complete nerfing of missles, it has become harder and takes longer to kill a ship of similar size... this healing laser adds another layer of protection to a ship or wing. Also, I didn't say "impossible".

BTW: Any comment at all on this or ANY future feature is based on an assumption. "This will be GREAT!" or "This will SUCK!" are both assumptions. The OP said "discuss", and that's what we're doing.
 

Ozric

Volunteer Moderator
In that scenario, the wing man fails in his/her efforts, and while he/she is wasting time with the healing laser, the opposition is inflicting damage. I'd say taking a vessel out of the action for a futile gesture is a 'drawback'; or are we using some new definition of the word?

My point about drawback is that you only need 1 weapon that can both damage and heal. Mike has already said that there is no restriction to class/size of the weapons so you could, for example, have C4 beam lasers there's no need to sacrifice on damage output.

You are also assuming that it will be faster to take down shields than they can be recharged ;)
 
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