But as the same weapon can heal/damage by your own admission once multicrew comes, my scenario is even more bleak. Swing the guns onto you wingmate while their shields are damaged, when they're topped up attack enemy, swing back to heal, back to attack...
I know that they will be rare weapons, but at the moment there's absolutely no drawback to using them.
I can't wait for all the other engineer modifications to be revealed so we can have a nonstop flood of complaint threads.
Just think, something NEW for you to beat the dead horse over!
New and exciting essays about how everyone that disagrees is wrong and point by point rebuttals containing nothing but veiled insults!
Entirely new reservoirs of sarcasm to drown in.
I'm so excited for all of you.
@Liqua
There is.
I think you missed the IF there Monk.NPC Wingmen confirmed!
Oh, I can think of a few scenarios. e.g. Player one is being recharged by wing mate, but is simultaneously being caned by rails from players three and four. I doubt that the recharging power will be omnipotent.
What if you have 2 vs 1 (A+B vs C), you say go for the one who is healing first (A), but what's to stop his partner (B) stopping attacking you and healing (A), (A) can then attack C. Who does C attack now? A is having their shields recharged, but if you go for B, then A will jut start healing B and then B attacks you.
It's a non stop attack cycle, with very little chance of C ever getting anyone's shields down.
How is that a drawback to using the weapon?
This is exactly what will happen.
In a 2-player-wing vs 1-player PVP situation (assuming comparable/competitive combat ships), the single pilot will have little chance at winning the encounter unless the ship doing the healing takes some sort of penalty (for example, your ship looses as much, or more, shield energy as you gift via healing).
This is exactly what will happen.
In a 2-player-wing vs 1-player PVP situation (assuming comparable/competitive combat ships), the single pilot will have little chance at winning the encounter unless the ship doing the healing takes some sort of penalty (for example, your ship looses as much, or more, shield energy as you gift via healing).
Exactly... as long as they work the way you are speculating. Have we got news about how they will work yet?
This is exactly what will happen.
In a 2-player-wing vs 1-player PVP situation (assuming comparable/competitive combat ships), the single pilot will have little chance at winning the encounter unless the ship doing the healing takes some sort of penalty (for example, your ship looses as much, or more, shield energy as you gift via healing).
But you are basing this assumption on a lot of other assumptions. Why assume that it will be impossible to take down shields faster than they can be recharged?
In that scenario, the wing man fails in his/her efforts, and while he/she is wasting time with the healing laser, the opposition is inflicting damage. I'd say taking a vessel out of the action for a futile gesture is a 'drawback'; or are we using some new definition of the word?
Nope not happening, been explained many times before. Sorry. Except my apology and move on.