Game Discussions The No Man's Sky Thread

NMS is geared towards sci-fi (almost 50's style), which is great, I love that look.
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Plus..
ED isn't realistic, just get over it. There isn't really many, if any, realistic space games... Why not! we haven't been further than the moon with humans, so how would we know, what is and isn't 'realistic'. Maybe play Orbiter and get near to realistic.
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Its going to be a game.. where you can pew. pew, just like ED. Trade with alien species, just like... O.k. then.. Explore and find great things, just like E... erm, well explore anyway..
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Games are different, for those that want an ED game in everything, then I suggest you play ED all the time, because, well ED is ED and NMS will be NMS.. SC is SC, SE is SE and so on.. get where I'm going with this.. [yesnod]
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Really looking forward to immersing myself in a sci-fi game that doesn't pretend to be anything other than, a sci-fi game.. 'Game' being the word here. [big grin]

There are levels of "realism" some are using it to get you to connect more to the game. If a game use magic to create gravity, its more difficult for some people to play or to immerse themselves into. The same mechanic applies to warthunder vs, DCS or CoD vs Arma. That do not imply the one is better than the other, its just how the GAME is played. Some people like DayZ others like Dying light, one is not better that the other, however one is more according how stuff work, the other is not.

I hope that explains it for you.
 
...It looks good fun, although it better be otherwise it will inevitably fall foul of 'grinding your way to the centre of the universe' complaints.

Oh I am 100% sure we'll be hearing that*, along with 'there's nothing to do' and 'where's the PvP'. * After all, there's only so many animals you can name Biggus Thingus before you start to think 'meh' :D

...The single biome thing was a slight disappointment when I heard of it...

Sean explained it as a mechanism to ensure that players don't stay on the same planet indefinitely - the need to move to other biomes forces the player into their ship and off any single planet.

Whether one agrees with this or not, 'it is what it is', and it's very clear that NMS is shaping up to be a very different experience to ED.

I can't say the resource gathering particularly excites me, nor what looks to be (possibly) the majority of the game being spent on foot - it also worried me that one review I read seemed to imply that either the reviewer didn't look how to re-map the controls (roll), or couldn't do it.

All said, I'll still be buying it as I think it looks great, and honestly I really like that it's going to be very different to ED.
 
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There are levels of "realism" some are using it to get you to connect more to the game. If a game use magic to create gravity, its more difficult for some people to play or to immerse themselves into. The same mechanic applies to warthunder vs, DCS or CoD vs Arma. That do not imply the one is better than the other, its just how the GAME is played. Some people like DayZ others like Dying light, one is not better that the other, however one is more according how stuff work, the other is not.

I hope that explains it for you.


I'm glad you took the time to explain it.. Well your interpretation of it, of course..:rolleyes:
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Back on topic.
NMS will give us a universe that is completely sci-fi, immersing in that will be a pleasure (I hope). Realism is for other games, not in this genre (other than a few, not ED). But immersive gameplay in any type of world, is something to enjoy. I think NMS will offer that, fully. Although as we have seen on many occasions, caution is always required.
But I have my pre-order and I'm ready to play, give it three months and we'll all know just how immersive it is. Hopefully 'very'.
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I've backed a few in the space genre recently and this is the only one, I'm really looking forward too, in this way.
 
I'm glad you took the time to explain it.. Well your interpretation of it, of course..:rolleyes:
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Back on topic.
NMS will give us a universe that is completely sci-fi, immersing in that will be a pleasure (I hope). Realism is for other games, not in this genre (other than a few, not ED). But immersive gameplay in any type of world, is something to enjoy. I think NMS will offer that, fully. Although as we have seen on many occasions, caution is always required.
But I have my pre-order and I'm ready to play, give it three months and we'll all know just how immersive it is. Hopefully 'very'.
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I've backed a few in the space genre recently and this is the only one, I'm really looking forward too, in this way.

I'm happy that there are games for all types of people, I'd pass this one out for the moment, ED is more my thing ATM, however NMS will be interesting to follow from the sideline.
 
I'm going to wait for reviews, but it still looks quite promising to me. I love games where you just get to explore. It's also nice that the game feels quite focussed and polished. Something like Elite, with its infinite scope, and larger team, has the danger of turning into bloatware as the years roll by, with more and more slightly inconsistent features being piled on top of things that weren't every that polished to begin with. I think Elite's interface started off feeling weirdly over-complicated. God knows what it'll be like by season 4!

Although is it just me who thinks the draw distance and level of detail in NMS gets slightly worse with each preview video?
 
It seems this game is a 'console space game'. I'm ok with that...but do not expect Elite: Dangerous' nods to science within it.
 
I'm glad you took the time to explain it.. Well your interpretation of it, of course..:rolleyes:
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Back on topic.
NMS will give us a universe that is completely sci-fi, immersing in that will be a pleasure (I hope). Realism is for other games, not in this genre (other than a few, not ED). But immersive gameplay in any type of world, is something to enjoy. I think NMS will offer that, fully. Although as we have seen on many occasions, caution is always required.
But I have my pre-order and I'm ready to play, give it three months and we'll all know just how immersive it is. Hopefully 'very'.
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I've backed a few in the space genre recently and this is the only one, I'm really looking forward too, in this way.


I agree. I'm looking forward to this game. And particularly I am even more pleased by the difference he has to "ED", mainly because NMS features more content although not as realistic.
 
Although is it just me who thinks the draw distance and level of detail in NMS gets slightly worse with each preview video?

It absolutely does I`m afraid, not sure if consoles are to blame or they still working on optimization. But the things do pop up closer and closer.
 
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Oh I am 100% sure we'll be hearing that*, along with 'there's nothing to do' and 'where's the PvP'. * After all, there's only so many animals you can name Biggus Thingus before you start to think 'meh' :D



Sean explained it as a mechanism to ensure that players don't stay on the same planet indefinitely - the need to move to other biomes forces the player into their ship and off any single planet.

Whether one agrees with this or not, 'it is what it is', and it's very clear that NMS is shaping up to be a very different experience to ED.

I can't say the resource gathering particularly excites me, nor what looks to be (possibly) the majority of the game being spent on foot - it also worried me that one review I read seemed to imply that either the reviewer didn't look how to re-map the controls (roll), or couldn't do it.

All said, I'll still be buying it as I think it looks great, and honestly I really like that it's going to be very different to ED.

I miiiight be mistaken, but I believe Sean, in a previous interview, mentioned it was entirely possible to just progress and play through the entire game without setting foot on a planet, (well, after the beginning where you literally start on one,) since trading, space mining and piracy would presumably be enough to give a player the raw 'stuffs' they need to progress, though not sure if it would be a slower progression than using the resources found on planet. Trading in particular suggests you can buy and sell resources at a profit, or purchase resources you're lacking on space stations. He also mentioned that he couldn't imagine why someone would make that decision, though, so in all likelihood the majority of really interesting stuff will probably be found on planets anyway, but if ever you want to spend a long stretch of time in your ship, there do seem to be things to do. :3
 
Anyway, new, short video up talking briefly about crafting;

http://assets2.ign.com//videos//zen...55cdb8d8ec6aa321c981-7500000-1460160486-w.mp4

To catch people up, as many of you probably know progression consists of you buying newer and better ships/weapons/possibly suits as you go, that will have different capabilities, storage capacity, etc. During your travels, you collect blueprints that allow you to combine elements and minerals to create modifications to your ship, weapon and suit, whether it's boosting a particular stat, giving your multi-tool a setting it didn't have before, or adding a new weapon system to your ship.

However, there are two things I didn't realize til this video;

First, your suit's inventory space stores both raw materials and upgrades, i.e. there is no 'equipment screen.' This is intended to make you, the player, decide on whether you want to outfit yourself with umpteeen different modifications to become more powerful, or keep your inventory relatively uncluttered so you can store more raw materials. I believe it was mentioned in an earlier inventory that you could store stuff in your ship's cargo for later use, giving you a place to keep everything when you're not carrying it on your person.

Second, and I had no clue about this, apparently even the placement of your upgrades within your inventory can impact their effectiveness. To be more specific, if you place upgrades next to one another, they confer a bonus to each other. How complex this system is- whether it's one set bonus, or it varies depending on what you're mixing with what- I've got no idea, but it might mean you'll have to give some thought on the layout of your loadout, rather than just tossing your upgrades in wherever.
 
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I miiiight be mistaken, but I believe Sean, in a previous interview, mentioned it was entirely possible to just progress and play through the entire game without setting foot on a planet....

Yes I recall that too. I was only reacting the the recent spate of videos that all seemed 85-95% planet bound.

Whatever the reality is, I'm still buying NMS.
 
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It seems this game is a 'console space game'. I'm ok with that...but do not expect Elite: Dangerous' nods to science within it.

It wasn't going to be a console game at all originally, being made on and designed for PC from the start. Later they (Hello Games) decided it could be on the current gen consoles so started to look around for the best partner for them to achieve that, and chose Sony over Microsoft.

@dannysquid, you are not wrong on the draw distance issue, and this seems related to them mostly showing the PS4 version in later video's, the very early video's were PC (as it had not been ported to PS4 then) and had better visuals overall. Sean has mentioned frustration with the draw distance and a huge amount of optimization has been focused on that.
 
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I was fired up about NMS up until I read all the planets will have one biome only. Which kind of sucks

It sucks indeed - no polar caps? Really? So its like all those voxel/indie games - what's ground-breaking in NMS then? For console space game - maybe it is.
 
I was fired up about NMS up until I read all the planets will have one biome only. Which kind of sucks

It sucks indeed - no polar caps? Really? So its like all those voxel/indie games - what's ground-breaking in NMS then? For console space game - maybe it is.


Looking into this, it appears that it will be more 'game' than 'sim'. Way more 'game'. Get those expectations in line!
 
Looking into this, it appears that it will be more 'game' than 'sim'. Way more 'game'. Get those expectations in line!
I know I know, I need to reevaluate my whole hype and expectations and lower the bar. But my back hurts and I shouldn't crouch... ;)
 
I know I know, I need to reevaluate my whole hype and expectations and lower the bar. But my back hurts and I shouldn't crouch... ;)


LOL! I ran into problems on the NMS Reddit for asking what gaming controller support there would be. I figured that the FAQ's were a bit out of date stating 'controller support unknown', being the game was going to release in 60 days or so. Nope! The mod deleted my post and pretty much gave a warning not to ask questions already answered in the FAQ's (it would be helpful if the FAQ's had a date stamp on when they were updated last!)

Not the best start to a game discussion I've had.
 
LOL! I ran into problems on the NMS Reddit for asking what gaming controller support there would be. I figured that the FAQ's were a bit out of date stating 'controller support unknown', being the game was going to release in 60 days or so. Nope! The mod deleted my post and pretty much gave a warning not to ask questions already answered in the FAQ's (it would be helpful if the FAQ's had a date stamp on when they were updated last!)

Not the best start to a game discussion I've had.

That sucks indeed - we still dont know if Hotas will work. But since it looks more like a game than a space sim I guess its not that big of a deal after all. Still would be nice to use hotas.
 
That sucks indeed - we still dont know if Hotas will work. But since it looks more like a game than a space sim I guess its not that big of a deal after all. Still would be nice to use hotas.


I refuse to buy most ported games, as I do not own a console nor a game controller for one. And the control scheme on most is not flexible enough to make it comfortable on a PC. Although the game started on the PC...I am concerned that the most comfortable way to play will be with a game controller.
 
I refuse to buy most ported games, as I do not own a console nor a game controller for one. And the control scheme on most is not flexible enough to make it comfortable on a PC. Although the game started on the PC...I am concerned that the most comfortable way to play will be with a game controller.

If this will be the case (best play with the controller) NMS game will not have place in my library...
 
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