Hi TinyBigJacko,
Trade's effect on the influence bucket is based upon the credits profit made when selling commodities to markets controlled by that faction.
Thanks so much for responding to my post, Dav. Really appreciate it. That's a very helpful clarification. I can presumably deduce from it that it's 'inward trade' that matters for faction-influence while shipping out, doesn't (and that bears true with our extensive testing). The profit-factor is new to me, though - so far, our tests were inconclusive as far as profit went, but this may have been because our tests were still 'polluted' by the misconceptions over whether exports mattered too. We'll test again! Thanks for the lead...
The number of trade transactions contribute towards that starsystem's influence cap for that day.
Hmm - interesting. Can you reveal a little more, please? We're having difficulty assimilating whether an increased number of transactions lowers or raises the influence cap for that day - our initial results indicates that it raises it, but I'm not sure if this is merely an aberration caused by us testing in low-population, low-traffic systems in order to limit the 'noise'.
We're always keeping an eye on the galatic simulation's balance, how each of the various player activities contribute towards the daily starsystem influence caps are just a part of that ongoing process, which includes comparing small transactions with large scale ones.
Ok - I'm sure you're aware, then, that there is a growing number of people 'testing' the theory that trading 'tonne-by-tonne' is a great way to flip a station much more quickly than doing it 'normally' in singular bulk transactions (regardless of profit). I raise this because I am not 100% sure that your algorithm is working entirely as you intended across the full spectrum of input conditions. Try it, if you haven't already. Tonne for tonne, dealing in 'bits' seems way, way more effective, as I surmised some months ago.
It's easiest to think of the influence caps as a reflection of how much effort all our players have put into that entire starsystem for that day, regardless of which faction they happened to be interacting with.
Hmm - again, that would tend to suggest that the more player-activity in a system, the tighter the influence cap squeezes down on the final number, yes? If so, it's not always what we're seeing - or maybe I'm just having trouble deciphering your phrasing? A slighty more overt pointer would be welcomed...
There's not really much of a concept of wasted effort in this system, a few very very busy Commanders can exert a similar effort to a lot of Commanders who are just passing by.
Whilst this may be true, the apparent effects of a large exploration cash-in are such that there DOES seem to be waste here. The influence value of the data diminishes, if cashed-in in one big dump on a single day after a long exploration mission, because the influence cap bites in as a limiter.
Conversely, if that explorer saves chunks of his data, and then dribbles it in
system-by-system (not page-by-page) over the next few days, he gets far, far more influence value for that same total quantity of data, because the caps don't take away its value so much, or at all, if small enough dumps are made. Yes, it takes longer, yes there is an element of 'gaming' around the influence-cap system here, but in truth, the astute long-term explorer feels they have to do it this way if they want their hard-earned, valuable data to maximally help their team's effort to flip a station or rebalance a system. Obviously the single explorer working in isolation purely for their own cash benefit doesn't need to do this and won't care one way or the other, but the team-player explorer who is working with a player-group is basically 'wasting effort' if they don't know about this 'trick', and they cash all their data in in one big page-by-page dump the conventional way. Intended mastery, or gamey exploit - what's FDev's view?
In short, whether we're talking about commodity trading or exploration data, it's the same - mini-transactions appear (if we're looking at this correctly) to have an overwhelmingly greater power over influence than individual profits or bulk-actions. My gut feeling is that the code isn't working quite the way you envisaged, maybe? Station-flipping is easy now if you know the technique, as some folks using these dribble-tactics en-masse to quickly bring about a conflict have already demonstrated to quite dramatic effect - I think maybe The Code needs checking, to see if the code needs fixing, if you get my meaning...
Thanks again for taking the time out to read and reply - I'm really very grateful to you all, both for this kindness and the excellent work you have all done to provide us with this deep and engaging simulation.
Regards