[IDEA] What about a community driven "CMDRs to avoid" list..

Interesting...

There's a bunch of players asking for a list for the greater good...
There's a bunch of players wishing to be on such a list for reputation...
There's a bunch of players condemning the list because it's not official and verifiable...

FDEV... you know what to do.
 
FDEV... you know what to do.

Indeed - FDEV need to ignore the idea ... they won't get involved with name/shame suggestions (for good reasons).

There's the in game bounty board list (which I admit needs work / improvement) and there's the report-player function for everything else.
 
Indeed - FDEV need to ignore the idea ... they won't get involved with name/shame suggestions (for good reasons).

Actually, I was thinking more of the intergalactic bounty feature which has been proposed by FDEV for some time now... It's not naming and shaming when the game itself determines that a player has attacked without cause.

If I understood correctly, the absence of this feature is what the OP's proposition means to correct.
 
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Actually, I was thinking more of the intergalactic bounty feature which has been proposed by FDEV for some time now... It's not naming and shaming when the game itself determines that a player has attacked without cause.

Oh sorry - then yes - 100% agree. Sandro some time ago mentioned about a Crime and Punishment update that would take bounty lists to a Galactic audience (not sure if this will be in 2.1) - a list of really naughty players - and I would support that whole heartedly.
 
Any such list will only serve to act as a scorecard for folks. "I made the badboy list! Yippy!"

Not giving them "credit" for their deeds is a better punishment.
 
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I think you should stick to protecting the newbies around Eravate.

I agree with this. I was recently running the Buckyball Total recall race when I got ambushed and fired upon by a FdL. No scan, no message. I don't even belong to a powerplay faction. Slightly annoyed, I decide to check this CMDR up. Guess what armada he belonged to...
 
Actually, I was thinking more of the intergalactic bounty feature which has been proposed by FDEV for some time now... It's not naming and shaming when the game itself determines that a player has attacked without cause.

If I understood correctly, the absence of this feature is what the OP's proposition means to correct.

The OP's suggestion is basically an attempt to create a 'legitimate' witch-hunt. Combined with what would ostensibly become a (kill on site) excrement-list; and you can absolutely bank on people submitting others just to troll or victimise (the very thing it's supposed to address!).

You're a trader. Cruising along, you've clobbered a couple AI but mostly it's been a good session; and then suddenly half of AA rocks up and wipes the floor with you, repeatedly; meanwhile some dude is having the time of their life finding the electronic equivalent of 'SWATTing' their mate in game as a hilarious jape. Pretty sure the victim (because that's what they have become, never mind the potential EULA violation that this action constitutes) won't find it that funny.

Which is the antithesis of what the ingame tools provide; which is namely a method to lodge a legitimate abuse claim, along with the ability to ignore commanders, and also silence both incoming messages and voice comms if desired. The tools are there. They aren't great. But they are there. Better to improve the tools.

Perhaps Frontier could use the in-game bounty system to create bounties to hunt commanders that exceed some level of crime in a system? They want to redo the mission system, so the upcoming Beta is the perfect time to trial it.

Imagine if you are in a busy station and there's a bounty for another CMDR who's been a bit too trigger happy?. What about if a CMDR is going to town banging newb heads together and the system sends an all-ships message (like the mission givers do) to all local commanders with a bounty (which we can elect to disable if desired). Hell, what if we could request support the same way? You'd not be 100% sure if friend or foe would arrive. There are so many ways in game to tackle this sort of thing.

All of which are going to be vastly superior to something that apportions guilt by association and will be ripe for abuse.

Edit: as you rightly pointed out (thanks Liqua). I agree that ingame is the place to do this sort of thing; not a third party site.

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I agree with this. I was recently running the Buckyball Total recall race when I got ambushed and fired upon by a FdL. No scan, no message. I don't even belong to a powerplay faction. Slightly annoyed, I decide to check this CMDR up. Guess what armada he belonged to...

It would not surprise me if there's a fifth column in the group; most larger groups have one. Even if they aren't aware of it; the nature of how groups and the game works, actually actively encourages this. I'm not 100% certain if frontier have opened this door by accident, or on purpose (probably the former).
 
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The OP's suggestion is basically a 'legitimate' witch-hunt. Combined with what would ostensibly become a KoS (kill on site) excrement-list; and you can absolutely bank on people submitting others just to troll or victimise (the very thing it's supposed to address!).

Which is the antithesis of what the ingame tools provide; which is namely to lodge a legitimate abuse claim, along with the ability to ignore commanders, and also silence both incoming messages and voice comms if desired.

The tools are there. They aren't great. But they are there. Better to improve the tools.

Perhaps Frontier could use the in-game bounty system to create bounties to hunt commanders that exceed some level of crime in a system? They want to redo the mission system, so the upcoming Beta is the perfect time to trial it.

Imagine if you are in a busy station and there's a bounty for another CMDR who's been a bit too trigger happy?. What about if a CMDR is going to town banging newb heads together and the system sends an all-ships message (like the mission givers do) to all local commanders with a bounty (which we can elect to disable if desired). Hell, what if we could request support the same way? You'd not be 100% sure if friend or foe would arrive. There are so many ways in game to tackle this sort of thing.

All of which are going to be vastly superior to something that apportions guilt by association and will be ripe for abuse.

In case you missed it he was suggesting the same - an ingame intergalactic bounty board as described by Sandro quite some time ago (to be implemented SoonTM)
 
In case you missed it he was suggesting the same - an ingame intergalactic bounty board as described by Sandro quite some time ago (to be implemented SoonTM)

The op wasn't; I was addressing the OPs apparent statement. I'm all for an in-game solution (namely crime carries potential for a visit from various commanders hungry for their next pay check). :)

edit: your point is very valid, so have edited my comment. Thanks. ;)
 
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I vote no as well. I understand the good intentions, but it will end badly. There is a reason in the real world there are investigations and trials.
 
The op wasn't; I was addressing the OPs apparent statement.

Ah yeah - sorry - you did say "OPs ..." in the post I quoted. I thought you were referencing what Weps had put as you quoted him.

And I know .. "learn to read" and all that jazz before opening gob :D :eek:
 
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The only problem I see is how much evidence is necessary and what criteria is used to classify "griefers."

For example, I can easily aggravate a group of players or a player group, get into a sidewinder and record myself being blown up by large ships/wings of large ships and claim that I was "griefed" when my assailants are absolutely justified in what they're doing.

Then both parties will start arguing over the case and will create and drag the drama on. The amount of administrators or the efforts necessary to maintain relative integrity of the list will be large.

Unlike a combat logger list, a "griefer" list might be difficult and inaccurate, which causes it to lose credibility.
 
Kind of amused that some people seem worried about "witch hunts" or whatever when people basically go around killing at random and it's cool with the game. What difference would it make if it was done in a witch hunt?
 
I think that people will start to use your list for hunting. But the idea itself is good.

Use this list only within your group, but receive "appeals" from other players too?

Edit: Actually, it is a great idea and you should release it for public use.
If I wanted to kill someone in particular from this list, I just would not be able to find him.
 
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Kind of amused that some people seem worried about "witch hunts" or whatever when people basically go around killing at random and it's cool with the game. What difference would it make if it was done in a witch hunt?
TBH I think it's what the pro-PVP folk would call 'exciting and sociable emergent gameplay' if they weren't on the receiving end of it (before they logged out after panicing a jump)

This is what would be the end result in a galaxy where they carried on like this - they'd be rounded up and executed. Why not let that play out if those in charge are happy to let them carry on in a similar vein against the completely innocent? They have their lists.... no trials and evidence going on there

It's not nice, but they're not playing nice and the Feds don't seem to want to take it in hand
 
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