I can vouch for the fact that communicating and not firing on traders yields vastly higher piracy returns than doing so, whether the game should be this way I can't say.
This is one of the areas where pirates came off worse off from a QoL change for the rest of the game though, repair costs used to be such that it was all the leverage you needed. T9/Python/Conda would cost more to repair 10% hull than whatever the pirate requested for cargo so doing mild damage was always the leverage mechanism to get what you wanted.
Can't do that anymore though, i'm hoping they didn't neglect piracy in the 2.1 modules and we get some stuff thats genuinely quite gimp but useful for the few pirates cruising around.
This is one of the areas where pirates came off worse off from a QoL change for the rest of the game though, repair costs used to be such that it was all the leverage you needed. T9/Python/Conda would cost more to repair 10% hull than whatever the pirate requested for cargo so doing mild damage was always the leverage mechanism to get what you wanted.
Can't do that anymore though, i'm hoping they didn't neglect piracy in the 2.1 modules and we get some stuff thats genuinely quite gimp but useful for the few pirates cruising around.