Small ship flight model buff!

The Viper Mk. III has higher DPS than the Vulture, so a speed (and manoeuvrability boost in particular) would make it a pretty good contender as a light fighter. I'm cautiously optimistic.

Didn't know that... Even when taking into account power plant and distributor limitations (prolonged firing)?
 
The Viper Mk. III has higher DPS than the Vulture, so a speed (and manoeuvrability boost in particular) would make it a pretty good contender as a light fighter. I'm cautiously optimistic.

It won't make up for the smaller class weapon mounts and power distributor though. They'll just be harder to catch and hit.


With the AI updates, that's going to really make Viper Mk 3s obnoxious. Probably some of the others too since they'll extend and recharge shields and there won't be anything you can do about it for the high ranked AI.

I still take my Vipers out on occassion, but I quickly remember why I stopped flying them after a few BH runs or CZs. A speed boost isn't going to change that sadly. It will however add more utility to my exploration/taxi courier, which I'm excited about since it'll be the first ship I refit in the upcoming beta. Had a lot of fun with it during the Horizons beta as well.
 
Didn't know that... Even when taking into account power plant and distributor limitations (prolonged firing)?

Go for all rails, or medium rails and small torps. Plenty of firepower to make quick work of assassination targets. :)

Btw, this hopefully means speed boost for sysauth as well!
 
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I've always seen the Eagle Mk II as a viable "end game" ship, but this will be cool. Eagles eat Vultures for breakfast.
 
I agree, one of the best news in the newsletter. Smaller ships finally having a role.

And what exactly is that role?

They go faster, they don't actually do anything better of use. Still cant stop high wake, still cant out dps anything, still cant out tank and the price difference between it and a better ship is negligible in this game where money doesn't matter.

A role would be something like a designated interdictor roll because it had bonuses, or some sort of unique modifier where it is worth taking over something else. This buff just makes it redundant fast ship into redundant faster ship.
 
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And what exactly is that role?

How about lone wolf (poor) mercenary?

I don't know how much PvP takes place around wars these days, but back in Lugh, I remember combat zones being very one-sided. A wing or a group of wings would join a combat zone, eliminate all enemy NPCs, then wait it out and quickly take out new NPCs as they were spawned. As a lone enemy pilot it was impossible to join a combat zone and run away, or to run away when attacked, unless you were in a Cobra or the newly added Fer-de-Lance (and even then an escape was not guaranteed if the enemy wing had fast ships of their own). The speed of the new ships could be just the advantage they needed for hit-and-run tactics.
 
It won't make up for the smaller class weapon mounts and power distributor though. They'll just be harder to catch and hit.
Sure, against large ships. It will definitely shake up the fighter class though - a Viper Vs. a Vulture with pilots of equal skill will become a lot more interesting, for example.

The distributor on the Viper is fine, imo - it's the bathtub like pitch rate that I dislike.
 
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A battle ship almost fully dependent on turreted weapons in a balance state where turrets are often inaccurate and underpowered...leaves me wanting.
Cutter isn't a battleship though in all honesty.

Also on topic, I don't really feel like the Courier really needs another buff but we'll have to wait and see if what exactly new drives entails before we get to excited or upset.
 
The Viper Mk. III has higher DPS than the Vulture, so a speed (and manoeuvrability boost in particular) would make it a pretty good contender as a light fighter. I'm cautiously optimistic.

The fights should be closer now since the Viper will better control the range. But as for sustained DPS? A Viper with mixed kinetic/burst lasers does measurably less dps than a Vulture with similarly bottomless pulse weapons. Likewise, Vulture comes out way ahead with any high burst DPS build. The vulture also has better agility and shields, so it would take a vastly superior Viper pilot to come out on top in such an uneven encounter.

Bottom line though: A vulture with 2 fixed C3 beams would rip through any sniping viper in seconds.
 
Also on topic, I don't really feel like the Courier really needs another buff but we'll have to wait and see if what exactly new drives entails before we get to excited or upset.

The consensus on the courier is that it's Achilles heel is its weak mass dependent engines. If you spec it for battle, it us currently as slow as an Asp (~390s) with similar shields, but with less agility and far less DPS and a paper thin hull. Th Asp is not a well regarded combat ship. And the Courier is several steps below even that.

I am loathe to want a buff for any imperial ship, but this is something the iCourier needs to be relevant in Open, and to make it a more useful ship in PVE, besides being a "budget Vulture".
 
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The consensus on the courier is that it's Achilles heel is its weak mass dependent engines. If you spec it for battle, it us currently as slow as an Asp (~390s) with similar shields, but with less agility and far less DPS and a paper thin hull. Th Asp is not a well regarded combat ship. And the Courier is several steps below even that.

I am loathe to want a buff for any imperial ship, but this is something the iCourier needs to be relevant in Open, and to make it a more useful ship in PVE, besides being a "budget Vulture".
My point was more why invalidate even more small ships? The Vulture is already the ship seemingly most people aim from when leaping from Cobra/Viper area.
 
this could go one of two ways, either a top speed buff so said ships stripped for speed will go faster. or an optimal and max mass buff so said ships will lose less of their speed when fully loaded. i would like to see both happen but i doubt that will happen
 
It actually WOULD make sense to buff FSDs.

What better defence against griefing than simply being able to chucker off?

When you get to bigger ships, your tactics need to change.
 
How naive...

Griefing isn't a consequence from having slower/faster ships.

It has to do mostly with people reacting to PVP like a deer caught in the headlights.

This will do absolutely nothing to alleviate griefing.
 
The fights should be closer now since the Viper will better control the range. But as for sustained DPS? A Viper with mixed kinetic/burst lasers does measurably less dps than a Vulture with similarly bottomless pulse weapons. Likewise, Vulture comes out way ahead with any high burst DPS build. The vulture also has better agility and shields, so it would take a vastly superior Viper pilot to come out on top in such an uneven encounter.

Bottom line though: A vulture with 2 fixed C3 beams would rip through any sniping viper in seconds.
The point I was making was not that the Viper is even approaching equal now - I was running with the idea that a class 3 thruster upgrade would make the Viper a much more serious contender against the Vulture. I'm not sure I agree with you regarding sustained DPS on the Viper though - 2 pips to WEP will keep the MCs firing; 3 will refill the cap. There is no penalty firing on a Vulture in a Viper; they're both classed as small ships. While the distributor on the Viper won't handle firing with all four hardpoints at once for very long, medium gimballed MCs do as much DPS as the Vulture with two large pulse lasers, and it's so power-starved that very few pilots will go for fixed beams, and they'll be very challenging to use effectively against a Viper with buffed thrusters. They're like gnats as it is right now, albeit gnats that take an eternity to turn.
 
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