Can you live by a No-Kill Code?

My name is Zil Zalo. I was born 21 years ago, Chiao Settlement, Ketsegezi System. My parents were just passing through. They were always just passing through. They worked for the infamous Leestian crime lord Tengan Wabe, smuggling – well, whatever they were told to. Under strict orders to never procreate, they hid my existence by hiding me wherever they could. I was always somebody else’s “second cousin”. My name isn’t even my own – it is simply an old Ketsegezi phrase meaning “neither one thing nor another”, or with a slightly-different pronounciation, “nowhere in particular”.


They were killed by pirates in Banda when I was 19 while I was staying with yet another fake family. Having nowhere else to go I approached Tengan Wabe to demand compensation. Finding my bravery amusing and my parents’ subterfuge fascinating, he agreed to pay for two years of pilot school, and when I was finished lent me a battered old Sidewinder and 1000 credits, telling me to pay him back once I’d bought “your first real ship”. I bought myself an Adder within a month.


Having seen the tragedy in people’s lives when their loved ones are taken from them, and experienced it first-hand, I have vowed never to take a life – for any reason. When I run, I’m saving two people.
My question is – is it possible to live yet not kill? Can this code hold all the way to Elite rank for Trader and Explorer - while remaining Harmless in Combat?
 
yes, definetly doable.

much more of a challenge would be, not to destroy anybody but disabling any ship which attacks you :)
 
yes, definetly doable.

much more of a challenge would be, not to destroy anybody but disabling any ship which attacks you :)

Not many people can pull that off in reality. The real challenge is trying to figure out whether or not that player approaching or interdicting you wants to talk or just shoot.

I could absolutely live by a no-kill code if more players were open to conversation.
 
Doable, but that only leaves you with the 3 most dull occupations in ED left to do. Mine, Trade, or Explore. Lol
Still more fun hat Eve Online.



Good luck with it though :D
 
Not many people can pull that off in reality. The real challenge is trying to figure out whether or not that player approaching or interdicting you wants to talk or just shoot.

I could absolutely live by a no-kill code if more players were open to conversation.

i wasn't necessarily talking about other players, more about npc's.
 
People whine about combat and people killing them. But reality escaping is much easier than killing someone that doesn't want to fight. Just submit, wait for timer, and h-wake out. h-wake means jump to different system and not trying to enter super cruise (in system travel mode). Mass lock doesn't effect h-wake so you can escape 95% of pilots you meet easily and maybe couple 1% of pilots are skilled enough to stop you from running away. This thought mean that you know what you are doing, don't panic, understand how game mechanics work and you are decent pilot that can control ship well.
 
Doable, but that only leaves you with the 3 most dull occupations in ED left to do. Mine, Trade, or Explore. Lol
Still more fun hat Eve Online.



Good luck with it though :D

strange, i love all of them. combat was the last thing i got into, and i still prefer mining above combatzones (but i like bhing these days)
 
if more players were open to conversation.
I appreciate the idea of the no-kill code. The one thing that stops it is the difficulty in communication. It's not even that people are unfriendly, it's just that it's damned hard to type when you're flying!

Having voice recognition as an integral part of the game would help a great deal, I think. Voice Attack works for scripts, but being able to either type via dictation or open voice comms via verbal commands would help a lot. That's a long way off though, in all probability.
 
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i wasn't necessarily talking about other players, more about npc's.

Eh.. If you don't want to fight an NPC, getting away from them/disabling them is a trivial task. Disabling a player by popping his canopy or shooting out his thrusters would actually be a challenge. Both because of the damage you'll continue to do to his ship despite aiming for a specific module and because you just never know.

Pop my canopy and I'll stick around for a good 20 minutes to finish the fight. Disable my thrusters and you'll probably get away.

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I appreciate the idea of the no-kill code. The one thing that stops it is the difficulty in communication. It's not even that people are unfriendly, it's just that it's damned hard to type when you're flying!

Having voice recognition as an integral part of the game would help a great deal, I think. Voice Attack works for scripts, but being able to either type via dictation or open voice comms via verbal commands would help a lot. That's a long way off though, in all probability.

I agree.

As much as I would like an open comms local channel, perhaps limited to normal space and instance based, would be great. Or perhaps a system that allowed you to talk directly with another player via voice comms if you've targeted their ship. Pandora's box, of course, but it could be good for a lot of things.
 
Eh.. If you don't want to fight an NPC, getting away from them/disabling them is a trivial task. Disabling a player by popping his canopy or shooting out his thrusters would actually be a challenge. Both because of the damage you'll continue to do to his ship despite aiming for a specific module and because you just never know.

Pop my canopy and I'll stick around for a good 20 minutes to finish the fight. Disable my thrusters and you'll probably get away.

try killing a npc eagle powerplant or thrusters, without destroying it. if you can, learn to do it with fixed weapons :-D ... that would be really challenging!
 
try killing a npc eagle powerplant or thrusters, without destroying it. if you can, learn to do it with fixed weapons :-D ... that would be really challenging!

I am no masochist, good sir.

I guess when I read "a no-kill code" I attributed it to players only. RES hunting is my time killer. Eagles get rammed.
 
Yes, you can be like someone from the continents Iceland and Canada on planet Earth which was around the 20th century, where death from violence was something that was an unwanted thing. If you ever need to open fire on someone, you can do this to scare them away by blasting their hull health to a really low level without killing them.
 
Yes, you can be like someone from the continents Iceland and Canada on planet Earth which was around the 20th century, where death from violence was something that was an unwanted thing. If you ever need to open fire on someone, you can do this to scare them away by blasting their hull health to a really low level without killing them.

I pretty much assume, death from violence still is an "unwanted thing" on planet earth even in the 21st century, and not just in Iceland or Canada. I certainly don't desire it.

@topic:
All that (for me) weird RP stuff aside, i could easily adopt a no kill policy in ED, PC and NPC alike. After 4 month of play i still found myself at "mostly harmless"
The combat never was what originally drew me into ED to begin with, and if the non-combat side becomes more compelling, convincing and entertaining, i can see myself picking up the game again.
 
Nobody dies when you blow up a spaceship, everybody's magically teleported to the last station they docked at.

Bingo, elite ranked combat and never actually murdered a soul (just kept ship manufacturers in business). Kind of makes you wonder what all those assassination missions are paying out for but, meh, I'll take the money.
 
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