Summary of tonight's ED On the Horizion/Engineers Beta Part 1 stream

The force shell sounds like it would be a great tool for pirates and blockaders. Currently boost, boost, jump is pretty much guaranteed to get you away from a situation like this, but I assume (assume) that getting hit by one of these force shells also slows you down as well as knocking you sideways...interesting...

Plus their a laser disruptor, which I presume is capable of knocking your FSD offline. Space is about to get a lot more dangerous, I'm already looking forward to seeing all of the tears from the carebears.
 
Plus their a laser disruptor, which I presume is capable of knocking your FSD offline. Space is about to get a lot more dangerous, I'm already looking forward to seeing all of the tears from the carebears.


Why would characters from a children's tv show care about new weapons in a space game? Maybe Share might want to make sure that everyone gets a turn with them?
 
The comment made by the pilot as he was being hit by the force shell makes me hopeful that this update will also see a major improvement in NPC chatter!

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I really hope they are more than what's shown - so far it looks like a random/unordered list of names/icons. This is useful with 10-15 bookmarks but will quickly become hard to use. Especially since the bookmarks don't show up on the galaxy map (why?).

IMHO they need to at the very least be sortable by distance from the current position, so you can more easily find stuff. Alphabetical is nice sometimes, but for most day-to-day use, it's not optimal. It's not even clear if there's any sorting at all though.

Also show the closest N bookmarks in the left panel navigation panel so we can do trade routes and such without opening the galaxy map at all please!


Just remember that we were only looking at a "Dev Build". So maybe there will be improvements still to come!

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This is a tad disappointing for me... hopefully this will get introduced in 2.2.

In fairness, given how big an overhaul they were planning for basic missions, it was extremely unlikely that the Naval game would *also* be getting a major overhaul in this update. I suspect 2.2 or 2.3 is when we'll see the big changes to the naval game-the passenger missions being hinted at in 2.2 will open up a lot more opportunities for the naval game (like troop transportation, for instance?), so would be the perfect time to do a major overhaul!
 
That second point is significant and answers something at the back of my mind re: my question which provoked the first point, namely, if scanning a nav beacon completely negated the need for a discovery scanner then it would make the outfitting trade-off re: whether to sacrifice a slot to a discovery scanner redundant (unless exploring outside the bubble). As it is (which is great), the deal is that scanning a nav beacon for system info is like buying the system info, it tells you about the system but you get no additional Cartographic bonus for it. If you want that payoff (and presumably the increase in discovery rank) then you do still need the discovery scanner. All good!

Remember, though, that Michael Brookes mentioned in a previous Dev Update
USSs for missions will now generally be located at specific bodies within a system which can be located using a discovery scanner, although the usual ranges apply.
 
Watched the demo and want it soon:) However, I am confused about new releases and how/when to get them. I have Horizons and (I think) I have a seasons pass. Will I automatically get the engineers release or do I need to do something else? Can I get Beta access? Sorry if I am being stupid - I am old
 
Why would it spin though? It's not chambering a round or anything. I like the non-spin, myself. :)

It obviously has heat build-up issues (as you can see from the the video) - so I'd go with the theory that each barrel has an internal heat-sink. After being fired, the barrel 'recoils' in order to expel a hot sink, chamber a fresh, cool one, then it returns into firing position. The heat-sinks are bought into the ship's body, heat transferred to the ship's own cooling system, and readied for re-use.

(I have more fun coming up with handwavium than being annoyed at things that don't seem to add up! :) )
 
Watched the demo and want it soon:) However, I am confused about new releases and how/when to get them. I have Horizons and (I think) I have a seasons pass. Will I automatically get the engineers release or do I need to do something else? Can I get Beta access? Sorry if I am being stupid - I am old

If you have Horizons you will upgrade on the release of 2.1, no need to pay anything else. If you have Beta access, then you can play that too, week ending 8th May.
 
Watched the demo and want it soon:) However, I am confused about new releases and how/when to get them. I have Horizons and (I think) I have a seasons pass. Will I automatically get the engineers release or do I need to do something else? Can I get Beta access? Sorry if I am being stupid - I am old


Nothing to do with age, and from the player demographics, you'll need triple figures to qualify as 'old' in here :p.

Regarding your question: the season pass entitles you to all 2.x updates. You'll get the updates automatically (assuming you run the game from the FD launcher) - one day in the hopefully not too far future, you'll see an 'upgrade' instead of a 'play' button in the launcher. Press it, then go and make yourself a cup of tea or two, it'll take some time.

Beta access: you'd have to have bought it (AFAIK currently not available - may become available again or not at an unspecified time in the future).
 
It obviously has heat build-up issues (as you can see from the the video) - so I'd go with the theory that each barrel has an internal heat-sink. After being fired, the barrel 'recoils' in order to expel a hot sink, chamber a fresh, cool one, then it returns into firing position. The heat-sinks are bought into the ship's body, heat transferred to the ship's own cooling system, and readied for re-use.


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I'm just shaking my head about something completely different, though: how is it that everybody is so hung up about the recoiling/reloading/cooling laser gun barrels, and yet nobody mentions that laser (or other energy) weapons' beams would be complete invisible in a vacuum?

C'm on - if you give FD the artistic license that dates back at the very least to the original Star Treck and Star Wars (and basically any other starship SF movie before that), let them design the guns in a way that at least looks good, even if it's complete physical nonsense. These unfolding barrels (for both the beam laser and the multicannon) also are pure slapstick.
 
Hmm.. I just noticed its a fixed weapon which may naturally act as a way to balances its OPness.
THey're engineering mods to existing weapons - so just because they demo'd fixed doesn't limit them to the same... they're modded canons... so i'd expect ANY canon to be modifiable
 
Michael said that modules have always sold at a loss, which we all know is incorrect. Considering what happened when they last tried to add a 10% loss on sale in beta, I suspect we'll NOT see that re-added (and if they do, without adding module storage, expect the same storm of comments).

I think Michael misunderstood the question. His response was indeed that you sell at a loss when replacing them with more expensive weapons, but thats not what the question was about.

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IIRC we're supposed to see Volcanic planets before the end of Horizons, which would presumably entail at least thin atmospheres. I doubt we'll get anything with heavier or more dynamic atmospheres. Really hoping Volcanics will be revealed tomorrow.

S2 will include 'active volcanism' and 'ice volcanism', but these types dont have to have an atmosphere.
 
Anyone noticed this tiny little new UI element placed on the circle between the shield circle and the hull bar?

http://i.imgur.com/lZXl1U6.gif

One of those bars went red with a little icon above just when the projectile hit the target and then disappear after few seconds, just wonder what does it indicate.

This is from the Force Shell video: https://www.youtube.com/watch?v=bBO3mjktETQ[/imgl][/QUOTE]

What an awesome spot!

Aye it looks like some sort of "under the effect of" indicator.

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[QUOTE="NeoTron, post: 3791907, member: 62602"]Michael said that modules have always sold at a loss, which we all know is incorrect.[/quote]

Nope.

He clarified that when you sell a module and buy a more expensive one there's a loss.

People saw a negative cash figure in chat and had a panic. The negative amount was due to replacing a cheaper item with a more expensive one.
 
USS at specific locations will be only for missions or will they be for all type of USS? I mean will be there random spawning USS-es? I hope all USS will be static. =)
 
USS at specific locations will be only for missions or will they be for all type of USS? I mean will be there random spawning USS-es? I hope all USS will be static. =)

It will probably only be for mission USSs, it wouldn't really make sense to make all other USSs static. At least, I would be disappointed to see a permanent pirate ambush always at the same spot whenever I jump in a given system. Or maybe I misunderstood what you meant?
 
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I'm just shaking my head about something completely different, though: how is it that everybody is so hung up about the recoiling/reloading/cooling laser gun barrels, and yet nobody mentions that laser (or other energy) weapons' beams would be complete invisible in a vacuum?

C'm on - if you give FD the artistic license that dates back at the very least to the original Star Treck and Star Wars (and basically any other starship SF movie before that), let them design the guns in a way that at least looks good, even if it's complete physical nonsense. These unfolding barrels (for both the beam laser and the multicannon) also are pure slapstick.

Hah. Well that one I'd really struggle to justify! Obviously combat would be a bit unsatisfying if you just pushed a trigger and the only effect you notice is heat build up, and occasionally a hot spot appearing on your enemies!

Personally I don't have a problem with the retracting barrels. The barrels probably don't have to be anything like that long, but those who go out of their way to buy a ship with huge HPs probably want the bling. If the barrels are that long, you'll never get hardpoint apertures long enough to accommodate non-retracting barrels, so if the weapons are retractable, so too must the barrels. Do the hardpoints need to retract? Probably just comes back to 'coolness' factor again.
 
Not a fan of the motion of the new beam laser, and the impact (lolpun) of the Force Shell may require balancing to not be totally annoying. Big fan of everything else.
 
It will probably only be for mission USSs, it wouldn't really make sense to make all other USSs static. At least, I would be disappointed to see a permanent pirate ambush always at the same spot whenever I jump in a given system. Or maybe I misunderstood what you meant?

No mate, you didn't misunderstand me! =)
I personally hate all these random spawned USSs. I hope there'll be static ones (random generated tho), and they should remain there until cleared or until max 24 hours.
For example: I see an USS, I start heading there, but some NPC (or player :p) pulls me out. After spending some time in normal space I jump back to supercruise...aaaand the USS is still there, at the same place! =)
 
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