The updates in general are of an evolutionary nature as opposed to revolutionary. 2.1 seems to add a lot of cool stuff, but we will have to wait and see about the missions.
Of course we must not forget that ED uses a PG system to generate missions. This will never be able to generate mission campaigns that tell deep stories.
Personally I hope that FD will eventually, at the end of the 10 year development cycle, release an expansive story based campaign...
Yes, no and
HELL YES!
My only point of issue comes from my memory of playing an ancient (1986 - yes I am
that old) helicopter game Gunship, by Microprose. Although their two-sequential-objectives missions were all pretty stock, what was hugely engaging and enjoyable was that
any mission could, and often did, change, and at
any point during the mission - sometimes moments after take-off, and sometimes on the way home.
So you could set off in one direction to interdict tanks, only to be redirected 'as a priority' to another location to support ground armour against an air threat.
Now I
fully appreciate that ED is a
very different game-world to Gunship, but the constant and lingering doubt always made each mission an adventure, and really kept you on your toes.
To be clear - this was not a 'follow me as I want to make you an
alternate offer' - it was 'your mission
has changed, do it or consider you have
failed'.