Misson Overhaul - Same Old in New Package?

Lack of respect gained doesnt equate with disrespect CMDR, and just because" they all do it" doesnt mean one has to dance to it as well...Monkey see monkey do isnt always the best policy..

Re prices, top prices is relative and i have no idea what your reference point other than what was being offered is. Considering the top end hardware we bring and our experience...a few thousand is peanuts.

Actually in a lot of societies and interactions it does. Its even more silly to change it for the sake of changing it. And sticking with social norms is actually how most games are created and it is what people expect. It is also a trope of the genre

Perhaps if you could come up with an alternative, instead of dismissing normal gaming practices, you would have a point.
 
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What worried me was the low payouts. Let's hope they scale up nicely once you get more trusted, 50k is pretty damn low if you have 10 mill assets like the CMDR in the picture

Well to be fair, they did say some of the text/images in the screenshot were placeholders.

I also hope the reward for individual missions goes up too. I'd rather not have to stack 50+ missions while sitting on my a## at the bulletin board to make a half-decent profit.

So far what I see coming out of this is a better in-game description of what to do to complete a mission. Some were rather cryptic before.
 
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Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.

The updates in general are of an evolutionary nature as opposed to revolutionary.
2.1 seems to add a lot of cool stuff, but we will have to wait and see about the missions.

Of course we must not forget that ED uses a PG system to generate missions.
This will never be able to generate mission campaigns that tell deep stories.
I hope FD finds ways to approach this, but unless they decide to handcraft a campaign at some point in the development a lot of complainers will keep complaining.
They just do not get the nature of the Elite series.

Personally I hope that FD will eventually, at the end of the 10 year development cycle, release an expansive story based campaign.
I'd be prepared to pay extra for that.
I would like to start down on a planet, without a ship and then after a few cool missions buy (or steal) my first ship.... etc.
 
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The updates in general are of an evolutionary nature as opposed to revolutionary.
2.1 seems to add a lot of cool stuff, but we will have to wait and see about the missions.

Of course we must not forget that ED uses a PG system to generate missions.
This will never be able to generate mission campaigns that tell deep stories.
I hope FD finds ways to approach this, but unless they decide to handcraft a campaign at some point in the development a lot of complainers will keep complaining.
They just do not get the nature of the Elite series.

Personally I hope that FD will eventually, at the end of the 10 year development cycle, release an expansive story based campaign.
I'd be prepared to pay extra for that.
I would like to start down on a planet, without a ship and then after a few cool missions buy (or steal) my first ship.... etc.

Yeah that end goal of starting on a planet as a person, doing a few missions on a surface (perhaps with different starts - a slaver, a courier (SRV style), a soldier, a civilian), and work your way up. Would be epic.
 
Yeah that end goal of starting on a planet as a person, doing a few missions on a surface (perhaps with different starts - a slaver, a courier (SRV style), a soldier, a civilian), and work your way up. Would be epic.

Its actually what Elite 4 was talked about being, before that idea was dropped and ED was started.
 
Well to be fair, they did say some of the text/images in the screenshot were placeholders.

I also hope the reward for individual missions goes up too. I'd rather not have to stack 50+ missions while sitting on my a## at the bulletin board to make a half-decent profit.

So far what I see coming out of this is a better in-game description of what to do to complete a mission. Some were rather cryptic before.


One of the first things I plan to test in the beta. I've been meticulous with building rep in several systems over the long term. In theory, it should have a large impact on missions in those systems for those factions. If not, then it basically means all the system reps are pretty much worthless.
 
Was really hoping for wing based missions with the mission update.
Prays that will never happen. This is not WoW with raids. Its a single player game with some multi player interaction. If you get content that is only possible with wings that breaks that concept and thus should never happen.
 
Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.

There are only 4 types of mission/quests in games, so not sure what else to expect. I.e Fetch, gather, kill and escort
 
Its actually what Elite 4 was talked about being, before that idea was dropped and ED was started.

Yes, but implementing a handcrafted mission campaign only makes sense after all planned game systems are in place.
The way ED is developed it can not be done now, or if they did it would have to be a campaign very limited in scope compared to what will be possible in a few years.
So if FD plans to do this it can only be done at the end of development.

If I were FD I would already start designing such a campaign now and let it slowly cook until the time has come to actually build it.
I believe that if they do this well it will sell like hotcakes.

I would be prepared to pay the full retail price for such a campaign, but it should be lengthy.
I hate games you can play through in under 8 hours.
 
Yes, but implementing a handcrafted mission campaign only makes sense after all planned game systems are in place.
The way ED is developed it can not be done now, or if they did it would have to be a campaign very limited in scope compared to what will be possible in a few years.
So if FD plans to do this it can only be done at the end of development.

If I were FD I would already start designing such a campaign now and let it slowly cook until the time has come to actually build it.
I believe that if they do this well it will sell like hotcakes.

I would be prepared to pay the full retail price for such a campaign, but it should be lengthy.
I hate games you can play through in under 8 hours.

The show Battlestar Galactica comes to mind. How cool would it be to have a campaign revolve around getting chased across the galaxy by Thargoids fighting for survival/resources, and needing to find a habitable world to establish a base on?
 
Yes, but implementing a handcrafted mission campaign only makes sense after all planned game systems are in place.
The way ED is developed it can not be done now, or if they did it would have to be a campaign very limited in scope compared to what will be possible in a few years.
So if FD plans to do this it can only be done at the end of development.

If I were FD I would already start designing such a campaign now and let it slowly cook until the time has come to actually build it.
I believe that if they do this well it will sell like hotcakes.

I would be prepared to pay the full retail price for such a campaign, but it should be lengthy.
I hate games you can play through in under 8 hours.

I was not talking about a handcrafted mission campaign. You can do the original Elite 4 idea with the current type of procedural mission system (just the major planet features are missing).
 
The updates in general are of an evolutionary nature as opposed to revolutionary. 2.1 seems to add a lot of cool stuff, but we will have to wait and see about the missions.

Of course we must not forget that ED uses a PG system to generate missions. This will never be able to generate mission campaigns that tell deep stories.

Personally I hope that FD will eventually, at the end of the 10 year development cycle, release an expansive story based campaign...

Yes, no and HELL YES!

My only point of issue comes from my memory of playing an ancient (1986 - yes I am that old) helicopter game Gunship, by Microprose. Although their two-sequential-objectives missions were all pretty stock, what was hugely engaging and enjoyable was that any mission could, and often did, change, and at any point during the mission - sometimes moments after take-off, and sometimes on the way home.

So you could set off in one direction to interdict tanks, only to be redirected 'as a priority' to another location to support ground armour against an air threat.

Now I fully appreciate that ED is a very different game-world to Gunship, but the constant and lingering doubt always made each mission an adventure, and really kept you on your toes.

To be clear - this was not a 'follow me as I want to make you an alternate offer' - it was 'your mission has changed, do it or consider you have failed'.
 
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Yes, but implementing a handcrafted mission campaign only makes sense after all planned game systems are in place.
The way ED is developed it can not be done now, or if they did it would have to be a campaign very limited in scope compared to what will be possible in a few years.
So if FD plans to do this it can only be done at the end of development.

If I were FD I would already start designing such a campaign now and let it slowly cook until the time has come to actually build it.
I believe that if they do this well it will sell like hotcakes.

I would be prepared to pay the full retail price for such a campaign, but it should be lengthy.
I hate games you can play through in under 8 hours.

Ideally there would be multiple campaigns for each major faction representing the different approaches taken by the Alliance, Empire, Federation, and potentially any major non-hostile alien factions added to the game.
 
The UK forces might be wrong on that one. The Mythbusters tried it. Turns out not only can you polish a turd, but you can get quite a nice shine going.

I challenge anyone on here to take said item and bull it up to a high shine. Pics or it didn't happen :)

I suppose it's a metaphorical thing as much as a physical thing.

Anyways hoping that FD haven't done that.
 
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