I think a lot of the proposed changes are bringing the game more in line with some of the concept art from the early stages , this is indeed a welcome improvement and adds quite a lot of polish to the current system. personally speaking I would love a bit more in depth missions that can draw me in with some arbitrary storyline or a feeling of being connected to the whole thing somehow, that in my own small way I can make a difference (however small and insignificant). What I dislike about the current system is that we have an array of mission types and activities but it only changes some random numbers and from our perspective it doesn't seem to change anything (ie flip the controlling faction or change the system state and on the surface nothing looks any different) all we really see is trade number changes with the systems in place on an impersonal level and feels very disconnected.
Like some others have said this is the early stages and its a long road, the path we are heading down seems to be going in the right direction as far as im concerned.
Like some others have said this is the early stages and its a long road, the path we are heading down seems to be going in the right direction as far as im concerned.