Not seen that but I hope they are not just buffed to counter already OP HRP. The divide between meta and normal career builds is going to be impossibly huge.
God if they do that, the game is going to be more of a joke than putting in a weapon that can 1 shot drop a Cutters shields. I mean that would be dumb.....
Majinvash
The Voice of Open
The biggest problem with the current meta from a balance perspective is the whole stacking of modules. There is so many modules that could open new variables and different ways of playing. What they should just do is penalize the whole "stacking" meta and add stacking penalties to an effectiveness reduction that is incurred when using two, three or more modules of the same on a ship (Note; that it is the stat bonus that is affected, not the module itself), armor still apply for the stat bonus but would decrease it's overall efficiency). You could also give a velocity and accuracy bonus for a stacking penalty - to increase the overall effectiveness of missiles and torps.
Just add a module affected by stacking penalty multiplier for HRP's. That would resolve a lot of problems for all ships and fix some of the annoying issues with silent running ships and the whole i-win power button "silent running".
- Penalize HRP's stacking when using two, three or more modules (module affected by stacking penalty multiplier for HRP's)
- Multiplier penality that it is the stat bonus that is affected, not the module itself (overall efficiency).
- Velocity and accuracy bonus for a stacking penalty - to increase the overall effectiveness of missiles and torps.
Overall effectiveness could be (random numbers):
- 1st mod: 100.0% effectiveness - 50% Velocity and accuracy bonus
- 2nd mod: 85% effectiveness - 65% Velocity and accuracy bonus
- 3rd mod: 55% effectiveness - 70% Velocity and accuracy bonus
- 4th mod: 25% effectiveness - 85% Velocity and accuracy bonus
- 5th mod: 10% effectiveness - 90% Velocity and accuracy bonus
The first thing to note is that absolute effects are never stacking-penalized, only percentage effects for the amount of HRP's - the goal is to decrease the overall effectiveness and penalize ships who are stacking (% effect to an attribute suffers no penalties to a single module) extra multiplier for velocity and accuracy bonus to missiles and torpedos are added when stacking one, two or three of the same modules. Note; both velocity & accuracy modifers are 100% effective but based on the ship total armor.