List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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People say that 322 combat loggers isn't a problem in the grand scheme of things, but if 4 people go into mobius and kill 5 players, it makes the gaming news and there are threads for days about it.

What sort of a community is this? What sort of double standards is that?

But you shouldn't assume the two groups are the same people...
 
Your opinion on this is irrelevant.

Check my signature - see the quote from Sandro - click his name and it takes you to his post.

Logging out via the menu does not constitue "combat logging" in FDs world, which again is the authority over you.

The subreddit could also be considered a witch hunt as you're tagging "non rule breaking, perfectly fine thing to do" occurances.

Any exit in that case, a menu-exit, cut-off power, alt+f4, destruction of powerplant by nuclear bomb should be considered as combat logging. Also Robigo should be called officialy as an exploit and fixed.

These avoiding direct answer from FD is not fair to community.

P.S.
And his opinion is important, because if he leave and 'few' others, then game will die.

Reporting as combat logging has simply become a weapon for low skilled cmdrs to use or threaten with whenever something doesn't go their way.

And for trolling. You can analyse in-game traffic (this is P2P), makke DDoS on victim IP, then he will be disconnected, you can record it and accuse him of combat-logging. Thats in short. This is broken on a basis of game mechanics.
 
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Any exit in that case, a menu-exit, cut-off power, alt+f4, destruction of powerplant by nuclear bomb should be considered as combat logging. Also Robigo should be called officialy as an exploit and fixed.

What "should" be considered as combat logging is your opinion. You're entitled to one and to take that stance if you wish, but it is not one followed by FD, who is the authority over you.

Your issue is with FDs implementation of the rules so make a case for it.

Right now, as it stands, logging out via teh menu is allowed by FD - that is the only thing that matters when it comes to a decision on whether to ban someone from playing for alledged "combat logging".
 
I'd estimate 15-20% of the people on that list have probably never combat logged. Reporting as combat logging has simply become a weapon for low skilled cmdrs to use or threaten with whenever something doesn't go their way.

Tell me which videos show players not combat logging and I'll remove them myself.

And yes, "combat logging" as in "logging out in combat/killing the task/using a logoffski script"
 
250 combat loggers out of a player base of just (for the sake of argument) 20,000 players would be 1.2% of all players. Whilst it's a crappy thing to do I'm not sure the game being "plagued" with them is entirely accurate.

Yea but then not all players record it or even bother going to the combat logger reddit. It's probably a bit more than 250.
 
Tell me which videos show players not combat logging and I'll remove them myself.

A better way forward rather than doing your work for you is to simply boycott that subreddit altogether as it's just a witch hunt.

Now, if you took the time yourself and separated legal / not-legal ways of exiting the game and simply kept the rule breaker then (from me at least) you would get more sympathy.
 
The question is of course if all of them really are combat loggers. People being accused of that (or cheating or whatever) while they didn't actually did it wouldn't be a new thing.

But yes, it could be done more aobut combat logging. Good thing is when you have list of them you can avoid them and don't waste your time, thats at least something.
 
What "should" be considered as combat logging is your opinion. You're entitled to one and to take that stance if you wish, but it is not one followed by FD, who is the authority over you.

Your issue is with FDs implementation of the rules so make a case for it.

Right now, as it stands, logging out via teh menu is allowed by FD - that is the only thing that matters when it comes to a decision on whether to ban someone from playing for alledged "combat logging".

Of course this is my opinion, and i am speaking for myself, but what, i cant have my own opinion?
And of course the decision is on FD. This is their game. We can play it or not. We can, but we do not must.
If i disagree with something or i have different opinion i have sacred law to say that. You may agree or not, but you need to live with the fact that i can disagree in any moment. You can also - this works in both sides. Thats how discussion works - we can have our own opinion and we do not need to agree at all.

If FD decided a 'menu exit' is OK, then i can say it is not fair.... because everyone cuuld give 4 pips to shields and just exit in menu.
Maybe a countdown should be longer? 45 seconds?
15 seconds is high wake. A players should try to make high wake (because this should be faster) than just exit by menu.
 
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If you'd looked at our spreadsheet, we note whether the log was a 15s exit or a taskkill. We record both since both are classed as combat logging (literally logging in combat). We never state that the 15s logout is against the rules, but it constitutes combat logging nonetheless.

Also I should specify: there have only been 322 combat loggers recorded, uploaded, and posted on the subreddit since its creation 2 months ago. The vast majority of combat logs go unrecorded and unposted due to how common an occurrence it is.

That is a baseless assertion, inflating ones figures by "unseen numbers" is the lowest form of misrepresentation to get your own way
 
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Generally, you can tell who logs in the videos, because they disappear from the instance in like 5 seconds, not 15 that the timer would allow.
 
i cant have my own opinion?
Already said you can have an opinion.

If FD decided a 'menu exit' is OK, then i can say it is not fair.... because everyone cuuld give 4 pips to shields and just exit in menu.
You can say it's not fair and to some extent I agree with you.

However

Creating a subreddit, including some people who followed the rules, and asking why FD hasn't banned them is wrong.
 
This would rather seem to be a 'problem' of perception.

1) it is something that only occurs in one of the game modes.
2) it is something that within that game mode only occurs with specific play situations. For instance I have never felt the need to do an "ungaceful game exit" whilst out exploring.
3) 1.4 million game units sold according to the last figures we have access to. With an average of 60 hours per player = 84 million player hours. And you have 300 occurances logged? Some of which will no doubt be Logging out via the game menu, which is a perfectly legitimate method of ending a game session according to FD.

Doesn't seem to be that big a problem when looked at in the light of that analysis.

It is not something that only occurs in one of the game modes no. Don't we sometimes get people in here that pride themselfs about logging on NPCs and such?

You can also combat log while out exploring. Say you're stuck between 4 stars you're heating up real fast and can't get out, if you stop the game and go back in you'll spawn 200 or so LS away from the star you jumped in on, atleast it's like that on Xbox. But anyway, there can be plenty of reasons to log as long as you're in the bubble. Mining? Pirates. Trading? Pirates. Bounty hunting? Pirates. Conflict zone? Enemy military. Etc..

We don't really have much in terms of how many play the game though to this day or how many even bothered long term with the game. So it's all somewhat of an assumption but still it's a problem we just don't know how big it is.
 
If you'd looked at our spreadsheet, we note whether the log was a 15s exit or a taskkill. We record both since both are classed as combat logging (literally logging in combat). We never state that the 15s logout is against the rules, but it constitutes combat logging nonetheless.

Also I should specify: there have only been 322 combat loggers recorded, uploaded, and posted on the subreddit since its creation 2 months ago. The vast majority of combat logs go unrecorded and unposted due to how common an occurrence it is.


...but if they're unrecorded and unposted... how do you know about them? Or is it just speculation on your part?

"We know it happens! We have no PROOF it happens, but we know it does!"

That just sounds a little silly to me.
 
Already said you can have an opinion.


You can say it's not fair and to some extent I agree with you.

However

Creating a subreddit, including some people who followed the rules, and asking why FD hasn't banned them is wrong.

Yes, i can say everytime what is fair or not, in my opinion. Everyone here is presenting here his own opinion.

I proposed a solution/workaround - just menu/exit should have longer timeout to force people to high wake (15 seconds) instead of exit-menu (also 15 seconds). Menu exit should be over 45 seconds (proposition).
Better is playing (high wake, escape) than relogging (menu exit, robigo).

What do You think about that?
 
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I've just stopped playing the game in disgust with the attitudes of this community and the pathetic handling of PR by FD, I thought I was putting my money behind a dev team that had a dream to make a great game. In reality I gave money to people who are so cowardly they bow to a howling mob of maybe 30 people who hardly play the game at all. Back playing Eve where people can't combat log and where the company that owns the game has no fear of banning cheats and would never dream of terminating someones account for the benefit of a private group that can't enforce it's own rules, FD you are laughable, no serious gamer can ever take Elite Dangerous seriously, there is nothing about it that requires Elite skills and at the first sign of Danger it's officially ok to pull the plug, in Eve it used to be a thing that you took 5 minutes to log out and this was exploited by super capital and Titan pilots who would log as soon as they were tackled, the answer to this disgusting tactic was the 15 minute agro timer, where if you logged out within 15 minutes of a plyer interaction your ship stayed until this timer expired, if you were located during this time and attacked, the timer refreshed, even if the player is offline. Some people cried about not being able to be bad sports and filed petitions etc, no one got their ships back, the attitude of CCP is their game is good, if you aren't good enough at it to keep your ship from blowing up thats not their fault or responsibility
 
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...but if they're unrecorded and unposted... how do you know about them? Or is it just speculation on your part?

"We know it happens! We have no PROOF it happens, but we know it does!"

That just sounds a little silly to me.

Want proof? Just ask FD for analyse. This is possible to check all disconnections and circumstances to estimate the scale, but i do not know this analyse is worth of FD resources to proof You something, because everyone know that the problem exist. This is a common knowledge.
 
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