The Star Citizen Thread v 4

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They were warning each other to watch out for the ramp and wait for the opening immersion animation to finish as if it was some sort of deadly threat.

Once it was open they went through then immediately asked if everyone had survived (they must have deadly hatch experience), and one of them had unfortunately been killed.

Yeah I watched the whole thing. He was running through a hallway and then got sucked through through the floor into outer space.
 
The really silly thing is, VR has to be implemented from the very beginning. It's not a matter of just adding it in at the end, the whole game needs to be designed with it in mind, otherwise the experience is sub-standard at best. Provided it works at all.

As long as these vr lenses are used by so less people it is investing time in a dead technology. Who knows if they are still alive in 5~6 yrs or if they vanish like these hyped 3d tvs.

Plus it is not right to say it must be programmed from the beginning. Code is changeable. You can add crappy vr support from the beginning too if your programmer dont know their stuff.
 
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Yeah I watched the whole thing. He was running through a hallway and then got sucked through through the floor into outer space.

I thought it happened off-screen star trek redshirt style, but I was wincing a lot.

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As long as these vr lenses are used by so less people it is investing time in a dead technology. Who knows if they are still alive in 5~6 yrs or if they vanish like these hyped 3d tvs.

Thats a realistic approach to take, star citizen definitely isn't due out before 5-6 years from now. Who knows what will be industry standard by then.
 
As long as these vr lenses are used by so less people it is investing time in a dead technology. Who knows if they are still alive in 5~6 yrs or if they vanish like these hyped 3d tvs.

Plus it is not right to say it must be programmed from the beginning. Code is changeable. You can add crappy vr support from the beginning too if your programmer dont know their stuff.

VR... lenses? 3Dtv? Let me guess, you haven't tried CV1 or the Vive, right? Just go get a demo and try a flight or driving sim and try to say it'll be a "dead technology." It's not 2012-3 any more. We're no longer talking about some point in the future when they see consumer release. It's here, it's BEEN here, demand is so great there's SOLD OUT signs and drastic ebay markups, every major tech player is either announcing grand plans or working in secret like Apple, it's making hardened cynics wax rhapsodic, will be an ever-growing slice of the pie as the march to the mainstream continues, and sims especially are CHANGED FOREVER. Of course it's expensive and niche now. But space sims with complicated input/monitor setups are EXPENSIVE, NICHE TASTES. They fit together wonderfully. I know it pays to be dubious about new tech and internet crackpots raving about revolutions. But there's a reason folks are excited this time: as imperfect as it is, it finally WORKS and there's a way forward.

CR had a running start, a front seat... and totally blew it. Now he gets to watch all the competitors and make more promises... from the rear of the pack, with an ever shifting release date. I love that the current state of affairs is WHO KNOWS for Star Citizen and a vague "2016" for S42 that not many fans believe and no one at CIG is gung ho about meeting. Is anyone on any of those shows talking S42 as coming later this year? Of course not. They damn well know that's not happening but I bet they don't breathe a peep of it until they unload more trailers at Citizen-Con that end with an ominous "2017" graphic.

What a confidence booster that must be, eternal crunch time with no end in sight...
 
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I don't understand how people can write this and believe what they're writing. Is it just a case of not understanding game development?
The SC alpha is like no other alpha... we're watching the game come together. Each version has to build on itself -- this can't be a game where CIG just comes in and fixes everything all at once. That's not going to happen. SC also needs to generate excitement to continue getting free publicity. When no one wants to play, no one will care about SC enough to spend more money on it.

Because that sounds exactly like every other alpha. :rolleyes:
 
It's not 2012-3 any more. We're no longer talking about some point in the future when they see consumer release. It's here, it's BEEN here, demand is so great there's SOLD OUT signs and drastic ebay markups,...

It is here? Really? You are just now surfing this superb forum with your vr lenses on :-o ? The current xbox is bundled with one of the lenses because there are soooooo many mainstream games that are NOW using (And are optimised from the beginning years ago) vr lenses? Did you played Fifa, COD, BF, LOL, DOTA, Warhammer, The Division, etc etc etc a minute ago with this suberb lenses until you decided you watch the newest game of throne episode in vr? Did you checked your newst facebook wall entry with vr? Look how awesome cute these kitties look in vr that your friend posted :-o

All i hear is a lot marketing bla bla bla but not much is here and it will still take some years until MAYBE this happen...
 
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All i hear is a lot marketing bla bla bla but nothing is here and it will still take some years until MAYBE this happen...

That sounds like a great summary of the current state of SC/SQ42 tbh.

As for VR - I'm not an authority on the subject but given the current state of manufacture of the main units and all the clones it seems a lot more substantial than marketing bla bla bla - these things are actually being made and selling out even at the eye wateringly expensive price tag - and the clones and competition will gradually drag those prices down.

In it's current format it's true to say the main beneficiaries are people that really want to get an in the game experience. But that will change too.

I think you've misjudged the situation just as you will be certain I have.
 
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All i hear is a lot marketing bla bla bla but not much is here and it will still take some years until MAYBE this happen...

Have you even used a VR headset with an immersive game like Elite?
It's not a fad, it's a pretty amazing gaming experience.
You don't need to use it to surf facebook in order for it to be a success as a gaming "apparel". What kind of logic is that?

It's currently an expensive piece of hardware but even still, some of the headsets are so popular manufacturing apparently can't keep up.

Feel free to stick to your ignorant "it's all marketing bla bla" though.
 
That sounds like a great summary of the current state of SC/SQ42 tbh.

As for VR - I'm not an authority on the subject but given the current state of manufacture of the main units and all the clones it seems a lot more substantial than marketing bla bla bla - these things are actually being made and selling out even at the eye wateringly expensive price tag - and the clones and competition will gradually drag those prices down.

In it's current format it's true to say the main beneficiaries are people that really want to get an in the game experience. But that will change too.

I think you've misjudged the situation just as you will be certain I have.

They're not even THAT expensive when you consider a 32" curved screen is going to set you back $1500AUD, the Rift is a comparatively frugal $1100AUD.

I mean, my X52 set me back nearly $300AUD and it's only used for a single purpose and a single game.
 
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Yaffle

Volunteer Moderator
I'm not too sure how we ended up in an emotive discussion about VR, but please could we head back to the topic of the thread?
 
VR is Satan ;)

Back to topic:


There's only one word I have for this: Desperate.
I admit I sometimes feel similarly about exploration tours in ED, but I do get that there is the appeal of going into the unknown as a convoy even though the game currently has little to offer to explorers in terms of actual experiences. It's mostly limited to "this constellation is unusual" and "this lighting combination is pretty". But you still go into the unknown and that's cool.

This however is just desperate.
 
VR is Satan ;)

Back to topic:



There's only one word I have for this: Desperate.
I admit I sometimes feel similarly about exploration tours in ED, but I do get that there is the appeal of going into the unknown as a convoy even though the game currently has little to offer to explorers in terms of actual experiences. It's mostly limited to "this constellation is unusual" and "this lighting combination is pretty". But you still go into the unknown and that's cool.

This however is just desperate.

Yeah I totally get the exploration thing. Especially given that I know quite a few older gentlemen play this game and for them the fact that any of it is possible at all is an amazement in its self. (They're in the 70's the couple I know of)
I can't bring my caffeine riddled brain to do it, but I understand it.

That video looks like something you would find on Steam for $5 and an overwhelmingly negative review score.
 
They were warning each other to watch out for the ramp and wait for the opening immersion animation to finish as if it was some sort of deadly threat.

Once it was open they went through then immediately asked if everyone had survived (they must have deadly hatch experience), and one of them had unfortunately been killed.

Which one of these is the more lethal game - the one with deadly ramps or the one without? Checkmate CoD fanboys :cool:
 
That's my prediction for the future of SC.

I do not belive that cig will ever make the game that everyone is hyped. Because it is hyped to the moon.

But after all progress, i dont see any reason why someone should belive it will end like line of defence or any other never released low budget steam early acccess games. That is in the same way unrealistic as the dream hyped version.
 
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I do not belive that cig will ever make the game that everyone is hyped. Because it is hyped to the moon.

But after all progress, i dont see any reason why someone should belive it will end like line of defence or any other never released low budget steam early acccess games. That is in the same way unrealistic as the dream hyped version.

SC is over hyped, over priced, has broken FPS, broken flight model, broken physics and it's out of time.

LOD is an indie project that did not cost $114 million dollars, the fact that the two are easily comparable is not flattering to SC.
 
SC is over hyped, over priced, has broken FPS, broken flight model, broken physics and it's out of time.

That is your personal opinion, not mine.

LOD is an indie project that did not cost $114 million dollars, the fact that the two are easily comparable is not flattering to SC.

Iam not comparing, i just said that it is unrealistic that it will end like these games. For 5 bucks still on steam unfinished and without further development.
 
I'm not too sure how we ended up in an emotive discussion about VR, but please could we head back to the topic of the thread?

Well, we were talking about VR because I was rambling on about Star Citizen's VR support or lack thereof and the new defense of the bad project management proliferating on the RSI forums: VR isn't ready. CIG's VR woes is one of my big bugbears with this project: the deceptive marketing and talk from CIG from years. Promises, shifting priorities, and finally we land on: it's not ready. That last reply to me was so jam-packed full of out of date sneers, I hope you'll indulge one final response to it before staying on target Star Citizen... I shall not waver! The two are linked, the only reason I gave Chris Roberts money is because he sat on stage with Palmer Luckey and talked a big VR game for a year.

It is here? Really? You are just now surfing this superb forum with your vr lenses on :-o ?

Uh, yeah actually. Earlier I flicked from watching a 3D movie to checking reddit and the forums using VR desktop. Hi from the future, which is currently the present! It's not ideal yet but it's doable.

The current xbox is bundled with one of the lenses because there are soooooo many mainstream games that are NOW using (And are optimised from the beginning years ago) vr lenses?

The current Xbox will be unveiling streaming to PC Rift support shortly and they did a big presentation about it. Yeah, you'll be able to play 'em. The Rift comes with an Xbox One controller and they are in bed with Microsoft - if you don't think they are plotting a response to Sony's PSVR, insert comment here...

Did you played Fifa, COD, BF, LOL, DOTA, Warhammer, The Division, etc etc etc a minute ago with this suberb lenses until you decided you watch the newest game of throne episode in vr?

Yes, I've tried Valve's DOTA VR demo. I've played the last few years of COD installments, Warhammer, and the last few BFs in VR through VorpX with my superb HMDs. Nobody calls them lenses. Yeah, I've watched Game of Thrones on Gear VR during long flights, VR theater apps are great in situations like that. Obviously made for VR content is better and sims are king, but injection drivers are surprisingly fun. Skyrim and Fallout 4 were terrific!

Did you checked your newst facebook wall entry with vr?

Yes, because Facebook allows 360 video posts now. You remember Facebook, right? The company that bought Oculus VR and has rather big, possibly evil plans for the medium.

Look how awesome cute these kitties look in vr that your friend posted :-o

You laugh now, but Carmack says cat videos are going to be one of the driving forces behind mass VR acceptance. Watch em in VR and you might agree with one of the most brilliant men the PC gaming industry has ever produced.

All i hear is a lot marketing bla bla bla but not much is here and it will still take some years until MAYBE this happen...

Last word on the subject: what you hear is out of date. Go get a demo. It'll be fun!

But don't just take my word for it... trust THE CHAIRMAN... Chris Roberts, take it away:

"From the moment I first saw the Rift, I knew it was something special. I can tell you firsthand that the team behind the headset has a true passion for making VR tomorrow’s standard. "

"When you’re wearing the Rift, you get a real sense of scale and distance," he said. "When I fired up my cockpit and the HUD popped up things in 3D like in Iron Man, I was like ‘oh my God.’"

“I backed the Rift before we’d even connected because my dream is sitting in a cockpit, looking around – fully immersive, my hand on a HOTAS, hands on joystick/ throttle system, and everything I see through my VR is in the world of space.”

It changes everything about cockpit games and he knows it. It's such a shame they dropped the ball here. More of a shame I couldn't get a refund out of them after pledging based on all this VR talk, tho. Still... Tomorrow? It's here. Chris Roberts' dream came true.

In other games.
 
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